Posting Freak
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How do you think they will be? It seem that KMST is going to release the thief In march, and we have 2 legendary class missing...
Your opinion
Posting Freak
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It's obvious the pirate and archer are going to use something that resembles a gun and crossbow, respectively.
I'm aiming for the sniper rifle for the pirate  .
Posting Freak
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Maybe they'll use my melee, laser gun pirate idea and make them over powered!
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I think the archers will use xbows but i dont think they use the mouse cursor to trai like others said.. thats not like maple more 1st person mode
i think they will add a job that uses mobs only(summons) for pirate
and maybe archers will be assassins(but for real)
like they hold a button for 10seconds and when they release it they deal high damages to monsters
Posting Freak
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Saar331 Wrote:I think the archers will use xbows but i dont think they use the mouse cursor to trai like others said.. thats not like maple more 1st person mode
i think they will add a job that uses mobs only(summons) for pirate
and maybe archers will be assassins(but for real)
like they hold a button for 10seconds and when they release it they deal high damages to monsters
Don't they already own a skill like that or something?
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Well, for what we know, the new thief class is more likely to be an aprentice of the legend, and we may have something similar to other characters, probably testosten could appearallowing you to use a new weapon called soul knuckle, wich could act as a gun-knuckle, The archer "legend" could be an arrarin like saar said
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the skills exist,but i mean that their way of training would be like holding a button dependent on time=damage
likeeeeeeeeee
level 10 skill 1 sp put in if you hold it for 1 second it deals 11 damage
but if you hold it down for 10 seconds,damage should increase to 24(for instance)
would be cool and like you dont have to hold down every single attack,you can spam every attack but the damage would decrease
and every buff you hold would increase depending on time you hold it...
would be really cool and nice and creative..
Posting Freak
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Saar331 Wrote:the skills exist,but i mean that their way of training would be like holding a button dependent on time=damage
likeeeeeeeeee
level 10 skill 1 sp put in if you hold it for 1 second it deals 11 damage
but if you hold it down for 10 seconds,damage should increase to 24(for instance)
would be cool and like you dont have to hold down every single attack,you can spam every attack but the damage would decrease
and every buff you hold would increase depending on time you hold it...
would be really cool and nice and creative..
Wouldn't that make training more difficult?
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well it depends because the can spam attack with low dmg or hold the button for a stronger dmg
and some skills would require times for mobbing attacks
1 second=1 mob attacked
10 seconds= 3 mobs attacked
20 seconds = 5 mobs attacked
but if you hold the weapon for more than 50 seconds nothing will matter,50 seconds are the maximum for damage change so if you hold it for 2minutes it will remain as it was held in 50 seconds
edit: lol that sounds im working the nexon ceo
Posting Freak
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Holding a button for 20 seconds would be tedious.
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it might be annoying but it depends think of it as every job advancement you get a stronger hurricane skill like bowmaster's
and they would probably be best bossers but difficult
but remember these were only examples maybe if this would ever be implemented it would just be 2 seconds holding for 2 mobs per attack and 3 secodns for 3 and 10 for 10..
just examples,who knows,this would be cool and legend-wise because every legend has a special unique skill
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Darkfaith Wrote:How do you think they will be? It seem that KMST is going to release the thief In march, and we have 2 legendary class missing...
Your opinion
It's been shown that this class isn't a legend.
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Dual wielding crossbowman.
Why not? Windraiders have those weird pistol crossbows.
Better yet, dual wielding Bowman.
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Holding skills wouldn't work in a game like MS unless the amount of time you had to hold was really short.
I like how they're going for a new idea for each class. Arans with Combos, Evans with a Dragon fighting for you, _____ with real dual wielding. I just hope the pirate legend is a Brawler so we can get a good version of a brawler.
Posting Freak
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I hope the pirate can use robots. That would be awesome, and you could just summon a whole bunch of robots that fight for you!
Posting Freak
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I think pirates should summon like their mates and pomegranate! That'll be hot, you hit the attack button and like four (4) pirates will come out each dealing 1 hit. As you level up your skill the more pirates come or the more they hit. =D
God I wish I could use animation to express my ideas.
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holyforest Wrote:It's been shown that this class isn't a legend.
When did anyone say that? All we have is the assumption that it isn't a legend because it has a thief job code. Everything else besides that points to a legend. It has its own advancements. I'm pretty sure it's a legend.
Posting Freak
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Fast Crossbowman, Slow Gunners.
I see the archer using alot of animals/nature. And the gunner using slow big ass guns.
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kingdj333 Wrote:I think pirates should summon like their mates and pomegranate! That'll be hot, you hit the attack button and like four (4) pirates will come out each dealing 1 hit. As you level up your skill the more pirates come or the more they hit. =D
God I wish I could use animation to express my ideas.
Shadow clone no jutsu?
Why is every one pointing the pirate legend as a guns weilder? As far as I remember, Corsairs are the strongest job and buccaneers are at the botom of the DPS rank. Also, If the created a new weapon for the thief legend, they may do the same for the pirate one. I'd be cool to see musket-bayonet pirates
Posting Freak
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Hmm, for Archer Legend I could see a few possibilities:
Heavy Crossbow - A massive and slow crossbow, but does a lot more damage
Light Crossbow - A lightwieght and fast crossbow with medium damage
Repeating Crossbow - You have magazines, so you fire x amount, then reload
Mini Crossbows - Dual wielding as has already been suggested before
Energy Crossbow/Bow - No physical manifestation as has already been suggested before, rather you just form it with your hands and fire energy
Longbow - Ranged like crazy, essentially they can hit stuff way off screen, perhaps they have some sort of skill that lets them know where monsters are offscreen so they can attack, or perhaps they'll just have a full screen attack or something of that nature
Shortbow - Much shorter range than a regular bow, but more more poweful than a regular bow
Of all of these, I think the Repeating Crossbow and Energy Crossbow/Bow have the highest chance of being slected. Mostly because the Heavy/Light Crossbow, and Long/Shortbow are already semi represented with the current weapons we have and Mini Crossbows just don't seem that likely to me when dual weilding pistols would make more sense.
Now as for Pirate Legend:
Cutlus and Pistol - Mostly short range, high damage skills with a few long range lower damage ones
Blunderbuss - A cross between a shotgun and a cannon, high damage skills, but chance that it does damage to self at random times and shorter range than pistols
Dual Pistols - Dual Wielding as has already been suggested, no ship later on, and probably a skill that creates soul bullets or something of that nature
Dual Cutlus - Unlikely, but possible
Fists - Again, this has already been suggested, it would mainly involve upgrading yourself to do more damage, low weapon attack likely means high damage skills, but a very short range due to it being fists
Cannon - Rather than a ship, the just have a cannon, slows their movement speed significantly, but they have very powerful attacks
Musket - Long range gun skills, high damage, slow speed, could also possibly go the repeating route where you fire x number of times, then have to reload
Heavy Knuckles - Superb damage, but very slow short range attacks
I would say that's it's rather unlikely to be a Cannon, Dual Cutlus, or Fists. The cutlus and pistol thought is also rather unlikely as they have yet to combine short and long range in the weapon equips. So that leaves Dual Pistols, Blunderbuss, Heavy Knuckles, and the Musket.The Blunderbuss is rather unlikely, but I still feel it's more possible than some of them. Dual pistols are a pretty likely possibility, but I could also see them going the Musket route sort of like the Bow/Crossbow Route is at the moment, but it would have a greater difference between the two obviously. The Heavy Knuckles could work as well, but seems unlikely given there are already Thunderbreakers going around, which was part of why Fists were rather unlikely to happen as well.
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