2010-10-15, 03:59 AM
I'm currently creating Resistance skill builds (because I love creating skill builds), and I'm sort of stuck at Mechanics.
The first problem lies in 1st Job:
Flame Launcher - 70% damage, sustained for up to 8 seconds. (Delay: 270ms)
Drill Rush - 180% damage. (Delay: 900ms)
If Flame Launcher worked the same as normal attacks, this wouldn't be a problem. However, since Flame Launcher is sustained I'm stuck with calculations.
The question is, is the delay for Flame Launcher the start-up time OR the duration between each hit of Flame Launcher?
The problem in 2nd Job is about the same, since it's about whether to max out Heavy Weapon Mastery or Atomic Hammer (1230ms) first; which I can decide once I get an answer to the first problem. Of course, there's an additional layer of complexity because Flame Launcher gets a 90% damage per second DoT and Atomic Hammer has def negation.
Another thing that isn't quite as technical; is it worth investing SP in Rocket Booster beyond Lv13 just to get the MP cost down from 41 to 20, and leave GX-9 at Lv3? It seems to me that GX-9 is very useful for party members, and a 90 second duration is too short. If I should get higher levels of both, what skill levels of Rocket Booster and GX-9 are optimal?
Lastly, is Satellite worth getting early at all?
p.s. I know I really should experience stuff for myself first before writing guides, but my Aran guide (which I also wrote before Aran was released in MSEA) worked out well so I figured I'll continue doing it.
The first problem lies in 1st Job:
Flame Launcher - 70% damage, sustained for up to 8 seconds. (Delay: 270ms)
Drill Rush - 180% damage. (Delay: 900ms)
If Flame Launcher worked the same as normal attacks, this wouldn't be a problem. However, since Flame Launcher is sustained I'm stuck with calculations.
The question is, is the delay for Flame Launcher the start-up time OR the duration between each hit of Flame Launcher?
The problem in 2nd Job is about the same, since it's about whether to max out Heavy Weapon Mastery or Atomic Hammer (1230ms) first; which I can decide once I get an answer to the first problem. Of course, there's an additional layer of complexity because Flame Launcher gets a 90% damage per second DoT and Atomic Hammer has def negation.
Another thing that isn't quite as technical; is it worth investing SP in Rocket Booster beyond Lv13 just to get the MP cost down from 41 to 20, and leave GX-9 at Lv3? It seems to me that GX-9 is very useful for party members, and a 90 second duration is too short. If I should get higher levels of both, what skill levels of Rocket Booster and GX-9 are optimal?
Lastly, is Satellite worth getting early at all?
p.s. I know I really should experience stuff for myself first before writing guides, but my Aran guide (which I also wrote before Aran was released in MSEA) worked out well so I figured I'll continue doing it.

