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FP Mages and DPM after Big Bang: A tough question
#1
Sorry lol, but this is a pretty tough question. I wanted someone to try and tackle it because firstly, I am too lazy to try and figure it out myself and secondly, knowing the answers would highly interest me as well as other FP mages. :f6:

Hypothetically, for bossing against a neutral boss, what would be the succession of moves which yield the highest DPM (and what kind of DPM would FP AMs expect to get with them):
a. Spam paralyze + cast poison mist every 40 seconds for stacking DoT?
b. Cast Comp + PB every 10 seconds, cast mist every 40 seconds, and spam paralyze in between?
c. Just spam paralyze and throw in meteor every 30 seconds?
d. Spam paralyze continuously without any other skills thrown in?
e. Spam Big Bang + meteor every 30 seconds + cast FD every 10 seconds for DoT?

(all skills would be maxed and ifrit would be used throughout)

Now, I'm leaning towards a being the right answer, what do you think however? And to make this even more complex, what about fire-weak, and poison-weak bosses? Yeah, lots of questions which have not really been answered and will not be directly answered before GMS can actually test it.

Edit: dang, I should've put this thread in Maple Q & A for more responses xP
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#2
I had started doing the comparison for this. In order to make it work you have first to set an hypothetical experiment time.
Then you insert the DoT skills you want to be using (say, fire demon every 15s and comp every 10s)
Then you subtract from the hypothetical experiment time the time used to cast those DoT skills.
The time left of the hypothetical time is used to cast paralyze.

You then add up all the % damage done directly by skills and divide by the total experiment time.
Then add up all the DoT maintained by the skills and add to your DPS.

This will give you your total %DPS. You do have to include the effect of Amp, Cast speeds, Ewands on all attacks.


I'll build up that calculator again on excel.


EDIT: Results are in:

According to my calculations all the DoT skills are worth using to keep the DoT up, though some have a very very small effect on your final DPS.

The hypothesis made:
-Fire DoT and Poison DoT can be used together (if it's not true then you should just go with the poison ones, obviously)
-Amp and Ewands do not affect DoT damage

The relevance:
In order of increasing effect on your final DPS (in %):
1. Poison Mist 6,5%
2. Fire Demon 3,8%
3. Composition 1,2%
4. Poison Breath 0,18%
5. Meteor 0,0089%

So all in all, I'd end up only using PM, FD and Comp.
Only PM and Comp if poison and fire DoT don't stack.

The fire and poison DoT stacking will be an important factor in defining if I'll have max FD or not.

EDIT2: Had forgotten to include critical, changing values.

Final Note: Big Bang doesn't come even close to paralyze in terms of dealing DPS as the main skill. It is better than paralyze if you manage to have it charged when you come to the monster (charge during ladders, jumping down, walking, super Mdef) so you should be using it a few times anyway.
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#3
Shidoshi Wrote:I had started doing the comparison for this. In order to make it work you have first to set an hypothetical experiment time.
Then you insert the DoT skills you want to be using (say, fire demon every 15s and comp every 10s)
Then you subtract from the hypothetical experiment time the time used to cast those DoT skills.
The time left of the hypothetical time is used to cast paralyze.

You then add up all the % damage done directly by skills and divide by the total experiment time.
Then add up all the DoT maintained by the skills and add to your DPS.

This will give you your total %DPS. You do have to include the effect of Amp, Cast speeds, Ewands on all attacks.


I'll build up that calculator again on excel.

Wow you're actually making an excel file out of this? Good luck and thanks!
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#4
And finally, the last comparison.

Using BB as the main attack skill is worth it in case the monster is fire weak.

Haven't actually compared the usefulness of each DoT skill in each case of weakness/resistance but it should be more or less obvious. The ones that don't give a very good contribution should have a negative effect in case the monster is weak to the other element. Elemental resistance should normally be dealt with elemental reset.
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#5
Thank you! So it appears spamming para + casting comp every 10 seconds + casting PM every 40 seconds is the way to go for poison-weak or neutral bosses. As for fire-weak, it appears Spamming BB + casting FD every 10 sec + casting meteor every 30 sec, may be the way to go. It'll be interesting to test it all out.
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#6
There must be something wrong with your Poison Mist numbers. It does 6400% damage over 40 seconds, how can it have such a little impact on DPS?
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#7
Dusk Wrote:There must be something wrong with your Poison Mist numbers. It does 6400% damage over 40 seconds, how can it have such a little impact on DPS?

Spamming paralyze does 63899% damage over 40s, Poison Mist is just about 10% of the damage paralyze does alone and you have to consider casting poison mist is slow (1,32s per cast). Add to the pile the DPS brought by the other skills and PM comes to about 6-7% of your total damage.
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#8
Shidoshi Wrote:Spamming paralyze does 63899% damage over 40s, Poison Mist is just about 10% of the damage paralyze does alone and you have to consider casting poison mist is slow (1,32s per cast). Add to the pile the DPS brought by the other skills and PM comes to about 6-7% of your total damage.

Oh, my mistake, I was looking at Poison Breath.
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#9
Hmmmm, I forgot to mention how that little Teleport Mastery trick would fit into all of this xD
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#10
IImaplers Wrote:Hmmmm, I forgot to mention how that little Teleport Mastery trick would fit into all of this xD

Cyanne or someone else had mentioned telecasting didn't bring any extra delay into your attacking.

That's only true if you live close to servers (in the US/CA mainly). For me in france (or brazil) teleporting normally involves a little loss of time.
You'd have to check how many casts per minute you can do telecasting and attacking normally then compare the DPS.
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#11
Shidoshi Wrote:Cyanne or someone else had mentioned telecasting didn't bring any extra delay into your attacking.

That's only true if you live close to servers (in the US/CA mainly). For me in france (or brazil) teleporting normally involves a little loss of time.
You'd have to check how many casts per minute you can do telecasting and attacking normally then compare the DPS.

thx
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#12
Telecasting isn't any slower than normal casting for me. Only problem is, you need to mash your next skill while telecasting to execute it without any delay. Getting optimal damage on bosses as a mage is going to do some major finger cramping.
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#13
Wow just remembered something really important I forgot to add in my calculations for F/P DPM: MDRate

This should change some things significantly since DoT is not affected by it.
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#14
@Pdero: MDRate is monster defence?

@Dusk: Kinda funny how FPs might go from super-easy ultimate spam to finger cramps :/
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#15
IImaplers Wrote:@Pdero: MDRate is monster defence?

@Dusk: Kinda funny how FPs might go from super-easy ultimate spam to finger cramps :/

MDrate is the percentage reduction to your damage that all monsters have. It makes DoT way more significant, especially at bosses.

Also included I/L for comparison on the excel thingy.
I'll make a new one to reflect the recent changes of the new KMST patch.

Anyone wants this uploaded (if you can understand what I did)?
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#16
Shidoshi Wrote:MDrate is the percentage reduction to your damage that all monsters have. It makes DoT way more significant, especially at bosses.

Also included I/L for comparison on the excel thingy.
I'll make a new one to reflect the recent changes of the new KMST patch.

Anyone wants this uploaded (if you can understand what I did)?

Gladly xD. I'm just not happy at all about how Nexon might manage to screw us over once again by nerfing paralyze's attack while buffing CL's attack. I mean COME ON.
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#17
Here is the excel file: http://www.mediafire.com/?h2ah9bgvkl5am65

Feel free to play around and/or ask me things about it.
All the effects of the skills on your max damage should change now that I've added MDR.
The "% effect over max dmg" cells don't update automatically, I just manually added the maximum value that I had gotten for DPS.
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#18
Shidoshi Wrote:Here is the excel file: http://www.mediafire.com/?h2ah9bgvkl5am65

Feel free to play around and/or ask me things about it.
All the effects of the skills on your max damage should change now that I've added MDR.
The "% effect over max dmg" cells don't update automatically, I just manually added the maximum value that I had gotten for DPS.

Wow, this looks pretty accurate. I don't understand some parts though lol. So this is against bosses with 10% MDRate? Which bosses would those be? Zakum, HT, etc?

And what about CL's 15% crit rate, how does that figure into all of this?
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#19
IImaplers Wrote:Wow, this looks pretty accurate. I don't understand some parts though lol. So this is against bosses with 10% MDRate? Which bosses would those be? Zakum, HT, etc?

And what about CL's 15% crit rate, how does that figure into all of this?

You can define whichever MDR you want for the calculations, changing the value of that cell will change the DPS values automatically.

CL's +15% crit rate is factored in already. It's inside the formulas.
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#20
Are you factoring amp for DoT? It doesn't look like it, but just to be sure.

Also, do you have elemental staves or infinity factored in anywhere?
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