Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Shadower SkillPoint inquiry post L130.
#1
So for a while I have been ignoring that my shadower has 24 unused skill points. I have maxed Bstep and have 1 in Venom, Shifter and Assassinate. For now I'm not sure what to max each - I think for now I'm torn between Shifter, venom and Assassinate. Each skill seems to have nice perks and drawbacks, so I would like to know what other people think I should do.

Venom - will get buffed by rebalance patch to be 50% chance and 8 second duration, making it seem really appealing for things that I won't 1/2 hit (places like ToT). However the actual usefulness will diminish as the character lvls (higher chance to 1/2 hit in which case venom's added D.o.T. would be less significant). For the moment though it would seem to be a nice training skill combined with the 90% stun rate of Stepper.

Assassinate - I don't see this skill being that useful for training, one target, high dmg, slow, requires DS. Though seems like a cool skill and possibly useful for bossing - though I really dont are all to much for bossing because if i were to boss I would just go on my Sair (unless through some miracle rebalance II makes shadowers more desirable in bosses).

Shifter - I love having avoid, and having an additional 40% avoid would be really nice, though I can't see how this would actually help me, other than a pot saver. I don't see how this will help me train better/faster, bosses it would help though once again I can't see beyond the pot reduction (being Kbed less would help too though its difficult to quantify this factor).

So that's that, anyone have any suggestions?



On a side note I would like to understand the mechanics of Assassinate.

My understanding of Assassinate is that the dmg growth is a step function, using lvl 1 Assassinate i found that 0-3, 3-6, and 6+ seconds were different realms. That is 0-3 second charge yielded a dmg per hit of 170% and 3-6 seconds 340% dmg (2 x 170%) and 6+ seconds to be 510% dmg per hit. After lvl 11 the max charge time is increased to 9 seconds (as oppose to 6 with lower lvls) is the # of "charges" 1 more w/ the added time (0-3, 3-6, 6-9, 9+) or does the time scale so there will still be the same number of "charges" that stack. If the number of charges do increase it would suggest that max Assassinate would have 5 charges and @ 12+ seconds have a dmg of 600% x 5 (or 3,000% dmg per hit).
Reply
#2
With the new updates coming up soon, venom actually seems like the most beneficial skill to max if you don't boss on your shadower. You should be able to max venom at around level 140, which is perfect to start training at Oblivion 4 with monsters weak to poison. Or maybe divide the SP between shifter and venom since max venom might be overkill and extra avoid is always nice.
Reply
#3
Shadow shifter > MW > Assassinate or Taunt .


Venom was a needed skill back during early 4th job, but now since maple is incredibly broken, you can go venomless.



I have 2 shadowers lv 158 and lv 171.

I maxed venom early on the first one because I found it beneficial. bstep 30 was also impossible to find anywhere. 2nd time around I got every skill that I needed early and felt that venom wasn't needed since skeles are low HP. I guess venom could be beneficial for oblivion 4, but I haven't really experienced temple of time (I quit).


@ 171...

Bstep 30
Mw 19
smoke 16
venom 1
Assassinate 30
Shadow shifter 30
Taunt 30
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)