2010-02-06, 08:33 PM
In the wake of s'hit patches that nexon has pumped out recently (along with nothing interesting to do outside of maple), i sought out to find something to waste my time on. I stumbled upon a new MMO that was released a few weeks ago today called "Wonderking". After about a week of playing (and 2 level 31+ characters later), i'm very impressed. Here's a list of things that Wonderking does well.
1) The cash shop. Yeah, i think wonderkings CS is better than maples. Why? Well, i don't know how many points you get per $1, but just a quick look through it's CS (though it is pretty small, which is to be expected from a game that is a few weeks old) and i saw AP/SP resets that not only reset ALL points you have (instead of just one at a time) but cost a fraction of what Maple AP/SP resets do.
2) Training is way faster. After two days i got a ninja to level 37. When maple was as old as this game is right now, it probably would have taken 2 weeks to 2 and a half weeks or longer to do that. Not only is it fast, it's easy. My leveling places was as followed:
1-16ish questing
16-23ish killing the boss of the beehive
23-28ish purification of the wind temple quests
28-37 killing "Debrak" (the boss of the wind temple)
You might notice that i grinded on a boss to level. This brings me to my next point.
3) Bosses for lower levels, and the same bosses being extremely rewarding to kill. Imagine if king slime gave you 10% per kill, dropped clean golden weapons/armor, was instanced (mini-dungeoned), you could fight him as many times as you wanted, and had no level limitation. That's what killing the boss of the beehive is like. Same thing for debrak. I have heard that the training spot at level 40 is a boss that can ohko ranged classes, but if you kill him a certain way he never attacks you. The boss is apparently awesome to train on till level 60.
4) Questing. There's a quest that gives 1 SP regardless of what class you are, which is something maple should do. Quests in general are great to level off of up to a certain point though.
5) Engaging playstyles. I've only played two classes so far. Gunner (literally just like gunslingers (as far as pros/cons go) except pretty strong in the beginning of the game), and ninja (like sins in NAME ONLY. Their playstyles are literally polar opposites) At level 37 my ninja has 5 skills all with cooldowns ranging from 2 to 5 seconds. If i don't use all of those skills, then i'll be really weak and also be very vulnerable to attack because i'd be standing around a lot. I haven't seen a single main attack skill that doesn't have a cooldown. As you can imagine, this makes for extremely engaging game play.
These are only things i've noticed after a week of playing. Is there more to this game than what i've already seen? Probably!
1) The cash shop. Yeah, i think wonderkings CS is better than maples. Why? Well, i don't know how many points you get per $1, but just a quick look through it's CS (though it is pretty small, which is to be expected from a game that is a few weeks old) and i saw AP/SP resets that not only reset ALL points you have (instead of just one at a time) but cost a fraction of what Maple AP/SP resets do.
2) Training is way faster. After two days i got a ninja to level 37. When maple was as old as this game is right now, it probably would have taken 2 weeks to 2 and a half weeks or longer to do that. Not only is it fast, it's easy. My leveling places was as followed:
1-16ish questing
16-23ish killing the boss of the beehive
23-28ish purification of the wind temple quests
28-37 killing "Debrak" (the boss of the wind temple)
You might notice that i grinded on a boss to level. This brings me to my next point.
3) Bosses for lower levels, and the same bosses being extremely rewarding to kill. Imagine if king slime gave you 10% per kill, dropped clean golden weapons/armor, was instanced (mini-dungeoned), you could fight him as many times as you wanted, and had no level limitation. That's what killing the boss of the beehive is like. Same thing for debrak. I have heard that the training spot at level 40 is a boss that can ohko ranged classes, but if you kill him a certain way he never attacks you. The boss is apparently awesome to train on till level 60.
4) Questing. There's a quest that gives 1 SP regardless of what class you are, which is something maple should do. Quests in general are great to level off of up to a certain point though.
5) Engaging playstyles. I've only played two classes so far. Gunner (literally just like gunslingers (as far as pros/cons go) except pretty strong in the beginning of the game), and ninja (like sins in NAME ONLY. Their playstyles are literally polar opposites) At level 37 my ninja has 5 skills all with cooldowns ranging from 2 to 5 seconds. If i don't use all of those skills, then i'll be really weak and also be very vulnerable to attack because i'd be standing around a lot. I haven't seen a single main attack skill that doesn't have a cooldown. As you can imagine, this makes for extremely engaging game play.
These are only things i've noticed after a week of playing. Is there more to this game than what i've already seen? Probably!


