2010-06-13, 11:31 AM (This post was last modified: 2010-09-13, 02:31 PM by Fiel.)
Gunslinger
Gun Mastery Description: [Master Level : 20] Boosts the accuracy and the mastery of your Guns. This skill only applies when you equip a Gun. Maximum Level: 20
1
15% Mastery
+1 accuracy
Carry 10 more bullets
2
15% Mastery
+2 accuracy
Carry 20 more bullets
3
20% Mastery
+3 accuracy
Carry 30 more bullets
4
20% Mastery
+4 accuracy
Carry 40 more bullets
5
25% Mastery
+5 accuracy
Carry 50 more bullets
6
25% Mastery
+6 accuracy
Carry 60 more bullets
7
30% Mastery
+7 accuracy
Carry 70 more bullets
8
30% Mastery
+8 accuracy
Carry 80 more bullets
9
35% Mastery
+9 accuracy
Carry 90 more bullets
10
35% Mastery
+10 accuracy
Carry 100 more bullets
11
40% Mastery
+11 accuracy
Carry 110 more bullets
12
40% Mastery
+12 accuracy
Carry 120 more bullets
13
45% Mastery
+13 accuracy
Carry 130 more bullets
14
45% Mastery
+14 accuracy
Carry 140 more bullets
15
50% Mastery
+15 accuracy
Carry 150 more bullets
16
50% Mastery
+16 accuracy
Carry 160 more bullets
17
55% Mastery
+17 accuracy
Carry 170 more bullets
18
55% Mastery
+18 accuracy
Carry 180 more bullets
19
60% Mastery
+19 accuracy
Carry 190 more bullets
20
60% Mastery
+20 accuracy
Carry 200 more bullets
Invisible Shot Description: [Master Level : 20] Attacks multiple monsters by quickly firing a few bullets, so fast that the naked eye can't see the shooting. Animations:Hit1, Hit0 Maximum Level: 20
Grenade Description: [Master Level : 20] Attacks a monster by throwing a grenade. The distance the grenade travels depends on how long you press the skill key. Fiel's Note: The range shown below is the hitbox of the exploding grenade. The distance that the grenade is thrown is determined by the charge time. Animations:Hit0, Keydown, Ball, Special Maximum Level: 20
Gun Booster Description: [Master Level : 20] Uses parts of HP and MP to temporarily boost the firing speed of the Gun.This skill can only be triggered when the Gun is equipped. Required Skill : Level 5 or above on Gun Mastery Animations:Effect Pre-requisite: Level 5 Gun Mastery Delay: alert2 - 600 ms Maximum Level: 20
1
MP -29
HP -29
10 Seconds
-2 weapon speed
2
MP -28
HP -28
20 Seconds
-2 weapon speed
3
MP -27
HP -27
30 Seconds
-2 weapon speed
4
MP -26
HP -26
40 Seconds
-2 weapon speed
5
MP -25
HP -25
50 Seconds
-2 weapon speed
6
MP -24
HP -24
60 Seconds
-2 weapon speed
7
MP -23
HP -23
70 Seconds
-2 weapon speed
8
MP -22
HP -22
80 Seconds
-2 weapon speed
9
MP -21
HP -21
90 Seconds
-2 weapon speed
10
MP -20
HP -20
100 Seconds
-2 weapon speed
11
MP -19
HP -19
110 Seconds
-2 weapon speed
12
MP -18
HP -18
120 Seconds
-2 weapon speed
13
MP -17
HP -17
130 Seconds
-2 weapon speed
14
MP -16
HP -16
140 Seconds
-2 weapon speed
15
MP -15
HP -15
150 Seconds
-2 weapon speed
16
MP -14
HP -14
160 Seconds
-2 weapon speed
17
MP -13
HP -13
170 Seconds
-2 weapon speed
18
MP -12
HP -12
180 Seconds
-2 weapon speed
19
MP -11
HP -11
190 Seconds
-2 weapon speed
20
MP -10
HP -10
200 Seconds
-2 weapon speed
Blank Shot Description: [Master Level : 20] This skill allows you to pretend shooting a gun, faking out the monsters, and instead of firing bullets, it'll fire a flag. This will temporarily stun up to 3 monsters. Fiel's Note: Does not consume bullets. Animations:Hit0, Mob, Effect Delay: fake - 810 ms Maximum Level: 20
Wings Description: [Master Level : 10] Allows for a longer, more sustained jump than a regular jump. Animations:Finish, Special Maximum Level: 10
1
MP -50
5 Seconds
280 fall speed
2
MP -46
5 Seconds
260 fall speed
3
MP -42
5 Seconds
240 fall speed
4
MP -38
5 Seconds
220 fall speed
5
MP -34
5 Seconds
200 fall speed
6
MP -30
5 Seconds
180 fall speed
7
MP -26
5 Seconds
160 fall speed
8
MP -22
5 Seconds
140 fall speed
9
MP -18
5 Seconds
120 fall speed
10
MP -14
5 Seconds
100 fall speed
Recoil Shot Description: [Master Level : 20] Uses the recoil of the gun to run back after a gunshot. Required Skill : Level 5 or above on Wings Animations:Effect Pre-requisite: Level 5 Wings Delay: backstep - 300 ms Maximum Level: 20
1
MP -14
70% damage
115 launch speed
2
MP -14
80% damage
115 launch speed
3
MP -14
90% damage
130 launch speed
4
MP -14
100% damage
130 launch speed
5
MP -14
110% damage
145 launch speed
6
MP -18
120% damage
145 launch speed
7
MP -18
130% damage
160 launch speed
8
MP -18
140% damage
160 launch speed
9
MP -18
150% damage
175 launch speed
10
MP -18
160% damage
175 launch speed
11
MP -22
170% damage
190 launch speed
12
MP -22
180% damage
190 launch speed
13
MP -22
190% damage
205 launch speed
14
MP -22
200% damage
205 launch speed
15
MP -22
210% damage
220 launch speed
16
MP -26
220% damage
220 launch speed
17
MP -26
230% damage
235 launch speed
18
MP -26
240% damage
235 launch speed
19
MP -26
250% damage
250 launch speed
20
MP -26
260% damage
250 launch speed
Outlaw
Burst Fire Description: [Master Level : 20] Increases the potency and the number of bullets fired when using Double Shot. Required Skill : Level 20 of Double Shot Fiel's Note: This skill replaces Double Shot. Animations:Effect, Hit0, Ball Pre-requisite: Level 20 Double Shot Delay: triplefire - 810 ms Maximum Level: 20
1
MP -13
115% damage
Fire 3 rounds
350 Range
2
MP -13
120% damage
Fire 3 rounds
350 Range
3
MP -14
125% damage
Fire 3 rounds
350 Range
4
MP -14
130% damage
Fire 3 rounds
350 Range
5
MP -15
135% damage
Fire 3 rounds
350 Range
6
MP -15
140% damage
Fire 3 rounds
350 Range
7
MP -16
145% damage
Fire 3 rounds
350 Range
8
MP -16
150% damage
Fire 3 rounds
350 Range
9
MP -17
155% damage
Fire 3 rounds
350 Range
10
MP -17
160% damage
Fire 3 rounds
350 Range
11
MP -18
165% damage
Fire 3 rounds
350 Range
12
MP -18
170% damage
Fire 3 rounds
350 Range
13
MP -19
175% damage
Fire 3 rounds
350 Range
14
MP -19
180% damage
Fire 3 rounds
350 Range
15
MP -20
185% damage
Fire 3 rounds
350 Range
16
MP -20
190% damage
Fire 3 rounds
350 Range
17
MP -21
195% damage
Fire 3 rounds
350 Range
18
MP -21
200% damage
Fire 3 rounds
350 Range
19
MP -22
205% damage
Fire 3 rounds
350 Range
20
MP -22
210% damage
Fire 3 rounds
350 Range
Octopus Description: [Master Level : 30] Summons a loyal octopus that'll aid your attacks. The summoned octopus will not move, however. Waiting time until the next summon : 10 sec Animations:Hit0, Summonstand, Summonattack1infoball, Summonsummoned, Summondie, Summonattack1 Delay: octopus - 810 ms Maximum Level: 30
1
MP -11
84 weapon attack
10 Seconds
10 Seconds Cooldown
2
MP -11
88 weapon attack
10 Seconds
10 Seconds Cooldown
3
MP -12
92 weapon attack
10 Seconds
10 Seconds Cooldown
4
MP -12
96 weapon attack
10 Seconds
10 Seconds Cooldown
5
MP -13
100 weapon attack
10 Seconds
10 Seconds Cooldown
6
MP -13
104 weapon attack
10 Seconds
10 Seconds Cooldown
7
MP -14
108 weapon attack
10 Seconds
10 Seconds Cooldown
8
MP -14
112 weapon attack
10 Seconds
10 Seconds Cooldown
9
MP -15
116 weapon attack
10 Seconds
10 Seconds Cooldown
10
MP -15
120 weapon attack
10 Seconds
10 Seconds Cooldown
11
MP -16
124 weapon attack
20 Seconds
10 Seconds Cooldown
12
MP -16
128 weapon attack
20 Seconds
10 Seconds Cooldown
13
MP -17
132 weapon attack
20 Seconds
10 Seconds Cooldown
14
MP -17
136 weapon attack
20 Seconds
10 Seconds Cooldown
15
MP -18
140 weapon attack
20 Seconds
10 Seconds Cooldown
16
MP -18
144 weapon attack
20 Seconds
10 Seconds Cooldown
17
MP -19
148 weapon attack
20 Seconds
10 Seconds Cooldown
18
MP -19
152 weapon attack
20 Seconds
10 Seconds Cooldown
19
MP -20
156 weapon attack
20 Seconds
10 Seconds Cooldown
20
MP -20
160 weapon attack
20 Seconds
10 Seconds Cooldown
21
MP -21
164 weapon attack
30 Seconds
10 Seconds Cooldown
22
MP -21
168 weapon attack
30 Seconds
10 Seconds Cooldown
23
MP -22
172 weapon attack
30 Seconds
10 Seconds Cooldown
24
MP -22
176 weapon attack
30 Seconds
10 Seconds Cooldown
25
MP -23
180 weapon attack
30 Seconds
10 Seconds Cooldown
26
MP -23
184 weapon attack
30 Seconds
10 Seconds Cooldown
27
MP -24
188 weapon attack
30 Seconds
10 Seconds Cooldown
28
MP -24
192 weapon attack
30 Seconds
10 Seconds Cooldown
29
MP -25
196 weapon attack
30 Seconds
10 Seconds Cooldown
30
MP -25
200 weapon attack
30 Seconds
10 Seconds Cooldown
Gaviota Description: [Master Level : 30] Summons Gaviota, who's trained to throw a grenade at monsters. The summoned Gaviota will seek a monster, and when it finds one, it'll toss the grenade and disappear. Waiting time : 5 sec. Animations:Summonsummoned, Summonstand, Summonattack1, Summondie, Hit1, Hit0, Summonfly Maximum Level: 30
1
MP -11
218 weapon attack
10 Seconds
5 Seconds Cooldown
2
MP -11
226 weapon attack
10 Seconds
5 Seconds Cooldown
3
MP -11
234 weapon attack
10 Seconds
5 Seconds Cooldown
4
MP -12
242 weapon attack
10 Seconds
5 Seconds Cooldown
5
MP -12
250 weapon attack
10 Seconds
5 Seconds Cooldown
6
MP -12
258 weapon attack
10 Seconds
5 Seconds Cooldown
7
MP -13
266 weapon attack
10 Seconds
5 Seconds Cooldown
8
MP -13
274 weapon attack
10 Seconds
5 Seconds Cooldown
9
MP -13
282 weapon attack
10 Seconds
5 Seconds Cooldown
10
MP -14
290 weapon attack
10 Seconds
5 Seconds Cooldown
11
MP -14
298 weapon attack
20 Seconds
5 Seconds Cooldown
12
MP -14
306 weapon attack
20 Seconds
5 Seconds Cooldown
13
MP -15
314 weapon attack
20 Seconds
5 Seconds Cooldown
14
MP -15
322 weapon attack
20 Seconds
5 Seconds Cooldown
15
MP -15
330 weapon attack
20 Seconds
5 Seconds Cooldown
16
MP -16
338 weapon attack
20 Seconds
5 Seconds Cooldown
17
MP -16
346 weapon attack
20 Seconds
5 Seconds Cooldown
18
MP -16
354 weapon attack
20 Seconds
5 Seconds Cooldown
19
MP -17
362 weapon attack
20 Seconds
5 Seconds Cooldown
20
MP -17
370 weapon attack
20 Seconds
5 Seconds Cooldown
21
MP -17
378 weapon attack
30 Seconds
5 Seconds Cooldown
22
MP -18
386 weapon attack
30 Seconds
5 Seconds Cooldown
23
MP -18
394 weapon attack
30 Seconds
5 Seconds Cooldown
24
MP -18
402 weapon attack
30 Seconds
5 Seconds Cooldown
25
MP -19
410 weapon attack
30 Seconds
5 Seconds Cooldown
26
MP -19
418 weapon attack
30 Seconds
5 Seconds Cooldown
27
MP -19
426 weapon attack
30 Seconds
5 Seconds Cooldown
28
MP -20
434 weapon attack
30 Seconds
5 Seconds Cooldown
29
MP -20
442 weapon attack
30 Seconds
5 Seconds Cooldown
30
MP -20
450 weapon attack
30 Seconds
5 Seconds Cooldown
Flamethrower Description: [Master Level : 30] Attacks a monster nearby with a fire-based attack. The affected monster will keep receiving damage for a short period of time. Fiel's Note: You can use this skill without the correct kind of bullet, but your damage is reduced. Animations:Hit0, Effect Delay: fireburner - 600 ms Maximum Level: 30
Ice Splitter Description: [Master Level : 30] Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time. Fiel's Note: You can use this skill without the correct kind of bullet, but your damage is reduced. Animations:Effect, Hit0 Delay: coolingeffect - 600 ms Maximum Level: 30
Homing Beacon Description: [Master Level : 30] Sends a parrot that'll mark a target on a monster. From then on out, all attacks will be focused on that monster. Animations:Mob, Ball, Hit0, Effect Delay: homing - 960 ms Maximum Level: 30
1
MP -20
148% damage
350 Range
2
MP -20
156% damage
350 Range
3
MP -20
164% damage
350 Range
4
MP -20
172% damage
350 Range
5
MP -20
180% damage
350 Range
6
MP -20
188% damage
350 Range
7
MP -20
196% damage
350 Range
8
MP -20
204% damage
350 Range
9
MP -20
212% damage
350 Range
10
MP -20
220% damage
350 Range
11
MP -25
228% damage
350 Range
12
MP -25
236% damage
350 Range
13
MP -25
244% damage
350 Range
14
MP -25
252% damage
350 Range
15
MP -25
260% damage
350 Range
16
MP -25
268% damage
350 Range
17
MP -25
276% damage
350 Range
18
MP -25
284% damage
350 Range
19
MP -25
292% damage
350 Range
20
MP -25
300% damage
350 Range
21
MP -30
308% damage
350 Range
22
MP -30
316% damage
350 Range
23
MP -30
324% damage
350 Range
24
MP -30
332% damage
350 Range
25
MP -30
340% damage
350 Range
26
MP -30
348% damage
350 Range
27
MP -30
356% damage
350 Range
28
MP -30
364% damage
350 Range
29
MP -30
372% damage
350 Range
30
MP -30
380% damage
350 Range
Corsair
Elemental Boost Description: Increases the potency of Flamethrower and Ice Splitter. Maximum Level: 30 Mastery Level: 10
Bullseye Description: Applies more damage to monsters under the effect of Homing Beacon. Required Skill : Level 30 of Homing Beacon Animations:Hit0, Effect, Ball, Mob Pre-requisite: Level 30 Homing Beacon Delay: homing - 960 ms Maximum Level: 20 Mastery Level: 10
1
MP -35
390% damage
+1% damage
350 Range
2
MP -35
400% damage
+2% damage
350 Range
3
MP -35
410% damage
+3% damage
350 Range
4
MP -35
420% damage
+4% damage
350 Range
5
MP -35
430% damage
+5% damage
350 Range
6
MP -35
440% damage
+6% damage
350 Range
7
MP -35
450% damage
+7% damage
350 Range
8
MP -35
460% damage
+8% damage
350 Range
9
MP -35
470% damage
+9% damage
350 Range
10
MP -35
480% damage
+10% damage
350 Range
11
MP -40
490% damage
+11% damage
350 Range
12
MP -40
500% damage
+12% damage
350 Range
13
MP -40
510% damage
+13% damage
350 Range
14
MP -40
520% damage
+14% damage
350 Range
15
MP -40
530% damage
+15% damage
350 Range
16
MP -40
540% damage
+16% damage
350 Range
17
MP -40
550% damage
+17% damage
350 Range
18
MP -40
560% damage
+18% damage
350 Range
19
MP -40
570% damage
+19% damage
350 Range
20
MP -40
580% damage
+20% damage
350 Range
Maple Warrior Description: Increases the stats of all players in your party by a certain percentage. Animations:Effect, Affected Delay: alert3 - 1500 ms Maximum Level: 30
Aerial Strike Description: Uses the grenade attack of Gaviota to damage up to 6 monsters. Required Skill : Level 15 of Gaviota Animations:Effect, Effect0, Effect1, Hit0 Pre-requisite: Level 15 Gaviota Delay: airstrike - 2880 ms Maximum Level: 30
Rapid Fire Description: Fires rounds of bullets very quickly. Hold on to the skill key for continued shooting. Required Skill : Level 20 of Burst Fire Animations:Keydown0, Hit0, Prepare, Keydown, Keydownend Pre-requisite: Level 20 Burst Fire Maximum Level: 30 Mastery Level: 10
1
MP -6
132% damage
380 Range
2
MP -6
134% damage
380 Range
3
MP -6
136% damage
380 Range
4
MP -6
138% damage
380 Range
5
MP -6
140% damage
380 Range
6
MP -6
142% damage
380 Range
7
MP -6
144% damage
380 Range
8
MP -6
146% damage
380 Range
9
MP -6
148% damage
380 Range
10
MP -6
150% damage
380 Range
11
MP -8
152% damage
380 Range
12
MP -8
154% damage
380 Range
13
MP -8
156% damage
380 Range
14
MP -8
158% damage
380 Range
15
MP -8
160% damage
380 Range
16
MP -8
162% damage
380 Range
17
MP -8
164% damage
380 Range
18
MP -8
166% damage
380 Range
19
MP -8
168% damage
380 Range
20
MP -8
170% damage
380 Range
21
MP -10
182% damage
380 Range
22
MP -10
184% damage
380 Range
23
MP -10
186% damage
380 Range
24
MP -10
188% damage
380 Range
25
MP -10
190% damage
380 Range
26
MP -9
192% damage
380 Range
27
MP -9
194% damage
380 Range
28
MP -9
196% damage
380 Range
29
MP -9
198% damage
380 Range
30
MP -9
200% damage
380 Range
Battleship Description: Calls forth a ship that you can mount and launch attacks from. The durability of the ship decreases per damage received, and when it reaches 0, you will not be able to get back on board for a short period of time. Available Skills : Battleship skills, Grenades, Gun Booster, Flamethower. Animations:Effect, Effect0 Maximum Level: 10
1
MP -22
+10 WDEF
+10 MDEF
90 Seconds Cooldown
2
MP -24
+20 WDEF
+20 MDEF
90 Seconds Cooldown
3
MP -26
+30 WDEF
+30 MDEF
90 Seconds Cooldown
4
MP -28
+40 WDEF
+40 MDEF
90 Seconds Cooldown
5
MP -30
+50 WDEF
+50 MDEF
90 Seconds Cooldown
6
MP -32
+60 WDEF
+60 MDEF
90 Seconds Cooldown
7
MP -34
+70 WDEF
+70 MDEF
90 Seconds Cooldown
8
MP -36
+80 WDEF
+80 MDEF
90 Seconds Cooldown
9
MP -38
+90 WDEF
+90 MDEF
90 Seconds Cooldown
10
MP -40
+100 WDEF
+100 MDEF
90 Seconds Cooldown
Battleship Cannon Description: Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Required Skill : Level 1 of Battleship Animations:Hit0, Effect, Ball Pre-requisite: Level 1 Battleship Delay: cannon - 780 ms Maximum Level: 30
1
MP -22
205% damage
Fire 3 cannonballs
400 Range
2
MP -22
210% damage
Fire 3 cannonballs
400 Range
3
MP -22
215% damage
Fire 3 cannonballs
400 Range
4
MP -24
220% damage
Fire 3 cannonballs
400 Range
5
MP -24
225% damage
Fire 3 cannonballs
400 Range
6
MP -24
230% damage
Fire 3 cannonballs
400 Range
7
MP -26
235% damage
Fire 3 cannonballs
400 Range
8
MP -26
240% damage
Fire 3 cannonballs
400 Range
9
MP -26
245% damage
Fire 3 cannonballs
400 Range
10
MP -28
250% damage
Fire 3 cannonballs
400 Range
11
MP -28
265% damage
Fire 4 cannonballs
400 Range
12
MP -28
270% damage
Fire 4 cannonballs
400 Range
13
MP -30
275% damage
Fire 4 cannonballs
400 Range
14
MP -30
280% damage
Fire 4 cannonballs
400 Range
15
MP -30
285% damage
Fire 4 cannonballs
400 Range
16
MP -32
290% damage
Fire 4 cannonballs
400 Range
17
MP -32
295% damage
Fire 4 cannonballs
400 Range
18
MP -32
300% damage
Fire 4 cannonballs
400 Range
19
MP -34
305% damage
Fire 4 cannonballs
400 Range
20
MP -34
310% damage
Fire 4 cannonballs
400 Range
21
MP -34
335% damage
Fire 4 cannonballs
400 Range
22
MP -36
340% damage
Fire 4 cannonballs
400 Range
23
MP -36
345% damage
Fire 4 cannonballs
400 Range
24
MP -36
350% damage
Fire 4 cannonballs
400 Range
25
MP -38
355% damage
Fire 4 cannonballs
400 Range
26
MP -38
360% damage
Fire 4 cannonballs
400 Range
27
MP -38
365% damage
Fire 4 cannonballs
400 Range
28
MP -40
370% damage
Fire 4 cannonballs
400 Range
29
MP -40
375% damage
Fire 4 cannonballs
400 Range
30
MP -40
380% damage
Fire 4 cannonballs
400 Range
Battleship Torpedo Description: Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship. Required Skill : Level 1 of Battleship Animations:Effect, Hit0, Ball Pre-requisite: Level 1 Battleship Delay: torpedo - 990 ms Maximum Level: 30
Hypnotize Description: Hypnotizes monsters to temporarily make it attack other monsters instead of you. Animations:Ball, Mob, Effect, Hit0 Maximum Level: 20
1
MP -31
21 Seconds
43% Probability
350 Range
2
MP -32
22 Seconds
46% Probability
350 Range
3
MP -33
23 Seconds
49% Probability
350 Range
4
MP -34
24 Seconds
52% Probability
350 Range
5
MP -35
25 Seconds
55% Probability
350 Range
6
MP -36
26 Seconds
58% Probability
350 Range
7
MP -37
27 Seconds
61% Probability
350 Range
8
MP -38
28 Seconds
64% Probability
350 Range
9
MP -39
29 Seconds
67% Probability
350 Range
10
MP -40
30 Seconds
70% Probability
350 Range
11
MP -41
31 Seconds
73% Probability
350 Range
12
MP -42
32 Seconds
76% Probability
350 Range
13
MP -43
33 Seconds
79% Probability
350 Range
14
MP -44
34 Seconds
82% Probability
350 Range
15
MP -45
35 Seconds
85% Probability
350 Range
16
MP -46
36 Seconds
88% Probability
350 Range
17
MP -47
37 Seconds
91% Probability
350 Range
18
MP -48
38 Seconds
94% Probability
350 Range
19
MP -49
39 Seconds
97% Probability
350 Range
20
MP -50
40 Seconds
100% Probability
350 Range
Pirate's Rage Description: Allows you to break out of an abnormal state. As its level increases, the number of abnormal states that can be broken out increases.
Waiting time : 10 min. Animations:Effect Maximum Level: 5