2010-06-13, 11:29 AM (This post was last modified: 2010-09-13, 02:31 PM by Fiel.)
Brawler
Improve MaxHP Description: [Master Level : 10] Apply AP to MaxHP to improve the rate of increase for MaxHP. Maximum Level: 10
1
+3 MaxHP/level
+2 MaxHP/AP
2
+6 MaxHP/level
+4 MaxHP/AP
3
+9 MaxHP/level
+6 MaxHP/AP
4
+12 MaxHP/level
+8 MaxHP/AP
5
+15 MaxHP/level
+10 MaxHP/AP
6
+18 MaxHP/level
+12 MaxHP/AP
7
+21 MaxHP/level
+14 MaxHP/AP
8
+24 MaxHP/level
+16 MaxHP/AP
9
+27 MaxHP/level
+18 MaxHP/AP
10
+30 MaxHP/level
+20 MaxHP/AP
Knuckler Mastery Description: [Master Level : 20] Boosts the accuracy and the mastery of Knucklers. This skill only applies when you equip a Knuckler. Maximum Level: 20
1
15% Mastery
+1 accuracy
2
15% Mastery
+2 accuracy
3
20% Mastery
+3 accuracy
4
20% Mastery
+4 accuracy
5
25% Mastery
+5 accuracy
6
25% Mastery
+6 accuracy
7
30% Mastery
+7 accuracy
8
30% Mastery
+8 accuracy
9
35% Mastery
+9 accuracy
10
35% Mastery
+10 accuracy
11
40% Mastery
+11 accuracy
12
40% Mastery
+12 accuracy
13
45% Mastery
+13 accuracy
14
45% Mastery
+14 accuracy
15
50% Mastery
+15 accuracy
16
50% Mastery
+16 accuracy
17
55% Mastery
+17 accuracy
18
55% Mastery
+18 accuracy
19
60% Mastery
+19 accuracy
20
60% Mastery
+20 accuracy
Backspin Blow Description: [Master Level : 20] This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily stun them. Animations:Effect0, Hit0, Effect, Mob Delay: backspin - 960 ms Maximum Level: 20
Double Uppercut Description: [Master Level : 20] A quick round of two punches to apply damage and temporarily stun a monster. Animations:Effect, Hit0, Hit1, Mob Delay: doubleupper - 1140 ms Maximum Level: 20
Corkscrew Blow Description: [Master Level : 20] This skill allows you to run forward and punch multiple monsters in front at once. Animations:Keydown, Hit0, Hit1, Effect Delay: screw - 840 ms Maximum Level: 20
MP Recovery Description: [Master Level : 10] Recovers MP by using up a bit of HP. Animations:Effect Delay: recovery - 30 ms Maximum Level: 10
1
Consume 10% MaxHP
55% HP consumed to MP
70 Seconds Cooldown
2
Consume 10% MaxHP
60% HP consumed to MP
65 Seconds Cooldown
3
Consume 10% MaxHP
65% HP consumed to MP
60 Seconds Cooldown
4
Consume 10% MaxHP
70% HP consumed to MP
55 Seconds Cooldown
5
Consume 10% MaxHP
75% HP consumed to MP
50 Seconds Cooldown
6
Consume 10% MaxHP
80% HP consumed to MP
45 Seconds Cooldown
7
Consume 10% MaxHP
85% HP consumed to MP
40 Seconds Cooldown
8
Consume 10% MaxHP
90% HP consumed to MP
35 Seconds Cooldown
9
Consume 10% MaxHP
95% HP consumed to MP
30 Seconds Cooldown
10
Consume 10% MaxHP
100% HP consumed to MP
25 Seconds Cooldown
Knuckler Booster Description: [Master Level : 20] Uses parts of HP and MP to temporarily boost the speed of a Knuckler. This skill can only be triggered when a Knuckler is equipped. Required Skill : Level 5 or above on Knuckler Mastery Animations:Effect Pre-requisite: Level 5 Knuckler Mastery Delay: alert2 - 600 ms Maximum Level: 20
1
MP -29
HP -29
10 Seconds
-2 weapon speed
2
MP -28
HP -28
20 Seconds
-2 weapon speed
3
MP -27
HP -27
30 Seconds
-2 weapon speed
4
MP -26
HP -26
40 Seconds
-2 weapon speed
5
MP -25
HP -25
50 Seconds
-2 weapon speed
6
MP -24
HP -24
60 Seconds
-2 weapon speed
7
MP -23
HP -23
70 Seconds
-2 weapon speed
8
MP -22
HP -22
80 Seconds
-2 weapon speed
9
MP -21
HP -21
90 Seconds
-2 weapon speed
10
MP -20
HP -20
100 Seconds
-2 weapon speed
11
MP -19
HP -19
110 Seconds
-2 weapon speed
12
MP -18
HP -18
120 Seconds
-2 weapon speed
13
MP -17
HP -17
130 Seconds
-2 weapon speed
14
MP -16
HP -16
140 Seconds
-2 weapon speed
15
MP -15
HP -15
150 Seconds
-2 weapon speed
16
MP -14
HP -14
160 Seconds
-2 weapon speed
17
MP -13
HP -13
170 Seconds
-2 weapon speed
18
MP -12
HP -12
180 Seconds
-2 weapon speed
19
MP -11
HP -11
190 Seconds
-2 weapon speed
20
MP -10
HP -10
200 Seconds
-2 weapon speed
Oak Barrel Description: [Master Level : 10] This skill will allow you to safely navigate your way through monsters without being recognized by them...by donning an Oak Barrel. Some clever monsters may be able to tell, though, so be careful. If you are laying down, it's literally impossible to tell the difference! Animations:Affected, Effect Maximum Level: 10
1
MP -11
12 Seconds
37% probability to fail
35 Seconds Cooldown
2
MP -12
14 Seconds
34% probability to fail
35 Seconds Cooldown
3
MP -13
16 Seconds
31% probability to fail
30 Seconds Cooldown
4
MP -14
18 Seconds
28% probability to fail
30 Seconds Cooldown
5
MP -15
20 Seconds
25% probability to fail
25 Seconds Cooldown
6
MP -16
22 Seconds
22% probability to fail
25 Seconds Cooldown
7
MP -17
24 Seconds
19% probability to fail
20 Seconds Cooldown
8
MP -18
26 Seconds
16% probability to fail
20 Seconds Cooldown
9
MP -19
28 Seconds
13% probability to fail
15 Seconds Cooldown
10
MP -20
30 Seconds
10% probability to fail
15 Seconds Cooldown
Marauder
Stun Mastery Description: [Master Level : 20] When attacking a monster that's stunned, the critical attack will be triggered at a set rate. Maximum Level: 20
1
22% Probability
103% damage
2
24% Probability
106% damage
3
26% Probability
109% damage
4
28% Probability
112% damage
5
30% Probability
115% damage
6
32% Probability
118% damage
7
34% Probability
121% damage
8
36% Probability
124% damage
9
38% Probability
127% damage
10
40% Probability
130% damage
11
42% Probability
133% damage
12
44% Probability
136% damage
13
46% Probability
139% damage
14
48% Probability
142% damage
15
50% Probability
145% damage
16
52% Probability
148% damage
17
54% Probability
151% damage
18
56% Probability
154% damage
19
58% Probability
157% damage
20
60% Probability
160% damage
Energy Charge Description: [Master Level : 40] A set amount of energy is charged after every attack. When the energy is fully charged, this will automatically trigger the effects of the Power Guard and Power Stance will be triggered at a specific rate. This will allow you to use energy-related skills. Animations:Affected, Hit0, Special, Effect1, Effect0 Maximum Level: 40
1
31 Seconds
+1 avoid
+1 accuracy
75% charge rate
+0 weapon attack
5% damage
51% chance of no knockback
2
31 Seconds
+1 avoid
+1 accuracy
78% charge rate
+0 weapon attack
10% damage
52% chance of no knockback
3
32 Seconds
+2 avoid
+2 accuracy
81% charge rate
+0 weapon attack
15% damage
53% chance of no knockback
4
32 Seconds
+2 avoid
+2 accuracy
84% charge rate
+11 weapon attack
20% damage
54% chance of no knockback
5
33 Seconds
+3 avoid
+3 accuracy
87% charge rate
+11 weapon attack
25% damage
55% chance of no knockback
6
33 Seconds
+3 avoid
+3 accuracy
90% charge rate
+11 weapon attack
30% damage
56% chance of no knockback
7
34 Seconds
+4 avoid
+4 accuracy
93% charge rate
+11 weapon attack
35% damage
57% chance of no knockback
8
34 Seconds
+4 avoid
+4 accuracy
96% charge rate
+12 weapon attack
40% damage
58% chance of no knockback
9
35 Seconds
+5 avoid
+5 accuracy
99% charge rate
+12 weapon attack
45% damage
59% chance of no knockback
10
35 Seconds
+5 avoid
+5 accuracy
102% charge rate
+12 weapon attack
50% damage
60% chance of no knockback
11
36 Seconds
+6 avoid
+6 accuracy
105% charge rate
+12 weapon attack
55% damage
61% chance of no knockback
12
36 Seconds
+6 avoid
+6 accuracy
108% charge rate
+13 weapon attack
60% damage
62% chance of no knockback
13
37 Seconds
+7 avoid
+7 accuracy
111% charge rate
+13 weapon attack
65% damage
63% chance of no knockback
14
37 Seconds
+7 avoid
+7 accuracy
114% charge rate
+13 weapon attack
70% damage
64% chance of no knockback
15
38 Seconds
+8 avoid
+8 accuracy
117% charge rate
+13 weapon attack
75% damage
65% chance of no knockback
16
38 Seconds
+8 avoid
+8 accuracy
120% charge rate
+14 weapon attack
80% damage
66% chance of no knockback
17
39 Seconds
+9 avoid
+9 accuracy
123% charge rate
+14 weapon attack
85% damage
67% chance of no knockback
18
39 Seconds
+9 avoid
+9 accuracy
126% charge rate
+14 weapon attack
90% damage
68% chance of no knockback
19
40 Seconds
+10 avoid
+10 accuracy
129% charge rate
+14 weapon attack
95% damage
69% chance of no knockback
20
40 Seconds
+10 avoid
+10 accuracy
132% charge rate
+15 weapon attack
100% damage
70% chance of no knockback
21
41 Seconds
+11 avoid
+11 accuracy
135% charge rate
+15 weapon attack
105% damage
71% chance of no knockback
22
41 Seconds
+11 avoid
+11 accuracy
138% charge rate
+15 weapon attack
110% damage
72% chance of no knockback
23
42 Seconds
+12 avoid
+12 accuracy
141% charge rate
+15 weapon attack
115% damage
73% chance of no knockback
24
42 Seconds
+12 avoid
+12 accuracy
144% charge rate
+16 weapon attack
120% damage
74% chance of no knockback
25
43 Seconds
+13 avoid
+13 accuracy
147% charge rate
+16 weapon attack
125% damage
75% chance of no knockback
26
43 Seconds
+13 avoid
+13 accuracy
150% charge rate
+16 weapon attack
130% damage
76% chance of no knockback
27
44 Seconds
+14 avoid
+14 accuracy
153% charge rate
+16 weapon attack
135% damage
77% chance of no knockback
28
44 Seconds
+14 avoid
+14 accuracy
156% charge rate
+17 weapon attack
140% damage
78% chance of no knockback
29
45 Seconds
+15 avoid
+15 accuracy
159% charge rate
+17 weapon attack
145% damage
79% chance of no knockback
30
45 Seconds
+15 avoid
+15 accuracy
162% charge rate
+17 weapon attack
150% damage
80% chance of no knockback
31
46 Seconds
+16 avoid
+16 accuracy
165% charge rate
+17 weapon attack
155% damage
81% chance of no knockback
32
46 Seconds
+16 avoid
+16 accuracy
168% charge rate
+18 weapon attack
160% damage
82% chance of no knockback
33
47 Seconds
+17 avoid
+17 accuracy
171% charge rate
+18 weapon attack
165% damage
83% chance of no knockback
34
47 Seconds
+17 avoid
+17 accuracy
174% charge rate
+18 weapon attack
170% damage
84% chance of no knockback
35
48 Seconds
+18 avoid
+18 accuracy
177% charge rate
+18 weapon attack
175% damage
85% chance of no knockback
36
48 Seconds
+18 avoid
+18 accuracy
180% charge rate
+19 weapon attack
180% damage
86% chance of no knockback
37
49 Seconds
+19 avoid
+19 accuracy
183% charge rate
+19 weapon attack
185% damage
87% chance of no knockback
38
49 Seconds
+19 avoid
+19 accuracy
186% charge rate
+19 weapon attack
190% damage
88% chance of no knockback
39
50 Seconds
+20 avoid
+20 accuracy
189% charge rate
+19 weapon attack
195% damage
89% chance of no knockback
40
50 Seconds
+20 avoid
+20 accuracy
192% charge rate
+20 weapon attack
200% damage
90% chance of no knockback
Energy Blast Description: [Master Level: 30] Blasts a ball of energy to attack multiple monsters at once. Can only be used when your energy is fully charged. Has a chance to stun. Required skill: Energy Charge Lv. 1 or above Animations:Hit0, Mob, Effect Pre-requisite: Level 1 Energy Charge Delay: eburster - 720 ms Maximum Level: 30
Energy Drain Description: [Master Level : 20] Uses energy to convert the lost HP of a monster into your own HP. This skill can only be used when the energy is full charged. Required Skill : Level 1 of Energy Charge Animations:Hit0, Effect Pre-requisite: Level 1 Energy Charge Delay: edrain - 600 ms Maximum Level: 20
Transformation Description: [Master Level : 20] Transforms you into a more powerful state for 120 seconds. Skills available : Changes have been made so that while using the Buccaneer skill, Transform, you can now use all skills besides the Oak Barrel, Double Fire, Demolition and Snatch. Maximum Level: 20
1
MP -22
120 Seconds
+1 STR
+2 WDEF
+2 MDEF
+40 speed
+20 jump
550 Seconds Cooldown
2
MP -24
120 Seconds
+2 STR
+4 WDEF
+4 MDEF
+40 speed
+20 jump
540 Seconds Cooldown
3
MP -26
120 Seconds
+3 STR
+6 WDEF
+6 MDEF
+40 speed
+20 jump
530 Seconds Cooldown
4
MP -28
120 Seconds
+4 STR
+8 WDEF
+8 MDEF
+40 speed
+20 jump
520 Seconds Cooldown
5
MP -30
120 Seconds
+5 STR
+10 WDEF
+10 MDEF
+40 speed
+20 jump
510 Seconds Cooldown
6
MP -32
120 Seconds
+6 STR
+12 WDEF
+12 MDEF
+40 speed
+20 jump
500 Seconds Cooldown
7
MP -34
120 Seconds
+7 STR
+14 WDEF
+14 MDEF
+40 speed
+20 jump
490 Seconds Cooldown
8
MP -36
120 Seconds
+8 STR
+16 WDEF
+16 MDEF
+40 speed
+20 jump
480 Seconds Cooldown
9
MP -38
120 Seconds
+9 STR
+18 WDEF
+18 MDEF
+40 speed
+20 jump
470 Seconds Cooldown
10
MP -40
120 Seconds
+10 STR
+20 WDEF
+20 MDEF
+40 speed
+20 jump
460 Seconds Cooldown
11
MP -42
120 Seconds
+11 STR
+22 WDEF
+22 MDEF
+40 speed
+20 jump
450 Seconds Cooldown
12
MP -44
120 Seconds
+12 STR
+24 WDEF
+24 MDEF
+40 speed
+20 jump
440 Seconds Cooldown
13
MP -46
120 Seconds
+13 STR
+26 WDEF
+26 MDEF
+40 speed
+20 jump
430 Seconds Cooldown
14
MP -48
120 Seconds
+14 STR
+28 WDEF
+28 MDEF
+40 speed
+20 jump
420 Seconds Cooldown
15
MP -50
120 Seconds
+15 STR
+30 WDEF
+30 MDEF
+40 speed
+20 jump
410 Seconds Cooldown
16
MP -52
120 Seconds
+16 STR
+32 WDEF
+32 MDEF
+40 speed
+20 jump
400 Seconds Cooldown
17
MP -54
120 Seconds
+17 STR
+34 WDEF
+34 MDEF
+40 speed
+20 jump
390 Seconds Cooldown
18
MP -56
120 Seconds
+18 STR
+36 WDEF
+36 MDEF
+40 speed
+20 jump
380 Seconds Cooldown
19
MP -58
120 Seconds
+19 STR
+38 WDEF
+38 MDEF
+40 speed
+20 jump
370 Seconds Cooldown
20
MP -60
120 Seconds
+20 STR
+40 WDEF
+40 MDEF
+40 speed
+20 jump
360 Seconds Cooldown
Shockwave Description: [Master Level : 30] Strikes the ground with tremendous force, affecting multiple monsters. This skill can only be used during Transformation or Super Transformation. Required Skill : Level 1 of Transformation Animations:Effect1, Effect0, Effect3, Effect2, Effect, Hit0 Pre-requisite: Level 1 Transformation Delay: shockwave - 1980 ms Maximum Level: 30
Maple Warrior Description: Increases the stats of all players in your party by a certain percentage. Animations:Affected, Effect Delay: alert3 - 1500 ms Maximum Level: 30
Dragon Strike Description: Summons a sleeping dragon from the depths of the ground to apply damage to a number of monsters. Animations:Hit0, Hit1, Hit2, Effect, Tile2, Tile3, Tile0, Tile1 Delay: dragonstrike - 1170 ms Maximum Level: 30 Mastery Level: 10
Energy Orb Description: Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when the energy is fully charged. Required Skill : Level 1 of Ener Fiel's Note: Your damage is multiplied by 2/3 for each successive mob the energy orb strikes. Animations:Hit0, Effect, Effect0, Ball Pre-requisite: Level 1 Energy Charge Delay: eorb - 1170 ms Maximum Level: 30 Mastery Level: 10
1
300% damage
Attacks 2 enemies
200 Range
2
320% damage
Attacks 2 enemies
200 Range
3
340% damage
Attacks 2 enemies
200 Range
4
360% damage
Attacks 2 enemies
200 Range
5
380% damage
Attacks 2 enemies
200 Range
6
400% damage
Attacks 2 enemies
200 Range
7
420% damage
Attacks 3 enemies
200 Range
8
440% damage
Attacks 3 enemies
200 Range
9
460% damage
Attacks 3 enemies
200 Range
10
480% damage
Attacks 3 enemies
200 Range
11
510% damage
Attacks 3 enemies
200 Range
12
530% damage
Attacks 3 enemies
200 Range
13
550% damage
Attacks 4 enemies
200 Range
14
570% damage
Attacks 4 enemies
200 Range
15
590% damage
Attacks 4 enemies
200 Range
16
610% damage
Attacks 4 enemies
200 Range
17
630% damage
Attacks 4 enemies
200 Range
18
650% damage
Attacks 4 enemies
200 Range
19
670% damage
Attacks 5 enemies
200 Range
20
690% damage
Attacks 5 enemies
200 Range
21
720% damage
Attacks 5 enemies
200 Range
22
740% damage
Attacks 5 enemies
200 Range
23
760% damage
Attacks 5 enemies
200 Range
24
780% damage
Attacks 5 enemies
200 Range
25
800% damage
Attacks 6 enemies
200 Range
26
820% damage
Attacks 6 enemies
200 Range
27
840% damage
Attacks 6 enemies
200 Range
28
860% damage
Attacks 6 enemies
200 Range
29
880% damage
Attacks 6 enemies
200 Range
30
900% damage
Attacks 6 enemies
200 Range
Super Transformation Description: Increases power to extreme levels for 120 seconds. Available skills : Changes have been made so that while using the Viper skill, Super Transform, you can now use all skills excluding the Oak Barrel and the Double Fire. Required Skill : Level 20 of Transformation Pre-requisite: Level 20 Transformation Maximum Level: 20
1
MP -22
120 Seconds
+21 STR
+41 WDEF
+41 MDEF
+40 speed
+20 jump
430 Seconds Cooldown
2
MP -24
120 Seconds
+21 STR
+42 WDEF
+42 MDEF
+40 speed
+20 jump
420 Seconds Cooldown
3
MP -26
120 Seconds
+22 STR
+43 WDEF
+43 MDEF
+40 speed
+20 jump
410 Seconds Cooldown
4
MP -28
120 Seconds
+22 STR
+44 WDEF
+44 MDEF
+40 speed
+20 jump
400 Seconds Cooldown
5
MP -30
120 Seconds
+23 STR
+45 WDEF
+45 MDEF
+40 speed
+20 jump
390 Seconds Cooldown
6
MP -32
120 Seconds
+23 STR
+46 WDEF
+46 MDEF
+40 speed
+20 jump
380 Seconds Cooldown
7
MP -34
120 Seconds
+24 STR
+47 WDEF
+47 MDEF
+40 speed
+20 jump
370 Seconds Cooldown
8
MP -36
120 Seconds
+24 STR
+48 WDEF
+48 MDEF
+40 speed
+20 jump
360 Seconds Cooldown
9
MP -38
120 Seconds
+25 STR
+49 WDEF
+49 MDEF
+40 speed
+20 jump
350 Seconds Cooldown
10
MP -40
120 Seconds
+25 STR
+50 WDEF
+50 MDEF
+40 speed
+20 jump
340 Seconds Cooldown
11
MP -42
120 Seconds
+26 STR
+51 WDEF
+51 MDEF
+40 speed
+20 jump
330 Seconds Cooldown
12
MP -44
120 Seconds
+26 STR
+52 WDEF
+52 MDEF
+40 speed
+20 jump
320 Seconds Cooldown
13
MP -46
120 Seconds
+27 STR
+53 WDEF
+53 MDEF
+40 speed
+20 jump
310 Seconds Cooldown
14
MP -48
120 Seconds
+27 STR
+54 WDEF
+54 MDEF
+40 speed
+20 jump
300 Seconds Cooldown
15
MP -50
120 Seconds
+28 STR
+55 WDEF
+55 MDEF
+40 speed
+20 jump
290 Seconds Cooldown
16
MP -52
120 Seconds
+28 STR
+56 WDEF
+56 MDEF
+40 speed
+20 jump
280 Seconds Cooldown
17
MP -54
120 Seconds
+29 STR
+57 WDEF
+57 MDEF
+40 speed
+20 jump
270 Seconds Cooldown
18
MP -56
120 Seconds
+29 STR
+58 WDEF
+58 MDEF
+40 speed
+20 jump
260 Seconds Cooldown
19
MP -58
120 Seconds
+30 STR
+59 WDEF
+59 MDEF
+40 speed
+20 jump
250 Seconds Cooldown
20
MP -60
120 Seconds
+30 STR
+60 WDEF
+60 MDEF
+40 speed
+20 jump
240 Seconds Cooldown
Demolition Description: Apply a significant damage to a single monster by attacking it in a blinding speed. Only available when under a state of Super Transformation. Required Skill : Level 1 of Super Transformation Animations:Hit0, Effect, Mob Pre-requisite: Level 1 Super Transformation Delay: demolition - 3120 ms Maximum Level: 30
Snatch Description: Applies damage to a monster that's far away, and drags it right in front of you. Only available when under a state of Super Transformation. Required Skill : Level 1 of Super Transformation Animations:Effect, Hit0, Mob Pre-requisite: Level 1 Super Transformation Delay: snatch - 810 ms Maximum Level: 30
Pirate's Rage Description: Allows you to break out of an abnormal state. As its level increases, the number of abnormal states that can be broken out increases. Waiting time : 10 min. Animations:Effect Maximum Level: 5
1
MP -30
600 Seconds Cooldown
2
MP -30
540 Seconds Cooldown
3
MP -30
480 Seconds Cooldown
4
MP -30
420 Seconds Cooldown
5
MP -30
360 Seconds Cooldown
Speed Infusion Description: Uses HP and MP to temporarily increase the attacking speed of a weapon. This can be combined with other boosters, and everyone in the party will have their attacking speed increased. Required Skill : Level 20 of Knuckle Booster Animations:Affected, Effect Pre-requisite: Level 20 Knuckler Booster Delay: alert4 - 900 ms Maximum Level: 20 Mastery Level: 10
Time Leap Description: Resets the waiting time for skills for yourself and everyone in the party. This does not reset the waiting time for Time Leap. Animations:Effect, Affected Delay: timeleap - 1440 ms Maximum Level: 30