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Current KMST Skill Delays and Ranges?
#1
I was talking with a friend in-game who would really like to see a table of values for all current, post Big Bang skill delays and ranges, as of the 1.2.332 patch. I know myself and many others would like to see this data as well, and that it's not the most difficult to obtain, but as we all know it's rather moot with KMST still changing skills.

That being said, it would be much appreciated, so if there would be any way for anyone to post the information, that would be great. Thanks a ton!
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#2
 unce unce unce
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#3
Delay at normal 6 speeds?
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#4
Always is.
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#5
Although it seems sexy, I really doubt that 660ms delay for explosion is correct. It probably has a two part animation that should have two different numbers for the delay
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#6
Where there are blank spaces for delays, does that mean that there is no delay for that particular skill?
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#7
No, it just means the delay class is unlisted. It could use a regular swing animation.

@Shidoshi - that delay is for the actual explosion animation, not for the chargeup animation.
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#8
ohi resistance ranges. thanks Fiel.
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#9
How come it doesn't list Holy Arrow's range? Which reminds me, what's the range difference between Pre-Big Bang's Angel Ray and Post Big Bang's Angel Ray?
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#10
HA is not AoE

AR is not comparable pre-BB and post-BB. Before, AR was a single mob move. Now it hits multiple mobs within a certain AoE.
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#11
Thanks for the table, Paul! And when the skill and its delays are unlisted (like asked above), and it uses a "regular swing animation" (I'm thinking of Overswing), what would be the delay on that?
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#12
Brandish and Brave Slash have the same delay.

Derp.
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#13
lol, I dont get why wk/paladin charges have range :f6:
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#14
Arrow Bomb looks so much smaller than that =[ Quite frustrating to see Arrow Blow acquire more targets than Arrow Bomb when my friend shoots towards hills.
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#15
CrazyNomad Wrote:lol, I dont get why wk/paladin charges have range :f6:
This.

And with a delay of 600ms on Charged Blow, does that mean it's not spammable still? I'd assume so, but there's no sign of it being spammable in the 4th job. Also, does Brave Slash really have a lower vertical hit box than Brandish even with a higher horizontal hit box?
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#16
ghostofhalo Wrote:This.

And with a delay of 600ms on Charged Blow, does that mean it's not spammable still? I'd assume so, but there's no sign of it being spammable in the 4th job. Also, does Brave Slash really have a lower vertical hit box than Brandish even with a higher horizontal hit box?

600ms is less than the 900ms on brandish no?
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#17
SethElite Wrote:600ms is less than the 900ms on brandish no?
It is less, but Brandish is 840ms. This means that it is better DPS by a long shot which leads me to believe that Heroes will be the pay-off warrior: harder to level but a higher DPS in the end but that's only if Charged Blow is still spammable which seems unlikely.
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#18
ghostofhalo Wrote:but that's only if Charged Blow is still spammable which seems unlikely.

What? Someone already confirmed that Charged Blow is spammable post BB, even in 3rd job.
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#19
Bountyan Wrote:What? Someone already confirmed that Charged Blow is spammable post BB, even in 3rd job.
I was just making an observation. I too saw the post with the confirmation, but with a higher range (150% -> 180%), higher damage (with total mob count), a 90% chance to stun for 6 seconds, and now a faster attack speed (840ms -> 600ms), it just seemed way too overpowered to actually make spammable compared to Brandish.
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#20
I'm going to assume Elquines/Ifrit/Bahamut delays are for summoning, correct? It would be nice if they attacked that fast Sad.
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