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Did Pap really get fixed?
#1
Did the sound bug get fixed? Also does it still cause your memory use to grow exponentially?
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#2
The sound is fine for me. Also I don't DC. But then again I didn't even DC before because I killed it before it got the chance to DC me.
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#3
I did two runs today during 2x and they have fixed both the sound issue and the missing chat box for exiting issue. I can't comment on any other possible fixes since I avoided testing any of the things that previously made me d/c owing to the fact that it was 2x. Tongue
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#4
Kanuhduh Wrote:I did two runs today during 2x and they have fixed both the sound issue and the missing chat box for exiting issue. I can't comment on any other possible fixes since I avoided testing any of the things that previously made me d/c owing to the fact that it was 2x. Tongue
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#5
It got fixed; I didn't suffer any disconnects

-points to my Pap screen shots in the Boss Battles Thread-
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#6
I'm afraid the memory growing exponentially is a problem that won't be fixed for a long time. But yeah they definitely fixed all of the papulatus problems.
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#7
Papu is fixed now, Zakum / Scarlion / etc are still semi bugged (dissapearing after xx minutes, also on winXP now...).

I did manage to solo Zakum yesterday, without any disconnect (still, body dissapeared at 50% last body, but I managed to finish it).

Then I tried Scarlion today with a group and maple crash/froze after 5minutes, but Windows worked perfectly fine after I closed maple though...

I think Nexon needs to start looking at why Maple slowly builds up more and more RAM at bosses (maple starts at 200mb, and goes all the way up to 1000mb). This happens especially with larger parties. There is no reason for this happening, unless Maple makes a logfile of bossfights somehow, or has a slow-leaking memory leak (lol is that possible? Tongue).
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#8
Since almost everyone knows about papulatus having sounds fixed, are zakum, ht, and pb all relieved of this issue as well? I didn't have time to go and test, so it would be much appreciated if I knew about this. What caused the crashing issues at papulatus before was that sound memory leak, I'd hate to find out that I'd crash if I was doing a HT if this was still present.

Oh and concerning the memory usage, I only went to 1000mb+ when we had the memory leak issue I don't recall it ever going anywhere higher than 800mb or so though for my own computer. if the sound issues are fixed, I can probably test my own usage once the server load dies some.
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#9
ultimax21 Wrote:Since almost everyone knows about papulatus having sounds fixed, are zakum, ht, and pb all relieved of this issue as well? I didn't have time to go and test, so it would be much appreciated if I knew about this. What caused the crashing issues at papulatus before was that sound memory leak, I'd hate to find out that I'd crash if I was doing a HT if this was still present.

Oh and concerning the memory usage, I only went to 1000mb+ when we had the memory leak issue I don't recall it ever going anywhere higher than 800mb or so though for my own computer. if the sound issues are fixed, I can probably test my own usage once the server load dies some.

HT seems fine now, I've had a few friends solo/duo it since the Resistence patch without issue. Haven't heard about zak dissapearing before, but then again the only runs I know about were rather quick (and glitch free it seems).
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