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#1
NEVERMIND!!! Topic ended!
#2
Um... I don't recommend using 2h weapons. And none of the 1h weapons use dex.


Even if you did want to use the ST post-BB, and need 60 base dex, your stat build should look like this:

LevelBase DEX
1-884
895
9010
9115
......
10060



Having dex = 2x level is absolutely idiotic and will make you 30% weaker for no reason. Honestly bold isn't enough to stress how stupid I think that build is. It's basically saying "lol, my character's too strong, I'm not gonna add str".
#3
What the hell...?

Power strike before slash blast?
HP Increase first?
FA before booster/mastery/ground smash?
Level 3 ground smash?
Max booster before mastery?

I've never gotten a page to third job, but I'm going to go ahead and assume that is fucked up too based on what I'm seeing in first/second.

You best be trollin'.
#4
What the pineapple why would anyone follow this guide?

Max HP Boost first? Not even 1 point in Slash Blast at level 10? Max Final Attack before Mastery and Ground Smash/Enhanced Basics? Going BACK to max Ground Smash at the end of 3rd job? Skipping Shield Mastery? Maxing Heaven's Hammer before Blast and Holy Charge?

Not to mention using 2-handed weapons on a Paladin post-BB is like using a BW pre-BB. Sure it works, but why would you?

Did you even look at what changed in Big Bang before writing a guide for what follows it?
#5
Few things wrong with your build :

-HP Increase first is a bad thing. It gives +20% HP, but that means that it can be added at any time and you will still get the same amount of HP in the end. I suggest maxing Slash Blast first, then Power Strike, then HP Increase.
-2nd job -- I recommend getting at least 1 point in Ground Smash. It helps a lot. Then, go for 5 Mastery, then 5/6 booster, then max Mastery, then Final Attack, PG, etc.
-3rd Job -- Combat Orders requires 5 points in Restoration.
-4th job -- Not getting at least 1 point in Blast in the beginning would not be recommended. It helps a LOT.


Question : Why Ice Charge in 3rd job first? Here's the build I made from my experience in JMST :

Click here


The whole three charge thing in 3rd job is entirely optional. I would strongly recommend going with Fire Charge first, as it's the strongest charge and you will not have much of a need for any specific charge at that level. I would also suggest getting a couple of points in Lighting Charge for the extra damage, but that's entirely optional.
#6
Isnt maxing HP increase at the start the best thing to do?
Besides that... the only thing i can about this guide is.

No. But yeah i know its an experiment so dont worry.
#7
ZeroGravity Wrote:Isnt maxing HP increase at the start the best thing to do?

Jamie_Kurosawa Wrote:Jubei's Big Bang Paladin Guide
#8
I feel like 1 Slash Blast at level 10 -> max Power Strike is the best way to do 1st job, because Slash Blast's range is so awful and there aren't any maps mobby enough for the damage to be worth it because you need to lure monsters together to hit them with Slash Blast.
#9
Dusk Wrote:I feel like 1 Slash Blast at level 10 -> max Power Strike is the best way to do 1st job, because Slash Blast's range is so awful and there aren't any maps mobby enough for the damage to be worth it because you need to lure monsters together to hit them with Slash Blast.

Impossible.

There's still the prerequisite of 1 point in Power Strike for Slash Blast. There's no real reason to use Power Strike in first job, unless you've killed all of the spawn except for one remaining monster. I've never run into a situation post-Big Bang where I wouldn't use Slash Blast over Power Strike.
#10
My build for Page would look like this... I'm not gonna do the level by level thing, or "1 point in skill X for fun", but I will put them in order of adding points.

SkillLevelnotes
Slash Blast15155% vs. 180% at max. I hate Slash Blast but it's the only 1st job mobbing skill.
Iron Body18I like Iron Body. But it doesn't need to be maxed.
Powerstrike18Powerstrike's not great either.
HP Boost10Yeah, this one's worth maxing out.
61First Job
Mastery5Out of the gate, for booster.
Booster6And then you speed up your attacks.
Mastery+15 (20)Maxed Mastery makes sense.
Ground Smash20Hey, a good strong mobbing skill. Once you're out of first job, use this a lot.
Final Attack18I like it.
Improved Fundamentals10Meh. Just... meh.
Power Guard20Useful but not a priority.
Threaten18Might as well get it later. It's still not that useful for training.
Booster+9 (15)Finishing off the job.
121Second Job
Flame Charge5Elemental advantage is what you get. Points are for duration.
Charge Blow28Another stronger mob attack.
Restorative Nation5Prereq.
Combat Orders5Points are for duration, get less if you can stand it.
Flame Charge+13 (18)Effectively at max level.
Shield Mastery18Ridiculously awesome defense boost.
Combat Orders+15 (20)With primary charge and attack ready, get this. Makes you better in parties.
Lightning Charge18Mediocre damage boost.
Ice Charge18With Charge Blow's stun, freeze is not that useful.
Restoration+3 (8)Save it for later...
Magic Crash20I like having it maxed.
Shield Mastery+1 (19)Last few points go into pretty much anything, 10% extra def is decent.
Charge Blow+2 (30)I've heard CO doesn't count towards requirements. Haven't tested. So CB needs to be maxed.
151Third Job


Main alternative build I see is in 2nd job, getting stuff maxed in favour of not having Improved Fundamentals.

SkillSPNotes
Mastery5Out of the gate, for booster.
Booster6And then you speed up your attacks.
Mastery+15 (20)Maxed Mastery makes sense.
Ground Smash20Hey, a good strong mobbing skill. Once you're out of first job, use this a lot.
Final Attack20I like it.
Power Guard20Useful but not a priority.
Threaten20Might as well get it later. It's still not that useful for training.
Booster+14 (20)Finishing off the job.
Improved Fundamentals1Seriously, PS + SB are pomegranate.
121Second Job



During second job:

attack%targetswidthheight
Power Strike38016040
Ground Smash3003190113
Slash Blast25066040
#11
Serious question here.
Is there any incentive to go 2H or BW on a Paladin anymore? I hope so, because my pockets aren't deep enough to afford well-scrolled 1H-weapons (esp. Swords) + ATK shields.
#12
Index Wrote:Serious question here.
Is there any incentive to go 2H or BW on a Paladin anymore? I hope so, because my pockets aren't deep enough to afford well-scrolled 1H-weapons (esp. Swords) + ATK shields.

The only incentive is that they're cheaper.
#13
Lolworthy.
#14
Index Wrote:Serious question here.
Is there any incentive to go 2H or BW on a Paladin anymore? I hope so, because my pockets aren't deep enough to afford well-scrolled 1H-weapons (esp. Swords) + ATK shields.

You get a higher damage range (do more per hit) because you can generally afford stronger weapons (and 2h have the better formula).

On the other hand, your damage over time is worse. And with 2h your defensive abilities are slaughtered.

If you can afford about a 110 attack 1h sword + potential shield (3% str & 10+ str) you're pretty much set. You'll do less damage than the uber-funded chars, but with Potential about, that's pretty much inevitable.
#15
1h BWs are still viable right? Or are they just completely blown away by 1h swords in pretty much every aspect?
#16
Dark Link Wrote:1h BWs are still viable right? Or are they just completely blown away by 1h swords in pretty much every aspect?

1H swords are better in pretty much every way. BWs are just a slower sword, nothing much else.
#17
Not build HP first? Are you mad? Sorry, but the increase of 20% of your current HP of your current HP makes more sense. Good job recognizing that Zero.

And as I said things can be altered at any time... it's just a guide and you don't have to follow it like a bible. Besides... at least I developed and posted a guide.

If you want to build Power Strike and Slash Blast side by side, so be it. If you want to sacrifice one or both of either for Ground Smash, go for it.

Lastly, Ice Charge is the primary training buff and skill for White Knights and Paladins. Until you get Charged Blow going and can stun 90% of the time effectively, it's the best choice. Plus 95% of all the monsters in MapleStory can be frozen and then beaten to death with ease.
#18
Kojo Wrote:1H swords are better in pretty much every way. BWs are just a slower sword, nothing much else.

Ugh, that sucks to hear. My pally friend gave me his 145atk CS recently and I was planning on using that for a long time until I got a good 1h sword, but seems like that time will come quicker than I thought =/
#19
You are writing a post-BB guide to paladins using your experience as a Paladin pre-BB. That does not work!
#20
If HP is so important, why on earth are you skipping Shield Mastery? Even on a low-str White Knight, you'll have around 800 base defense, which becomes 2400 when maxed Shield Mastery is in use.

That means you're taking about 400 less damage from every hit.


I'm expecting my Paladin, post-BB, to have approximately 2200 base defense, which means Shield Mastery is a whopping +4400 def boost. That's at least 1100 less per hit against any physical attacks.


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