2010-05-11, 10:48 PM
http://forum.nexon.net/MapleStory/forums...81885.aspx
TLDR:Thank You
Nexon Wrote:
Global MapleStory is really the story of two teams: the development team in Seoul, Korea, and the publisher/operations team in Los Angeles, California. To celebrate the fifth anniversary, were doing a retrospective from both Los Angeles, and Seoul.
Read the interviews to learn more about the early days of Nexon America, and how the dev team works their magic.
Pioneer of Nexon America, Min Kim
You may know Min Kim as the face of Nexon America. Hes one of the individuals responsible for taking MapleStory global back in 2005. Now as the Nexon Americas Vice President of Marketing, we asked him share his memories about Global MapleStory.
Community Manager Hime: As one of the pioneers of Global MapleStory, how do you remember the early days of Nexon America and bringing the game over?
Min Kim: In the early days of Nexon America we were still operating out of Seoul in Korea, so you could say things were very different. I had moved to Korea from the New York/New Jersey area to work at Nexon during the summer of 2003. I then transferred to our subsidiary, Wizet, to be a producer on MapleStorys global service during the summer of 2004.
Things were pretty crazy during those days. It was an iron man production. I had very little staff and worked till the early morning hours every day doing localization work, GMing, customer service, marketing, content development, website planning, and a bit of everything else. Because we were in Korea, it was pretty hard to hire people fluent in English and American culture. When the team grew to about 10 people, we realized that it would be quite difficult to scale and meet the demand for MapleStory which was showing incredible growth in North America while still operating in Korea.
Our US office officially started in 2005, but we didnt open a permanent space in the U.S. until 2006. We went through a number of names. We were Wizet and NX Games until we finally became Nexon America. Its funny how people talk about how different things were during the early days when Wizet was around, but Nexon America has always been pretty much the same people doing the same things under a new logo. When the site changes to BlockParty.com, well probably hear about how much people miss Nexon America.
CM: Why was MapleStory chosen to be globalized?
MK: To be honest, we werent sure how well the game was going to do and where it was going to be popular. We had already parted ways with our previous US office around that same period. Broadband adoption wasnt very high and the file download size was pretty big. Its a tribute to how good the game is that North America and South East Asia began tearing through our servers almost as soon as the game was available. To take care of the different versions of the game properly, we split up our service and our partner, Asiasoft, took over the South East Asian service. We continued servicing the rest. Things have continued to change since and now were really mostly focussed on North America and Oceania with the exception of some legacy customers from other parts of the world.
We have heard a few complaints about our approach and our service areas. There are actually a lot of good reasons why we operate the business this way. The 5th Anniversary actually provides a good opportunity to give some insight into why things work the way they do:
First, theres the community. MapleStory lives and breathes thanks to our fans. A huge part of the MapleStory experience is playing with your friends and the greater MapleStory community online. If we had lots of non-English speaking players in the community, it could really hamper that.
Second, theres the content. When we first opened the service, we looked at content from a global perspective. We then realized that we couldnt please everyone and that content from one culture could be confusing or irrelevant to another. Thats one of the reasons why Korea, China, Japan, Europe, etc. all have their own local services and different content.
Third is the issue of network performance. Because our games are online, network performance greatly affects the user experience. Our servers are located in the United States; having players connect from many countries overseas could ruin the experience for the greater community, especially for peer-to-peer games.
Finally theres the cost. Nexons games are free to play, but theyre not free to run or operate. We have to pay for bandwidth, servers, employees and a lot more, so we offer NX to players as a means of making money. When we get players coming in from geographic areas where we cannot offer NX, it costs us money that we cant cover through the sale of NX.
For all these reasons, we found the best method of globalization was localization. We can simply offer a better service to our local players by focusing on a specific region. Many of Nexons services are local through either a direct presence like Nexon America or a licensing relationship with partners and I encourage players to support their local service.
CM: What were some of the big things you had to do when Nexon America was just starting out?
MK: Back then everyone had to pull double and triple duty. I certainly learned a lot by having an opportunity to interact all aspects of the business. With so few of us around in the beginning we had to work as a team just to figure out what was going on.
Working at the data center was especially memorable. Data centers are gigantic refrigerators where servers are hosted for all your favorite online services. Ours has biometric hand scans and ridiculous security. Two of my favorite moments were moving 60 servers by myself when we outgrew our server space and freezing for over 24 hours inside the data center during a patch on my birthday.
I have to say though, that some of the most fun moments were policing MapleStory as a GM. It allowed me to interact with players about the game. I dont do it anymore, but I do miss it.
CM: You were a Game Master?!
MK: As part of my tasks initially, I did patrol the servers. I played good cop / bad cop between Stoveboy and CountSpatula. Mwahahahahaha!
CM: CountSpatula and Stoveboy? How did you pick the name Stoveboy?
MK: I have a lot of people that give me weird looks because of how many of my nicknames use some variant of Stove. Its nothing weird or exciting, though. My grandfather gave me my name and when I asked my father about what it means he told me something about being great and high up. When I went to college and checked the Chinese to English dictionary, I found that the character actually meant Stove or a kind of cookware. Seriously! What the heck, right? Anyway, I figured stoves are always cooking something up, so I chose to embrace it.
CM: We've hit five years now with Global MapleStory. What surprised you the most?
MK: Heres something thats really surprising:
The average age of our players is between 17 and 18. I think its awesome that weve been able to reach and resonate with this audience. When the game first came out, people thought the art style wouldnt work with a Western audience. Im so happy they were wrong.
17, 18 and 19 are a very interesting period in peoples lives. Younger teens are looking forward to it while people that have moved on look back fondly on those years. We love that MapleStory is one of those things that creates really positive memories during a crucial time in peoples lives.
MapleStory is a time machine. Working on MapleStory has literally fast forwarded my life five years and I really dont know where all the time went. When I look at the game, it continues to grow and the development team continues to breathe new life into it with great new content. I think because of the art style the game went with, it will never look old.
CM: What do you think contributed to the success of Global MapleStory?
MK: There are too many things to list, but the biggest thing is really the dedication of our fans.
Thank you so much!
CM: Pie or cake?
MK: Bake sale cupcakes FTW!
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Behind the Content: Interview with the Global MapleStory Development Team
Meet Taehyung Kim, Hye Jin Jung, Jay Park, Jung Il Bae, Yoon Jin Kim and Myung Hyun Kim. You may not know those names, but theyre the masterminds behind the current and future development of Global MapleStory. It tough going to traverse the 5,900 miles and 16-hour time difference between North America and the Korean development team, but we were finally able to pull the development team away from their duties for a fun talk about the 5th Anniversary of Global MapleStory.
Community Manager Neural: When you were first starting out, did you envision that MapleStory would be the game it is today, or something totally different?
Development Team: MapleStory has definitely grown into a game we imagined it to be. Its a game that allows you to do many different things while socializing with friends. Playing with friends has always been one of the core values of the game and were glad weve been able to maintain that throughout the years.
CM: Did you think MapleStory would be the global success it is today?
DT: Many people were skeptical about the free-to-play market outside of Asia and while we knew the game was good, even we werent sure if it would be able to succeed in as many countries as it had. We should have had more confidence. MapleStory is a pioneer amongst games. It shows that free-to-play games dont deserve their bad reputation. If you make a great game, it will succeed.
CM: In the years youve been working on MapleStory, what has surprised you the most about it?
DT: First, were really surprised that its been five years! We work really hard on this game every day and as proud as we are of it, wre really just getting started. Whats really amazing though is that after five years of operating Global MapleStory, we still have players from our Beta days playing the game. Our players are a really loyal and dedicated group and doing our best for them continually provides motivation for our teams to work harder to make MapleStory the best game out there.
CM: What do you think makes MapleStory so unique?
DT: There are way too many aspects to make a complete list, but there are a few big ones. First, MapleStory is a 2D side-scrolling MMO in a 3D-dominated market. The game is simple and cute with diverse design concepts in a field where complicated is often a substitute for fun.
Another unique factor is the customizable avatars. With so many items in the game, players can decorate their character in ways that best match their fashion sense and personality. What really makes MapleStory special though, are the players who enjoy the game so much and make Maple World a great place to be.
CM: How do you guys come up with the wacky in-game events and maps?
DT: We usually just say its confidential to hide the fact that our true secret is pulling all-nighters fueled by snacks and energy drinks!
Seriously, we actually we go through four stages:
- Stage 1: Brainstorm, collect suggestions and discuss ideas with each other. We also review player feedback about what the players are interested in seeing.
- Stage 2: After weve winnowed the ideas down to something manageable, we start the planning process. We determine the difficulty of implementation of the ideas and adjust the concepts as needed. Then we lay out the fine details so designers and programmers can take on the next task.
- Stage 3: Designers and programmers start the physical process of turning ideas into reality. Designers draw up concepts and programmers put together code to create a system to sustain it.
- Stage 4: Once we have a something that looks remotely playable we try it out on a test server. Content goes through many testing phases both day and night to sort out any bugs and glitches.
- Stage 5: Once a piece of content comes out of testing, we patch it into the game and monitor it. While we work hard to minimize any bugs or glitches in content they regrettably sometimes find their way into the game. If we receive notice about a bug we then have to investigate and make a fix for it.
Thats the basic process and we follow it in order to create the best game were capable of developing. The snacks and energy drinks are just a bonus.
CM: What do you think about a Nexon America community manager interviewing you for a story about Global MapleStorys 5th anniversary?
DT: Truly honored! The Community teams are passionate individuals who help connect us to our players. We are truly thankful for their work. We havent been able to meet the Community team in person, but lunch is on us when we get the chance.
CM: In Global Maple Story, many players use the F keys (F2, F5) to express emotion, kind of like an emoticon. Do Korean players do that? Do you guys do that?!
DT: Thats one of the most amazing things about working on this. As good as some of the ideas we come up with are, they dont hold a candle to the creativity of our players. The F key tradition for example, is unique to Global Maplers. Korean Maplers dont do that! They usually use regular emoticons and abbreviations such GG (good game). There are a lot of things all Maplers have in common. Korean Maplers are just as intense as Global Maplers when it comes to competing against their friends on rankings or looking for new Maple relationships.
Its interesting, but since developers spend so much time in the same room with each other, we often dont pick up the same kinds of traditions and habits the players do. We do yell noob! or PB! at each when applicable.
CM: We have the pirate class in MapleStory. How about ninjas?
DT: Come on! We know Global Maplers are already talking about how we recently added a new class called the Dual Blade that was inspired by ninjas to the Korean version of MapleStory.
CM: Did you know that MapleStory Facebook has over 50,000 fans?
DT: We were really happy when we went over 50,000 Facebook fans. We were overwhelmed when the fans went over 70,000 in such a short time. With all those fans contributing to Facebook, were better able to collect feedback directly. All that feedback will help us plan our events better and better show our appreciation for our fans.
CM: Which MapleStory plushie is cuter: King Pepe or Yeti?
DT: We probably shouldnt show any preference, but OK, King Pepe!
CM: Do you have a special message for Global MapleStory fans?
DT: We would like to sincerely thank our players who have been with us for the last five years and we hope you enjoy MapleStorys 5th Anniversary. Were looking forward to and even brighter future with bigger and better content. Its a privilege to expand Maple World and we hope it never ends!
TLDR:Thank You


![[Image: CountSpatula.png]](http://i874.photobucket.com/albums/ab308/NexonAmerica/CountSpatula.png)