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I remember, when playing my Crusader in GMS, that with Power Guard, you would deal 100ish damage if the monster hit you for 200 ~ 300 damage. At least, that's how I remember it being, though I may be wrong. Well, I decided to take a look at how Power Guard works now in KMST and this is what I came up with :
It seems like it reflects exactly half of the damage now at a 99% accuracy (not as in MISS/Hit, but as in the numbers that show up). Pretty interesting stuff. I wonder how this works elsewhere.
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What do you mean by "99% accuracy - not as in MISS/hit"? 99% chance of reflecting any damage? That's a really weird way of doing it.
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Hazzy Wrote:What do you mean by "99% accuracy - not as in MISS/hit"? 99% chance of reflecting any damage? That's a really weird way of doing it.
No. I mean a 99% stability in the numbers that pop up. See how it varies on the hits by only 1 damage? That's what I mean.
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He means the damage that's being reflected is rounded down, I'd assume.
Take the 3rd pic for example: it's 102 damage received and 102 damage reflected, that's 204 damage, an even number
but... the 4th pic, it's 105 received and 104 reflected which adds up to an odd number of 209. 209/2 = 104.5, and damage doesn't show up in decimals
ah.. got ninja'd on the "accuracy" thing.. sort of
I wonder though, will Power Guard still be nerfed to 50% effectiveness at bosses?, as in GMS PG is 40% but at bosses it's only 20%...
... and what happens if the monster does 1 damage total to you?, will it reflect 1 damage or miss?
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If it rounds down, it would either miss or not affect monsters doing 1 damage. ShiKage, go find a snail and try it out.
As for bosses, I really don't see the point in halving the damage. It's not like PG damage is ever going to be an efficient way to damage bosses. Character HP just doesn't go that high. I don't see why they don't just keep it even for both.
Are Mushmom , Mushdad, and Zombie Mushmom still tagged as bosses? Go check them. Low enough level to be easy.
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Hazzy Wrote:If it rounds down, it would either miss or not affect monsters doing 1 damage. ShiKage, go find a snail and try it out.
Not if it's UMAX( Round( Damage/2, 0), 1)
That forces it to always do at least 1 damage when successful and is a common enough programming catch.
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On a boss :
On a 1 damage mob :
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The strings for Power Guard appear to say that it reflects 50% damage, so this is not surprising. Though it's interesting that the effect is not reduced on bosses.
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Russt Wrote:The strings for Power Guard appear to say that it reflects 50% damage, so this is not surprising. Though it's interesting that the effect is not reduced on bosses.
Considering the new thief skill that reflects 1300% of touch damage taken I'm not surprised.
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Ok so this mean as a Paladin you get 50% off the touch damage with PG, 20% with threaten, 15% with max achilles, 30% chance to block the attack with guardian and 20% chance to absorb next 5 hits with 60sec cooldown. Oh and 200% shield def. This mean, dam it, Paladins pretty much take no damage. Our touch damage from mobs is 85% less with all those skills above, if we even get hit
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Threaten's 20% reduction in w-att translates to a much higher damage reduction actually. At least it does now.
But yeah...Pally's are truely defensive gods.
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^ Specifically, a 36% reduction.
PG + Achilles + Threaten easily quarters touch damage.
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Ormykka Wrote:Ok so this mean as a Paladin you get 50% off the touch damage with PG, 20% with threaten, 15% with max achilles, 30% chance to block the attack with guardian and 20% chance to absorb next 5 hits with 60sec cooldown. Oh and 200% shield def. This mean, dam it, Paladins pretty much take no damage. Our touch damage from mobs is 85% less with all those skills above, if we even get hit 
Now I wanna bring my 88 lolWK over to Bellocan and train him up. I wouldn't care about getting him to 200; I simply wanna take hits like a true tank.
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Russt Wrote:^ Specifically, a 36% reduction.
PG + Achilles + Threaten easily quarters touch damage.
If there were a better list of which mob attacks are physical then Threaten's reduction would be more useful. The only way to really test is to go ingame and take hits with/without threaten. Most monster DBs don't even list their alternate attacks, just touch damage and magic damage. (which in some cases is misleading because the extra attacks don't use the base matk)
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It's all in the data, it just needs to be listed in a presentable way.
Also, it's a likely possibility that mob physical damage is no longer quadratic, which puts Threaten back at a true 20% reduction.
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I smell better HP warriors?
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Power Guard is much better than it was before. Nice job on showing us the Screenshots!
And BTW, out of curiosity, which skill did you add points to?
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FlameChocobo Wrote:Power Guard is much better than it was before. Nice job on showing us the Screenshots!
And BTW, out of curiosity, which skill did you add points to?
In third job? Brandish.
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On-topic: Paladins are no more the lolclass now
ShiKage Wrote:In third job? Brandish.
off-topic: so you did manage to job advance? how?
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Ormykka Wrote:Ok so this mean as a Paladin you get 50% off the touch damage with PG, 20% with threaten, 15% with max achilles, 30% chance to block the attack with guardian and 20% chance to absorb next 5 hits with 60sec cooldown. Oh and 200% shield def. This mean, dam it, Paladins pretty much take no damage. Our touch damage from mobs is 85% less with all those skills above, if we even get hit 
Well Paladins ARE the "Defensive" class, so I can't blame them for making us have a ton of damage reduction or damage negation skills now. Now if only Defense actually meant something lol
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