2010-12-25, 08:40 AM (This post was last modified: 2010-12-25, 09:32 PM by Miek.)
lol oh god i put sew muchh thought into this! hopefully somebody will at least wanna look at the skills i made LOL
im not creative enough to think of a story lmao
[SIZE="4"]
Class Introduction: ARCHER LEGEND[/SIZE]
Weapon : Heavy Bow
basically they are kind of a mixture between warrior and archers. Their bows are big enough to be used as weapon itself(like a sword)
-You use any skill while in mid-air
-All DoT Skills stack
Pros and Con:
Spoiler
Pros:
-Great Mobbing
-Warrior and Bowman like skills
-Range is longer then the other bowmen for archery skills
-Double Jump (Vertical by using a skill you will see later on hehe)
-Higher HP
-Heavy damage
Cons:
-Slow Skills
-Slow Speed
-Not meant to be heavy DPS
-Damage is sometimes dependent on DoT
I've added orange boxes to the animations to act as damage lol.. i thought it would amplify it hehe
First Job
Spoiler
-Range for Arrows: 140 (as apposed to 120)
-Critial Rate : 40%
Active Skills:
Spoiler
Dual Slash: Use the Bow to spin twice and damage 1 monster
(180% x 2) = 360%
Piercer: Shoot an arrow that pierces through 6 monsters
200%
Rising Slash: Mid-air only. JUMP+JUMP to ascend higher into the air with this skill. SHORYUKEN 6 monster, you may follow up with any skill in midair
(100% x 3) = 300%
Impact: Strike the earth with your bow and deal damage to 6 monsters,
400%
Can be used in mid-air
Smash: Double tap left or right to tackle and knock back up to 10 enemies in your way
200%
Third Job:
Spoiler
-Hamstring
-Keen Body: Range up to 180 (As apposed to regular 120 for other archers), MAX HP + 40%
-Empower: Sacrifice 20% speed for 15% damage increase (buff)
-Jump mastery: Jump 135, Landing sends a shockwave (300% damage) and stuns for 3 seconds
-Piercer Boost: Piercer damage +250% and attacks 10 monsters, crit rate + 20%
Active Skills:
Spoiler
Rising Heat: Soar through the air and deal fire damage to 6 monsters and deal DoT
(120% x 4) = 480%
DoT: 50% damage for 5 seconds *note this can be used after Rising slash, resulting in essentially a triple jump*
Using Impact after Rising Heat deals additional 200% damage and larger range -->
Flaming Smash: Double tap left or right to tackle knock back up to 10 enemies in your way and leave a flame trail and additionally DoT monsters for 10 seconds
250%
Flame Trail DoT: Trail lasts 30 Seconds @ 40% damage for 10 Seconds
DoT: 50% damage for 10 Seconds
Flare Shot: Shoot a barrage of embers to 6 monsters, leaving a trail of strong flame for 30 Seconds
350%
Strong Flame Trail: Trail lasts 30 Seconds @ 70% damage for 10 Seconds
Fourth Job
Spoiler
-Heavy Bow Higher Mastery: +90%, Minimum Critical Damage+ 20%
-Sharp Eyes
-Heavy Stance: Sacrifice 30% speed for 100% Knock back prevention
-Hero's Will
-Maple Warrior
Active Skills:
Spoiler
Incinerator: Shoot 4 arrows and an additional powerful arrow, causing DoT for 5 seconds
(100% x 4) + 200% = 600%
DoT: 50% for 10 seconds
Searing Flame: Mid-Air Only. Sear a fiery beam upon 10 enemies
500%
Firestorm: Hold the button to create a barrier that damages monsters, let go to deal the final blow
50% per second held
300% upon explosion
Phoenix Shot: Only after Rising Heat. Shoot an arrow that travels great range to hurt 10 monsters
(200% x 3) = 600%
Phoenix Flare: Ignite the whole surroundings with flame for 15 seconds.
DoT: Trail lasts 15 seconds @ 150% damage per 5 seconds
COOLDOWN: 30 seconds
Nice animations, but I don't see anything that would explicitly lend itself to the bow design other than Piercer and Flare Shot. It'd be like giving Dawn Warriors a Bow and calling them Dawn Archers.
Those are probably the coolest little animations ever.
I love the whole Rising Slash/Heat to Impact thing - that's pretty cool, but I do have to agree with JoeTang - those skills do not seem to emphasize the fact that it's a bowman. It seems more like a warrior with a few long range attacks. I am still very curious to see what fourth job skills you could come up with - and especially the animations.
Do an animation/skill where you shoot arrows in an arc. Would be a nice follow up to the push back skill. The arrows would land on the pushed monsters. If in the air, the arrows would shoot diagonally down (if you had dragged any mob up, it would smash them diagonally into the ground for extra damage on impact)
Thank you! that's really nice of you to say!! <3!!
I just thought it would be boring if i just stuck with arrow skills for the main attacks in the beginning. So when you progress later in the job you gain access to the skills you are actually more inclined to use hehe.
Beastly Animations! I think I'd play this class but I have to agree with everyone else, it needs something that requires that bow more often like say; shooting an arrow at a spot then being able to tele to it anytime or having some kind of combo system with the arrows involving a set pattern of skills to maim monsters.
P.s. I would love to see you make other classes just for the animations. =P
Thugnificent Wrote:Beastly Animations! I think I'd play this class but I have to agree with everyone else, it needs something that requires that bow more often like say; shooting an arrow at a spot then being able to tele to it anytime or having some kind of combo system with the arrows involving a set pattern of skills to maim monsters.
P.s. I would love to see you make other classes just for the animations. =P
Oohh Maybe I should! I'll have to think of more ideas haha, I only like doing it for the animation! lol
I love the animations and many of the skills, this would look very nice for a knuckle legend actually.
There should be a pirate legend that is like dual blades, adds an extra weapon, a shoe blade or spikes or something and fights with fists and kicks, just like we do SS kick already.