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While KMST is att it with the revamps
#1
They should revamp the leveling system.

I'm not talking about lowering the exp rates, or making new jobs, or adding new skills.

What I'm talking about is seperating Combat level from job level.

Example:
Combat Level max is 200
Job levels could be different for each job level, as an example lets use our current job system.

Beginner: Max level 10
1st job: Max level 20
2nd job: Max level 40
3rd job: Max level 50
4th job: Max level 80

However from there onward, they could keep creating different jobs even though your combat level is still level 200. In a sense you'd be gaining exp in two catagories.

Combat Levels would only give AP's, 5 per level
Job levels, or career levels would give 3 ap per level.

By seperating both from eachother it would open up a wide variety of diversity for each player as it would open up a window to new content for players as well.

Even 5th jobs may even perhaps be possible with this, or even more on top of that. At a cirtian point you'd be capped at level 200 for combat level, but at the same time you could go further in career stats and then some if they ever did this through gaining job levels instead.


-Puts on dumb fayce.- Glitter
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#2
Isnt that pretty much straight out of RO?
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#3
Wouldn't this be more appropriate for the Additions section of the forums?

On topic, it's a rather terrible idea. To give you an example, I played Runes of Magic for all of about three hours before I realized that I would have to level a second class all over again on the same character. I garentee I'm not the only person who doesn't want to level a character twice. Trickster did the same thing as well; it had a player level (for AP) and a skill level (for SP). It's too boring to level a character twice.
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#4
a) this looks like RO
b) wrong section
c) I don't see how this would help the game
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#5
Eh, the system comes out of everquest originally.
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#6
So, getting sp would be impossible?

You can't do this kind of stuff in maple, it works in RO, but that is because RO goes on a totally diferent status and skill system.
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#7
Well if you look at it at a different way.

Here is a lame example:

Digimon world 3 has 2 different leveling systems like this.

One being the level up system to where you get stronger
And the other being the evolution level up system which strengthens different forms and if you get to a high enough level you learn more skills and eventualy higher leveled evolutions.
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