Senior Member
Posts: 443
Threads: 92
Joined: 2009-11
So I'm making a sair just for fun in a new world and I was wondering what the pros and cons are of making one, do they have any "use" to parties, are they a DPS class?.. what is their function? O.o
also, how does a sair compare to a mech?
Posting Freak
Posts: 1,691
Threads: 72
Joined: 2008-07
pro - rebuffing consists of booster, mw, and dice. some classes are a real pain to rebuff due to either short timers or countless buff skills (like hero, aran).
Posting Freak
Posts: 1,139
Threads: 28
Joined: 2010-09
Sairs are attackers, they don't really have party buffs aside from...Maple Warrior.
From what I can tell, they're outclassed pretty badly by mechs. I still think Sairs are fun though. To add to the pros, we hardly ever run out of ammo because of how many bullets come in a pack, we have good damage in both mobbing and single targets, we have high HP for a ranged class, and the ability to focus on one single target (great for bosses like Zakum that mass summon).
Cons would be boat cooldown, which is removed later anyway. Pretty sure Mechs completely take out place when they're out. We used to have a slow 1st and 2nd job but I'm sure they've changed that with balance updates and such.
Senior Member
Posts: 279
Threads: 14
Joined: 2009-05
Corsairs are one of the most diverse classes in this game. They have good++ movement skills, can train on mobby places, 1v1 places, ice weak, fire weak mobs. You have exactly two buffs until 15x. The biggest pain in the ass so far for me is not having party skills (your damage is the only thing that will get you accepted to boss runs, not sure how true it is post-bb.)
Another thing I REALLY hate is dispel. If you get dispelled, your BULLSEYE gets dispelled, which means you have to demount, cast it and remount. now Imagine this on Czak arms where dispel hits every 5 sec or so.