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Hi there.
I was wondering, do both owl statue seduces? there is a cooldown time after it spawn or % HP before owl statue start seducing?
i noticed at windia PB run, they didnt split party, but i saw on kMS vid, warrior party stayed left side while ranged killed right scholar and owl statue.
so i was thinking on doing something like: lets say i have 3 warrior party and 2 ranged party. warrior party having SE + SI
Phase 1: everyone stay left
Phase 2: everyone stay left, kill first scholar, go right, kill second scholar.
phase 3: both warrior party run to left, start atacking scholar statue, while ranged stay right and kill scholar and owl statue.
phase 4: same as above, when both statue are down, ranged run to left side and finish scholar and owl.
phase 5: here things get kinda worst, but ranged would go right again, warrior party stay left atacking scholar, after owl are dead, everyone atack ariel.
phase 6: at like 2-3% ariel HP left, all warriors go down, and ranged party would atack from the middle plat, when ariel dies, all ranged fj/run to left side, while the warrior party tank PB and rush it to right side, after PB get close to the wall, all warrior would hug right wall making PB face right, and ranged would come close and start atacking.
another thing: do Fury atk hit owl statues? my PA Drk friend said fury hit owl statue, so i would use PA drks to ranged party to help killing owl statues.
same with buccaner, do the dragon atk and the xform atk hit owl statues?
Thanks for advice
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CrazyNomad Wrote:Hi there.
I was wondering, do both owl statue seduces? there is a cooldown time after it spawn or % HP before owl statue start seducing?
i noticed at windia PB run, they didnt split party, but i saw on kMS vid, warrior party stayed left side while ranged killed right scholar and owl statue.
so i was thinking on doing something like: lets say i have 3 warrior party and 2 ranged party. warrior party having SE + SI
Phase 1: everyone stay left
Phase 2: everyone stay left, kill first scholar, go right, kill second scholar.
phase 3: both warrior party run to left, start atacking scholar statue, while ranged stay right and kill scholar and owl statue.
phase 4: same as above, when both statue are down, ranged run to left side and finish scholar and owl.
phase 5: here things get kinda worst, but ranged would go right again, warrior party stay left atacking scholar, after owl are dead, everyone atack ariel.
phase 6: at like 2-3% ariel HP left, all warriors go down, and ranged party would atack from the middle plat, when ariel dies, all ranged fj/run to left side, while the warrior party tank PB and rush it to right side, after PB get close to the wall, all warrior would hug right wall making PB face right, and ranged would come close and start atacking.
another thing: do Fury atk hit owl statues? my PA Drk friend said fury hit owl statue, so i would use PA drks to ranged party to help killing owl statues.
same with buccaner, do the dragon atk and the xform atk hit owl statues?
Thanks for advice
Only Munin can seduce. ( http://strategywiki.org/wiki/MapleStory/...-199#Munin)
Taking out one statue at a time is better.
Example: 5 mins to down one statue. If the party splits up, it will take 10 mins to down both statue tgt. Means you will be hit by 2 statues for the entire 10 mins. If the party stays tgt, it will take 5 mins to down one statue. Therefore, if everyone attack one statue, then after 5 mins there'll only be 1 statue attacking, so it'll be easier.
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if u go to a boss to not get hit or dont use pots, just dont join a battle.....
anyway better warrior atacking than just sitting on left side..
we are doing it at HT too, 1 ranged party start left, 2 or 1 ranged party start right, we kill legs before tail, and tail like 1 min after legs are down, and we still can do a 30-40min HT run fine
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CrazyNomad Wrote:if u go to a boss to not get hit or dont use pots, just dont join a battle.....
anyway better warrior atacking than just sitting on left side..
we are doing it at HT too, 1 ranged party start left, 2 or 1 ranged party start right, we kill legs before tail, and tail like 1 min after legs are down, and we still can do a 30-40min HT run fine
When you fight Papulatus, do you duck to avoid its second form?
If you did, why? Don't want to waste pots? Don't fight it then.
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Myles Wrote:When you fight Papulatus, do you duck to avoid its second form?
If you did, why? Don't want to waste pots? Don't fight it then.
never did, i just hug 2nd papu form, same with HT, i hug leg to avoid seal, mp burn, etc.
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Nomad brings up a good point.
A perhaps faster run. You only have 1 hour anyway. You cannot buy time with potions, but you can perhaps save time with a few extra potions.
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Shady Wrote:Nomad brings up a good point.
A perhaps faster run. You only have 1 hour anyway. You cannot buy time with potions, but you can perhaps save time with a few extra potions.
thx for ur coment.
its why i wanna know if the owl statue have a cooldown or some % HP before it start seducing, because if there is, warrior could help kill right scholar statue, and instead of sitting down while ranged kill owl, they would go left and start killing left scholar.
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2009-07-14, 09:00 AM
(This post was last modified: 2009-07-14, 09:07 AM by Alloy.)
Myles Wrote:When you fight Papulatus, do you duck to avoid its second form?
If you did, why? Don't want to waste pots? Don't fight it then.
Actually, for us ranged guys, direct touch usually results in PAINFUL DEATH.
My tactic, however, is using DS if cornered, get out of his range, and flash jump out of the way. Get to a safe position, repeat.
Sometimes you have to think outside the box. Even if my tactic isn't that weird :p
About PB itself... Doesn't barrage make stuff face the same way for longer? If there's a pirate or two that can take to survive on the corner, it'll be quite easier to make it face right all the time. However, stop chaining barrages/demolitions, and the ranged party will be in danger... However, maybe sticking a shadower on each of those to grant survival... Only using it when PB gets unpinned.
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CrazyNomad Wrote:Hi there.
I was wondering, do both owl statue seduces? there is a cooldown time after it spawn or % HP before owl statue start seducing?
i noticed at windia PB run, they didnt split party, but i saw on kMS vid, warrior party stayed left side while ranged killed right scholar and owl statue.
so i was thinking on doing something like: lets say i have 3 warrior party and 2 ranged party. warrior party having SE + SI
Phase 1: everyone stay left
Phase 2: everyone stay left, kill first scholar, go right, kill second scholar.
phase 3: both warrior party run to left, start atacking scholar statue, while ranged stay right and kill scholar and owl statue.
phase 4: same as above, when both statue are down, ranged run to left side and finish scholar and owl.
phase 5: here things get kinda worst, but ranged would go right again, warrior party stay left atacking scholar, after owl are dead, everyone atack ariel.
phase 6: at like 2-3% ariel HP left, all warriors go down, and ranged party would atack from the middle plat, when ariel dies, all ranged fj/run to left side, while the warrior party tank PB and rush it to right side, after PB get close to the wall, all warrior would hug right wall making PB face right, and ranged would come close and start atacking.
another thing: do Fury atk hit owl statues? my PA Drk friend said fury hit owl statue, so i would use PA drks to ranged party to help killing owl statues.
same with buccaner, do the dragon atk and the xform atk hit owl statues?
Thanks for advice
Your plan for the statues involves way too much movement and having to stop attacking for DR... for your question, munin is the only statue that can seduce and actually has three forms of it (walk left, jump left, jump right), all with no hp requirement. All three forms last 30 seconds (not a typo) and have a 40, 45, and 50 second cooldown, so you might as well say that there is no cooldown.
Fury can't reach hawk statues, but dragon strike, demolition, and boomerang step can.
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Cyanne Wrote:Your plan for the statues involves way too much movement and having to stop attacking for DR... for your question, munin is the only statue that can seduce and actually has three forms of it (walk left, jump left, jump right), all with no hp requirement. All three forms last 30 seconds (not a typo) and have a 40, 45, and 50 second cooldown, so you might as well say that there is no cooldown.
Fury can't reach hawk statues, but dragon strike, demolition, and boomerang step can.
well but look at windia pb run, warrior party sat for like 5-6min while ranged killed owl statue, if they were atacking left scholar statue, it could have given them a few more min.
and not so much movement, since warrior party will stay left side the entire run, or maybe just leave 1 warrior party at left side, the strongest party, and move 4 party to right side, im just trying to figure out something that keep everyone atacking, instead of they sitting down and wasting apple/time.
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CrazyNomad Wrote:well but look at windia pb run, warrior party sat for like 5-6min while ranged killed owl statue, if they were atacking left scholar statue, it could have given them a few more min.
and not so much movement, since warrior party will stay left side the entire run, or maybe just leave 1 warrior party at left side, the strongest party, and move 4 party to right side, im just trying to figure out something that keep everyone atacking, instead of they sitting down and wasting apple/time.
If the warriors moved past the hawk, i think they would have triggered seduce, killing everyone in the run. With 30 second seduce all involving movement of some kind, everyone regardless of class would die.
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Takebacker Wrote:If the warriors moved past the hawk, i think they would have triggered seduce, killing everyone in the run. With 30 second seduce all involving movement of some kind, everyone regardless of class would die.
not if before phase 3, where munin statue summon, i move 1 warrior party to left side, at like 1-2% hp left of scholar right statue.
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For PB i'd use 3 ranged parties and 2 warrior parties, because according to the new range of DR (dmg reflection) from the left owl, and seduce from the right one, only ranged attackers should he hitting these 2 statues.
If you have 3 warrior parties, it's very likely that they will kill the scholar statues faster than the ranged parties, and then since they can't attack the owl, they are gonna be wasting apple time.
So i would do something like this:
Phase 1: Everyone killing left scholar.
Phase 2: Everyone killing left scholar and then right scholar.
Phase 3: Ranged parties move to the left and kill both statues, while warrior parties stay in the right side and kill scholar.
Phase 4: Warrior and ranged parties switch sides. Ranged goes to right and kill scholar and owl (sed), while warriors kill scholar on the left. When ranged are done in the right, they move to the left to kill the other owl (DR).
Phase 5: Same as phase 4, and when all statues are down, ranged parties start praying and attack Ariel from the highest platform while warriors do the lame jump+attack. As soon as Ariel is down, a Shadower stays in the right side charging Assassinate, then a Hero or Paladin with 30k HP + Max Achilles + Max PG rush PB to the right, and then the Shadower attacks PB to make it face right.
If you manage to do all that, all you have left is pray again so it doesn't turn his direction when the ranged are attacking. If it does turn around, the NLs should immediately FJ to the other side of the map and stop attacking until the warriors can make it face right again.
It sure does seems easy while writing it LOL, i wish it was that easy while fighting.
I still don't know if at phases 3, 4 and 5 the warrior parties can attack the left owl. Still need more tests to see if attacking the owl from the higher platform instead of floor activates DR or not. This could greatly increase the killing time.
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