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Critical Hits
#1
Well, we don't have a lot of test materials on kMST, I understand. Now that the changes have hit kMS, shouldn't tests be done more thoroughly on this subject? Personally, I want to know 2 things about Criticals:

1/ Is it additive or multiplicative at the moment in kMS?

2/ If it is multiplicative, are the rates applied randomly from minimum to maximum?

2.b/ What happened to Adventurer Magical Ring? Does it still add critical damage, and what kind of damage would that be?

Contemplating posting this in Q&A, since it seems simple, but yeah.

Judging from these 2 videos alone, it can be assumed that Magic Criticals are multiplicative and Physical would be additive. Am I missing something?

Bribery Wrote:Not sure if these were posted yet:


162 I/L Arch Mage at Vikings:
 Crit Chain Lightning at 1:07


145 Corsair at Memory Monks:
 Spoiler

Also this:
[imgspoiler]http://i52.photobucket.com/albums/g26/gamerdude292/evan1.png[/imgspoiler]

Yet from this vid (at 0:18), it seems Bishops don't have that luxury.
[spoiler=oddly, her Genesis and Angel's Ray disagree with each other][video=youtube;Ey502vo8q-4]http://www.youtube.com/watch?v=Ey502vo8q-4[/video][/spoiler]
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#2
Edit: Man I must be blind, sorry. Feel free to delete this post.
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#3
NO,I think physical critical is also multiplicative. Because every skill's critical damage seems to be normal damage×1.5
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#4
Physical criticals are multiplicative. There is no difference between the two. The change happened in .327.

I was going to test how critical min damage works, but the GMS patch is keeping me busy enough.
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#5
This makes me a much more happy mage ^^, having one of the highest % on a skill makes this change really significant (and most likely brings Critical Rings as the best ones again).
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#6
Dusk Wrote:Physical criticals are multiplicative. There is no difference between the two. The change happened in .327.

Thread was mixed up with samples from different versions. It's confirmed that Critical is multiplicative for all attack types now, I'm just not sure if and how criticalDamageMin/Max kick in then.
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#7
Kalovale Wrote:Thread was mixed up with samples from different versions. It's confirmed that Critical is multiplicative for all attack types now, I'm just not sure if and how criticalDamageMin/Max kick in then.

Regardless of whether it takes a range from minimum to maximum or merely uses the minimum or maximum, the average critical damage would remain the same. The only way to test for this would be to record and observe the natural distribution of multiple hits. Fiel's going down on the debug files right now though so that might be an easier answer. If it helps, my own opinion is that it takes a random critical multiplier from min to max (i.e. anywhere between 120~150% inclusive). I've been feeling that I don't hit a lot of numbers near the height of my range very often. If it were just the absolute minimum and maximum for critical multipliers, your maximum and minimum damage would appear a lot more often, but that's not what I've been observing. This is purely subjective from my standpoint though and I'm not all that attentive. I just mock my friend on Skype when I hit some absurdly higher number than him and I feel I don't do that enough for the latter to truly be the case.
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