2010-08-24, 10:26 PM
I've been suggesting a Level up system for the mobs in game to Nexon in order to make the game a bit more comblex when grinding.
Lets say if you have a Drake for an example: It starts off at:
Level 30:
3200 Hp / 100 MP
165 w.att / 0 M.att
110 def / 150 M.Def
75 Acc / 18 Avoid
After a set amount of time, the mob levels up when it is either left alone for a period of time, or it kills another player and absorbs the exp lost.
Just like a skill however, a mob could only level up 29 times since it's spawn level counts as level 1. Accordingly, the mob's stats are increased by a base% growth of 10% of it's original level 1 state stats.
So in the end, the drake has stats of
Level 59
12480 Hp / 390 Mp
643 ~ 644 W.att / 0 M.att
429 W.def / 585 M.def
**104 acc / 47 avoid
(** From looking into the mob data from maplestory, alot of the mobs have significantly lower accuracy/avoid as opposed to real player stats, so these stats would only increase by 1 per level. )
As well, in progression through each level, a mob has a chance to learn stat-increasing support skills that can affect other mobs in the surrounding area.
Bosses like Papulatus / Zakum / HT / Pinkbean or any other large scale boss cannot level up because they only exsist for a set amount of time.
Now the question is, would you support this?
Lets say if you have a Drake for an example: It starts off at:
Level 30:
3200 Hp / 100 MP
165 w.att / 0 M.att
110 def / 150 M.Def
75 Acc / 18 Avoid
After a set amount of time, the mob levels up when it is either left alone for a period of time, or it kills another player and absorbs the exp lost.
Just like a skill however, a mob could only level up 29 times since it's spawn level counts as level 1. Accordingly, the mob's stats are increased by a base% growth of 10% of it's original level 1 state stats.
So in the end, the drake has stats of
Level 59
12480 Hp / 390 Mp
643 ~ 644 W.att / 0 M.att
429 W.def / 585 M.def
**104 acc / 47 avoid
(** From looking into the mob data from maplestory, alot of the mobs have significantly lower accuracy/avoid as opposed to real player stats, so these stats would only increase by 1 per level. )
As well, in progression through each level, a mob has a chance to learn stat-increasing support skills that can affect other mobs in the surrounding area.
Bosses like Papulatus / Zakum / HT / Pinkbean or any other large scale boss cannot level up because they only exsist for a set amount of time.
Now the question is, would you support this?

