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How thorns (dual blader) works
#1
It's still incomplete, and it still doesn't answer the question how sharp eyes will come into play. I believe they are two separate buffs entirely. Here's the breakdown of thorns bonuses alone.

Dual bladers:
35% chance of dealing 250% more damage. (additive)

Mages (excluding Evans)
35% chance of doing 2.24x the damage. This was tested with the damage cap at 199,999 so I believe it's actually 2.5x seeing other videos.

Archers, night lords:
Effect does not apply

Non-inherit crit classes (heroes, paladins, dark knights, corsairs, shadowers)
35% chance of dealing 125% more damage. (additive)

Buccaneers:
Thorns effect will work when attacking stunned enemies

Arans:
Thorns effect works when gaining combos

Evans:
Thorns effect applies (someone commented it's 35% on top of passive and +125% on crit damage, so for max magical crit, you do 275% at 65% chance for Evans)

I'm assuming for buccs and arans, the formula is the same as non-crit inherit classes but under those listed conditions only. (35% more chance on doing 125% bonus damage)

Credits to Spadow on translating the last bits. Still no information on whether sharp eye stacks or not, but it doesn't look like it. Adventurer rings work by just adding the effect at the end of all buffs for easy calculation. Modify % chance and damage by appropriate bonuses, Not sure if it'll do 10% or 110% for non-crit classes though, only know it adds 10% to after SE or thorns.


http://www.insoya.com/bbs/zboard.php?id=...=2&no=7750

http://translate.google.com/translate?hl...6no%3D7750
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#2
I wonder how Thorns will stack with the Critical Rings, any ideas on that?

Corsairs will love this skill too. I should make a Dual Blader just for a Thorns mule. Biggrin


EDIT: Reading the translated comments, it seems Thorns will stack with Evan's Crit, making it (30% + 35%) success and (150% + 125%) damage. I can't tell if the poster was stating that as a fact or simply asking a question though.

It also seems that the Adventurer Rings do stack with Thorns too, making it (35% + ring success). Again, that's from the translated comments so I can't tell whether it's accurate or not.
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#3
This game is so broken now I don't know how people still play it.
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#4
Dusk Wrote:This game is so broken now I don't know how people still play it.

I like this game now really.

GL on me getting to 16x with SE, MW, ECHO, HB, HASTE, THORNS, BLESS, 4 X all Time and some other crap Buffs hahahaa
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#5
Quote:Non-inherit crit classes (heroes, paladins, dark knights, corsairs, shadowers)
35% chance of dealing 125% more damage. (additive)

Are you seriously telling me they had the common sense to not make it boost archers and nightlords but then did pomegranate all with corsairs... lolkmstroll
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#6
The way Thorns distributes damage is freaking weird. >_>
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#7
F'ucking ridiculous.

I wonder if it would work on buccs on a boss. 45% chance of crit really isn't that bad, considering buccs have wanted passive crit for AGES.
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#8
Poor NLs & BMs.
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#9
I'm glad they had the foresight to not let it inflate NL/BM crits.

Sairs don't have inherent crit, so I don;t see much of a problem there. Their base % attack is already up there. Drk's get the lasrgest boost out of this I assume if it does indeed stack with SE.
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#10
HUh, Evans can do....decent damage, if Sharp Eyes can stack with Critical + Thorns.

I'm actually kind of glad with this. Easier time with Pink Bean. Corsairs are pineappled up though.
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#11
I have a strong feeling that evans will out damage buccs with thorns. 2.75x damage when critted is pretty much hitting the damage cap for a strong evan, along with the fact that their crit rate can be 75% of the time...
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#12
I translated the Korean into Japanese and it LOOKS like it says that Thorns only affects Vipers if they attacked a stunned enemy. I'm not sure if that's right, though.

It looks like it says the same thing for Arans and Evan.

Evans get the thorn affect all of the time, since they have a passive critical, and Arans can only get Thorn's effect when they have their combo up.
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#13
ShiKage Wrote:I translated the Korean into Japanese and it LOOKS like it says that Thorns only affects Vipers if they attacked a stunned enemy. I'm not sure if that's right, though.

I don't think that makes sense. Sure it doesn't say unstunned?
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#14
In Japanese it says, "スターンがかかった敵、攻撃しても (insert random Korean word that's not translatable)されています." Which means, "When a stunned enemy is attacked, (insert Korean word) happens."
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#15
sure makes sense to give it to heroes/corsairs, nexon. Tongue
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#16
I f2'd irl. Biggrin
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#17
Jellyflower Wrote:Non-inherit crit classes (heroes, paladins, dark knights, corsairs, shadowers)
35% chance of dealing 125% more damage. (additive)
What makes you think it's 125% instead of the full 250%?
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#18
KaidaTan Wrote:What makes you think it's 125% instead of the full 250%?

It was already pretty well known that the effect is less for party members. It kinda just makes sense if they just decided to half the damage given.
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#19
All I can say is what the f'uck?

They have a patch to balance the classes, then they go and do this? How is this skill fair at all?
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#20
lol yay Thorns helps Buccaneer's bossing damage so much now...

stupid stun mastery F3
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