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[gMS]1 Month of Big Bang: Your thoughts/review now?
#1
We've watched from afar and gotten information about Big Bang. Learned of kMS exp rates and changes and whatnot.

but there's nothing like truly playing it with it all and seeing it meld with gMS. It's been a month now and for most students Holiday break has come and gone, giving most players a chance to really play the game and feel the changes for themselves instead of just speculating.

How do you feel about it all now with the hands on experience?

For me, Since it's occured I've raised 3 jobs up to 70-80 and played around with a few already 12x characters to see how the changes affected them and learned my way around the reorganized world...

I'm impressed. There are some little changes i never really thought about pre-bb that i'm in love with now.

They've done a great job with rebalancing the mobs for one. Through the characters i've raised, i've tried to find that one map for certain level ranges that were 'ahead' of the other maps, and aside from glitched and fixed areas like Truckers, they're extremely balanced. For the 65-70 range for example, i hopped between several malaysia mobs, and several Omega sector mobs to time and see which one was truly ahead in exp rate. just to find out that the difference in xp rates between all of them were too negligible to matter where i chose to go.(roughly 20-23% every 8 minutes for 2 of the classes i raised) The only exception i had was with an assassin, who needed to 1-hit mobs to compete in leveling speed with mobbers.

 Spoiler

They were serious about giving players options.I also like the new maps very much: most ignored areas have had their spawn fixed, though a few slipped through the cracks (cough El-Nath) but the new exp system in general, not just the faster grind, is a great improvement. Due to exp on mobs not growing as steep as before, its sometimes worth it to kill monsters on the way to your grind spot: i once did this and gained 15% before even getting there. That is a very nice feeling. Its made traveling and to an extent, questing and drop hunting a little bit less groan inducing.

The new rebalanced skills: Something i've noticed AND loved is that skills no longer start off inferior to skills from the previous job now, which means no waiting to lv 75 before you actually get stronger. The second you hit 70, most of those new job skills at lv 1 are already set to replace your previous job's skills in damage. Some may retain some form of utility though, which is nice too. This also means a lot of skills don't really grow in damage as much going from 1-Max, so i've actually managed to feel comfortable in leaving some skills at lv 10 or so to get a supporting skill such as flash jump to a decent level, allowing me to enjoy variety sooner. Lowering skill max levels on a ton of skills has also helped greatly with that as well. Its also much harder to screw up builds now: of all the characters i've skill reset and leveled: most only need to ignore just one skill from 1st- 3rd job. I gotta give these changes credit for being well thought-out.

Oh, then there's the minimum range crap on ranged classes going poof. That was a miracle for Archers and Sins. My hermit now rocks flying mobs with ease thanks to avenger, and my Ranger can now enjoy any mob as he pleases. Mages finally getting a better damage formula makes me happy as well: but it remains to be seen if their worth their salt (NX) now. Though i do like how they get a 75% mastery now. No matter, more balance patches on the way regardless.

As for the future, i have a good feeling for this game now. Enhancement/potential system, The Big Bang itself. which will soon introduce a new guild system, and Lionheart which promotes the tragically ignored party grinding concept. As well as chaos with an all new craft system. It finally seems like Maple's gotten with the times and is going to become more complex now. It's great to see MS fix so much of what i hated. I still have my eh... feeling about NANexon but i'll give them a second chance for this.
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#2
Complete garbage. High leveled players have no way to train and have basically no challenge at bosses now. Even 12x's can solo Zak. And all the nerfing to bosses like GB are lol. Not to mention dc hacks are back to hinder most organized runs, at least in Broa.
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#3
I like the nerfing of camp bosses (anego, rg, bf...) becouse now everyone can kill (since its junk exp) and there is no more few players on server with dc hacks who can control killing of certain boss. Or just camp bosses with rush mules killing everyone trying to kill it. That leads to no more drama with ksing and police.
Removing ultimates also did fine part. Now everyone has very similar training speed and maybe lvl200 will become achievement once more.
Removing of 2x goes in there too.
Well if you ask me cubing should be removed too so people would be runing around with 3% (few lucky ones with 6%) items and you wouldnt see super overpowerd people with too much money around.
There are other ways for nexon to get money.
They need to fix lots of glitches still (cs, ht, w7...)
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#4
MarkoM Wrote:I like the nerfing of camp bosses (anego, rg, bf...) becouse now everyone can kill (since its junk exp) and there is no more few players on server with dc hacks who can control killing of certain boss. Or just camp bosses with rush mules killing everyone trying to kill it. That leads to no more drama with ksing and police.
Removing ultimates also did fine part. Now everyone has very similar training speed and maybe lvl200 will become achievement once more.
Removing of 2x goes in there too.
Well if you ask me cubing should be removed too so people would be runing around with 3% (few lucky ones with 6%Wink items and you wouldnt see super overpowerd people with too much money around.
There are other ways for nexon to get money.
They need to fix lots of glitches still (cs, ht, w7...)

I completely disagree with ultimates, my good friend Marko.

As I mentioned, higher leveled exp comes from bosses, training is basically worthless. I'm sure mages have a hard time soloing those bosses, and are really stuck when it comes to training like every other class.
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#5
absolute crap. created so much technical problems on all my comps and made the game 10x more boring. all my high leveled chars are never going to level due to my sheer boredom of staring at my exp bar go up 1-2% per hour.

... and fk the "Maplestory has stopped working" error
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#6
Eh. This game needs lionheart castle RIGHT NOW. It should just come out with mechanic, seriously. 4th jobbers are lost in the dust of pre-BB exp rates gone poof and the only thing that would have made things way better (bosses) were nerfed to the point where there are only a handful of them worth killing. This was essentially a masses update.

If the next patch is nothing but mechanic, i will be disappointed.
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#7
Takebacker Wrote:Eh. This game needs lionheart castle RIGHT NOW.

If the next patch is nothing but mechanic, i will be disappointed.

Of course it will be. Why would they release anything else?
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#8
ShiKage Wrote:Of course it will be. Why would they release anything else?

I didn't mean content. ANY change. The boss changes to ToT, for example. Once they change them they will be worth killing for exp. They could do some masteria tweaking too. Make CWKPQ not suck d'ick for anything but the bonus stage.
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#9
Or they could put a 30 min timer on Zak.
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#10
Takebacker Wrote:I didn't mean content. ANY change. The boss changes to ToT, for example. Once they change them they will be worth killing for exp. They could do some masteria tweaking too. Make CWKPQ not suck d'ick for anything but the bonus stage.

>Expecting Nexon to make changes to things no one has even made a slight whisper about to Nexon.


Yeah... I would advise not getting your hopes up for ANYTHING more than Mechanic. Unless you get about 25% of the MapleStory community to petition a change to such things, I don't think they'll even bother caring about it. I don't think they'll make things like Temple of Time bosses give much better experience than they already do, just because KMS hasn't done it.
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#11
ShiKage Wrote:>Expecting Nexon to make changes to things no one has even made a slight whisper about to Nexon.


Yeah... I would advise not getting your hopes up for ANYTHING more than Mechanic. Unless you get about 25% of the MapleStory community to petition a change to such things, I don't think they'll even bother caring about it. I don't think they'll make things like Temple of Time bosses give much better experience than they already do, just because KMS hasn't done it.

Uh, i believe they have already done that. (change ToT bosses) The newer stats aren't in GMS yet.
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#12
Pretty poor impressions considering how they've treat arch mages and that I only got to play for a week before being unable to play due to their errors which they make no attempt to fix.
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#13
The biggest problem is:

Every1 and their dog can get to 11X-12X fast, but from there on, its hell.
->Aran outleveled, stupid cygnus, DB and resitance ksing me being 30 levels lower.

Not to mention about mansion still giving broken exp, constant crashes cause MS cant d/c normally and those fcking hackers who ruined the market and a good event.


Outside that, its good.

And Shikage, he's right. Area bosses got increase in hp/exp and this party % bonus too.
Doubt it would come before LHC, but sure would be a nice surprise.
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#14
I hate the new accuracy system. Missing until you're at the monsters level bothers me a lot, and it's feels like it's just there to hold me down. Very annoying when you go to a map with two different monsters, like Newties or Skeles. The other thing that bothers me is that most monsters are now on a formula. It makes it seem like the only difference between some places are the background. LHC will be a godsend, if only for being unique at all.

I like the changes to classes, bosses, and formulas though. They did a great job with all of it. I think some of the nerfed bosses deserved to be so. There's no reason to have a boss where the only challenge is that he does 27k when the max HP is a virtually unreachable 30k, or bosses that only requires pot spam. There was never a challenge in the first place. I do think the boss drops need to be spiced up a little.
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#15
Sounds like higher levels really did get shafted until LHC.

That's dissapointing.

Looking forward to hearing about the KS drama there... nah not really.

@ Nesso, I hate the accuracy system as well. There used to be a merit to having high dex/substat as it would allow you to grind at certain high level areas earlier, and it meant a substantial difference in xp gain to justify the damage loss. Now we've lost a layer of balance. Even just allowing players to 100% monsters 5 levels above again would make a huge difference in how annoying it is. Adding PDD per level is penalty enough for attacking higher mobs.
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#16
My bishop is not a fan but other chars are getting a work out thanks to BB if that is a good thing? Yet to see
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#17
There better not be a LHCpolice or else.
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#18
PirateIzzy Wrote:There better not be a LHCpolice or else.

Inb4 6 player limit per map.

I would actually love that.
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#19
Takebacker Wrote:Inb4 6 player limit per map.

I would actually love that.

Same here.
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#20
It's ok for 1st-3rd job and maybe the first few levels of 4th... I haven't trained my Paladin more than 15% since the patch. It's just not at all fun right now, plus I have to work through the element-neutral part of ToT again (except now they all have about 5 times as much hp)
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