2010-03-09, 10:59 PM
MAKAN A FÜNHAUS POTs
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Potsing in a fÜnhaus thred
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2010-03-09, 10:59 PM
I disagree. I think that Mass Effect 2 was a great game despite it taking a lot of RPG elements out. It was a lot of fun!
2010-03-09, 11:00 PM
However even though that war was caused because of animal activities, I still think it was the martians fault
2010-03-09, 11:02 PM
The wavedash is an unorthodox movement technique that, depending on your
character's traction, slides him/her to the left or right a certain amount with smoke clouds forming around the character's feet. You can only attain mastery over of this essential skill through practice and more practice. However, the time and effort required for learning the basics of this technique is negligible. Here I will teach you how to perform this versatile move and how to proceed with it, and shape it to make it perfect. Wavedashing is like riding a bicycle without training wheels. You won't forget it once you learn it. You'll get rusty at times but within a few seconds you'll get it back. Now, let's get to it. To start, go into versus mode with time 'none' and select your primary character. Also make sure that the item switch is set to 'none' so you don't get distracted while you're practicing. As for the stage, I recommend Final Destination, but you can choose any course with flat ground. Final Destination is best because the texture on the ground is uniform, level, and the stage looks like a nice training ground. When the training session begins, just get to the middle of the flat area on your course. Now, press the 'x' button to jump up high into the air. Examine your jump. You'll notice that your character, when starting from the ground, doesn't jump at the exact moment you press the button. This isn't the delay of the controller sending signals to the game; it's a delay that's built into the game. Every character will have at least 0.02 seconds of delay before they soar into the air. Each character has a slightly different delay and the key to mastering your character's wavedash is to familiarize yourself with this delay. Jump a few times and carefully examine your jump. Now comes the hard part. Hold the control stick completely downwards and then jump, keeping the control stick down. As soon as your character jumps, TAP the 'R' button to air dodge straight down. DO NOT HOLD 'R'. I repeat, don't get in the habit of holding 'R' after a wavedash. This will interfere when you try to incorporate wavedashing in your battle strategy. Anyway, again, as soon as your character jumps, merely TAP the 'R' button to air dodge straight down. You should see your character go up just a little bit, if not at all, and then immediately hit the ground with smoke forming around his/her feet. If you didn't get it right, try again until you get the correct result. The key to doing this right is to press 'x' with your thumb and 'R' with your index finger. The buttons should be pressed in quick succession according to your character's jump delay. Keep practicing this until you can get it to appear as if your character doesn't even leave the ground. Smoke clouds should just suddenly burst underneath your character's feet. If you got this result, congrats! You just did a downwards wavedash! Now start wavedashing downwards repeatedly. See how many times you can do this in a row. You should be able to keep this up as long as you want. If you can do this, great! Now, for horizontal movement... So far you've been holding your control stick downwards when wavedashing. Although this isn't considered a true wavedash, you've still got the motion of the right hand down. Now you need to use this motion in conjunction with your left thumb on the control stick. Try the following: go to your training ground and start by wavedashing downwards repeatedly. After you're reasonably efficient at this, continue to wavedash downwards repeatedly, but slowly alter the angle on the control stick. Slowly continue to move your thumb in the left or right direction. I suggest starting out in the direction your character is facing. Very slowly increase the angle of the control stick to become more and more horizontal. Your character should be accelerating in whatever direction you've chosen. Finally, you'll reach a point where your character will visibly air dodge just a few pixels above the ground. You've passed the limit. Or at least, you've passed the limit to which YOU can wavedash. You still haven't perfected it. Try lightly holding the control stick in a diagonal direction so that your character begins to trot. Now, try to wavedash while your character is trotting. It'll be a faster and longer wavedash. With practice, you should be able to wavedash with the control stick almost completely horizontal. This is known as a perfect wavedash. If you can't do this yet, don't give up. Practice everyday. You've learned the basics. You've learned to wavedash. Now, it's time to use this technique in battle. The wavedash is primarily used for appearing evasive and tricky, as a mind game. You can dash towards an opponent at full speed and just when they attack, you can wavedash backwards, dodging their attack. Since their attack will most likely have a lag afterwards, you can immediately dash forwards for your attack. On your training ground, practice dashing in one direction, wavedashing backwards, and immediately dashing forwards again. Remember not to hold the 'R' button down after your wavedash (unless of course you are using that as your strategy), otherwise the back-wavedash, dash approach will fail. This is one basic application of the wavedash. (Note: 'Keep in mind that 'dashing' is not the same thing as wavedashing. Dashing is when you jam the control stick in one direction to run.') You can also repeatedly dash forwards and wavedash backwards, making it look as if you are sliding back and forth. The opponent will get frustrated because it is hard to tell when you'll really attack. Other uses for the wavedash include the cancellation of the attacks of some characters. This will be discussed later. Here is a critical technique that can be used as an alternate to wavedashing back and forth. It is often referred to as the Dash Dance. Wavedashing allows you to slide forward and then immediately slide backwards. You can repeat this process; however, dash dancing is a much easier and more efficient way of achieving the same (if not faster) result. Dash Dancing is another strategy for appearing tricky. Simply jam the control stick in one direction. When you see smoke appear from the starting animation of the dash, immediately dash the other way. Then dash the opposite way again and repeat. If you do this correctly, you should be able to repeat this Dash Dance for a long period of time. Just keep jamming the control stick back and forth with good timing. It'll look like your character keeps flipping around with smoke forming at his/her legs. This technique has its own uses which will be discussed later in this guide. Practice wavedashing and dash dancing until you feel you're consistent at both. These two techniques will help you trick people into attacking you or may even intimidate them. Use them wisely! Dash dance, wavedash, wavedash, wavedash, dash dance, wavedash, dash dance etc.
2010-03-09, 11:05 PM
Forget Spirits Within and Advent Children: Final Fantasy XIII for PlayStation 3 is the best Final Fantasy movie ever.
Whether that’s a good or bad thing depends on your perspective. Final Fantasy XIII, released Dec. 17 in Japan, is nominally a videogame. But the big draw is that it features the most lavish, jaw-dropping and just plain expensive-looking cinematic cut scenes I’ve ever seen. Much like Square Enix’s films, the storytelling isn’t exactly Shakespeare — but the visuals are exquisite. All this cinematic beauty came at great cost: A lavish (and totally fake) trailer for Final Fantasy XIII was shown at E3 Expo in May 2006, and at that time no one would have guessed it would take nearly four years of development between the announcement and the real thing’s U.S. release, scheduled for March 9, 2010. But besides the giant pile of cash that’s clearly been spent on its development, XIII’s filmlike grandiosity has also taken a toll on the gameplay. Final Fantasy games, while generally a bit more linear than other RPGs, have historically given players an assortment of ways to approach their role-playing adventure. In sharp contrast, XIII’s gameplay is as narrow and streamlined as the cut scenes are extravagant and detailed. Having played the first 17 hours of the game, I know it can sometimes be fun. But I’m shocked at just how radically the developers have redesigned Final Fantasy, usually not for the better.
2010-03-09, 11:09 PM
ClawofBeta Wrote:I didn't get a Starcraft II CD key....darn it. Get starcrack, it SCII except with bots O_O
2010-03-09, 11:13 PM
Cynic Wrote:Get starcrack, it SCII except with bots O_O But that wasnt officialy aproved by the congres
2010-03-10, 12:12 AM
I was once told that I was capable of aspiring to greatness, and that if I dream hard enough that my wishes had the potential to grow.
It wasn't until I was much older that I realized I was trolled by my former teacher in elementary school. I went back to visit that school later on, but had been shocked to discover that teacher had retired 3 years back. I will never forget the anguish I felt.
2010-03-10, 12:18 AM
Cynic Wrote:Disregard female, ACQUIRE GAMERSCORE! I dunno, seems like he's not getting a great gamerscore either from his expression. Girl looks like a guy as well.
2010-03-10, 12:21 AM
Cynic Wrote:Disregard female, ACQUIRE GAMERSCORE! ...her legs are pale man. or she's wearing tights. which indicates she could be in balet/dance. that means that girl has a lot of flexibility. then look at the kid with the yellow shirt. that right arm of his, it is extended to the square middle of her back, perfect reach for unclasping her bra. also raging nerd has a boner. and that exercise equipment must not be used frequently.
2010-03-10, 12:22 AM
Yotsuba Wrote:I dunno, seems like he's not getting a great gamerscore either from his expression. Maybe they were taking turns making out with the girl. Every level they switch off. Maybe he lost the level... |
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