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Hello. My name is William if you are curious. I joined SouthPerry awhile ago but I do waaaaay more lurking than post (in fact this is my first thread  ).
Anyway, I have a good idea for what the second job build for a Nightwalker should be. Please critize it construtively
Nightwalker Second Job
Level 30: 1 Flash Jump
Level 31: 3 Claw Mastery
Level 32: 2 Critical Throw, 1 Claw Mastery(4)
Level 33: 2 Critical Throw(4), 1 Claw Mastery (5)
Level 34: 2 Critical Throw(6), 1 Claw Booster
Level 35: 2 Critical Throw(8), 1 Claw Booster(2)
Level 36: 2 Critical Throw(10), 1 Claw Booster(3)
Level 37: 2 Critical Throw(12), 1 Claw Booster(4)
Level 39: 2 Critical Throw(14), 1 Claw Booster(5)
Level 40: 3 Critical Throw(17)
Level 41: 3 Critical Throw(20)
Level 42: 3 Critical Throw(23)
Level 43: 3 Critical Throw(26)
Level 44: 3 Critical Throw(29)
Level 45: 1 Cricitcal Throw(MAXED), 2 Haste
Level 46: 3 Haste(5)
Level 47: 3 Haste(8)
Level 48: 3 Haste(11)
Level 49: 3 Haste(14)
Level 50: 3 Haste(17)
Level 51: 3 Haste(MAXED)
Level 52: 3 Vampire
Level 53: 3 Vampire(6)
Level 54: 3 Vampire(9)
Level 55: 3 Vampire(12)
Level 56: 3 Vampire(15)
Level 57: 3 Vampire(18)
Level 58: 2 Vampire(MAXED), 1 Flash Jump(2)
Level 59: 3 Flash Jump(5)
Level 60: 3 Flash Jump(8)
Level 61: 3 Flash Jump(11)
Level 62: 3 Flash Jump(14)
Level 63: 3 Flash Jump(17)
Level 64: 3 Flash Jump(MAXED)
Level 65: 3 Claw Booster (8)
Level 66: 3 Claw Booster(11)
Level 67: 3 Claw Booster(14)
Level 68: 3 Claw Booster(17)
Level 69: 3 Claw Booster(MAXED)
Level 70: 2 Claw Mastery(7), 1 Sudden Attack
My Explanation: I'm putting my first point in Flash Jump for escaping oncoming monsters, such as in CPQ. Then I max Critical Throw whilst getting some Booster along the way. Then comes Haste for added mobility. I max Vampire next to save pots and ultimately gain a useful mob attack. After that comes Flash Jump for my final mobility buff, followed by the maxation of Booster for a longer duration time. I leave Claw Mastery at 7 because when Vampire is maxed, I won't be using stars that often, and the 1 Sudden Attack is for when I get Poison Sling next job (Because I saw a video of a level 88 Nightwalker using Poison Sling against the Newt Mini-Dungeon).
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You have to max claw mastery to have any good damage on Vampire,
it's formula is mastery based so yea.
You will end up having to not max booster, so it would be a better idea to go.
crit - mastery - vamp - haste
throw 6 booster in there somewhere to speed up vampire.
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Is vampire really all that helpful though? I thought booster would have been more useful.
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Vernacular Wrote:You have to max claw mastery to have any good damage on Vampire,
it's formula is mastery based so yea.
You will end up having to not max booster, so it would be a better idea to go.
crit - mastery - vamp - haste
throw 6 booster in there somewhere to speed up vampire.

I thought lucky seven had it's own formula with it's own mastery:f6:
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xX6HitsXx Wrote:I thought lucky seven had it's own formula with it's own mastery:f6: They're talking about vampire, which is a drain-like skill.
IMO, "most" sins are dexless lower levels, so there's little comfort in getting booster that early. The old build was 1 crit, 6 booster, max crit. Tho, IMO, dexless doesnt need the 6 boosters so they can just max crit.
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Vampire at Level 58 maxed? Lol?
You need Vampire for CPQ ownage...
Mobbing, duh?
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2009-07-08, 05:16 AM
(This post was last modified: 2009-07-10, 01:35 AM by GummyBear.)
EDIT: after some more researches, this is what I came up with:
10 nimble body [max]
8 keen eyes [max]
3 disorder
10 darksight [max]
20 L7 [max]
10 dark sprite
1 sprite -> 11 L7 -> 8 keen eyes -> max L7. After that, you can choose between sprite, nimble body or disorder. Personally, I'll go 9 sprite -> 3 disorder -> 10 darksight -> max nimble body.
This of course varies on training ground, and since I am old school, I build based on areas I know. 11 L7 is for good measures. Killing faster always help. Range IMO is 2ndary to this at this low level. 11 is just to milk the higher % from same MP spending.
2nd job: this job is tricky, as there're a total of 140/121 skill points, so I am going to work
20 mastery [max]
30 crit [max]
20 haste [max]
20 flash jump [max]
20 vampire [max]
11 booster
max crit. More attack is always better. After that, you can either go the maneuver or mobbing route. Also, It is recommended to use a maple claw (as they're generally better damage + faster speed).
Maneuver = haste/flash jump. Personally, I prefer flash jump over haste.
Mobbing = maxing mastery + vampire. This depends on your training area.
I havent done any CPQ yet, so I dont know how good the exp there, tho personally, I would go max crit -> max FJ -> 19 mastery -> max vampire -> max haste -> 11 booster -> 1 mastery.
Alternatively, if you want booster first, after crit do 5 mastery -> 6 booster -> then choose a path above.
3rd: 170 total, 151 usable (more info given on sling!!)
30 sp [max]
20 tt [max]
30 avenger [max]
20 alchemist [max]
20 venom [max]
That's 120 points. 31 spare. If you're planning to get 18 boosters (same time as SP which is VERY helpful, tho 19 is better), then you will end up with 24/23 slings. IMO 22 sling is the perfect cap. Else, you can put 10 into sudden attack and have 14/13 slings.
NOTE: tt can only be obtained at level 100 and venom at 110. Venom stacks with sling.
13 slings. After that, you need to decide if you wanna sudden attacking or not. No SA = 24/23 sling.
Personally, I will just be SA-less. 23 Slings -> 30 SP. The rest depends on your training ground. Since I like sniping and hunting HH, I'll just go for alchemist and save for TT. Those many mentioned the potential of sling, so you may wanna get avenger as your finishing moves against them poisoned mobs. Once you're done, put 7/8 points into booster.
NOTE: The skill listings are what you should have at the end. They are not in order
PS: I might just save the name MistMatter for this guy if I plan on making one. You should know why modular  .
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2009-07-08, 06:53 AM
(This post was last modified: 2009-07-08, 06:55 AM by Blup.)
GummyBear Wrote:After quicky scanning through first job, I'd do
10 nimble body [max]
8 keen eyes [max]
3 disorder
10 darksight [max]
20 L7 [max]
10 dark sprite
I'd do 11 L7 (14) --> max keen eyes (16) -> max L7 (19) -> 10 dark sprite (23) -> 3 disorder (24) -> max darksight (27) -> max nimble body (30)
(xx) = level.
This of course varies on training ground, and since I am old school, I build based on areas I know. 11 L7 is for good measures. Killing faster always help. Range IMO is 2ndary to this at this low level. 11 is just to milk the higher % from same MP spending.
10 dark sprite is good as an extra helping hand. Tho, I dont know how good it is so I cant say much. If it's really good, get it before L7, if it's really crap, get it last. If you have accuracy problem (or you want more), get nimble body before darksight.
looks good to me. 1st job is baiscly adding what you need when you needit, as long as you have the correct skills maxed at 30.
2nd job: this job is tricky, as there're a total of 140/121 skill points, so I am going to work 3rd skill jobs first, before getting back to 2nd 
3rd: 170 total, 151 usable (I think)
30 sp [max]
20 tt [max]
30 avenger [max]
20 alchemist [max]
20 venom [max]
That's 120 points. 31 spare. Sling and web isnt too useful. IMO Venom is better than sling and so you're likely to get one or the other. Tho, if venom stacks on sling, I'll need to reconsider. I'd use some of this skill points for 2nd job.
You can get TT only from lvl 100 (and venom from 110), so you save points from 93~ to max that the moment you get it.
training with poison sling is just like traning with mist but way more dangerous because you cant take hits like a poison mage - but it's as fast. (allso, you have dark sight, so you can be OK.)
so, i'd stick poison sling or 1st thing in the build, or after SP.
Rage note: WHERE IS SOUL-STAR???
20 mastery [max]
30 crit [max]
20 haste [max]
20 flash jump [max]
10 sudden attack [max]
20 vampire [max]
PS: INCOMPLETE and need to run, will fill in more next time.
sudden attack makes your attacks non-spammable, which is bad for a sin OR a NW (thing that makes it useless, add booster instead.). go crit 1st for some CPQ ownage (because L7 DOES NOT NEED MASTERY, GET MASTERY FOR VAMP), specially if you're dexless. i'd shove some FJ while you're putting haste. but yea, personally i'd get FJ not to 20, but to 5 (i mean not max it immediately, but get it to a comfortable lvl and max later on) and start getting mastery\vamp after CPQing.
comments bolded~
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yeah pete i think youre underestimating poison sling.. youd be stuck in a hole while everyone flies past you without it. but like, you can go to elderwraiths at 70 or 71 and train ridiculously fast with sling (if you can take a hit... i cant on my gunner yet at 72). or typhons. typhons are prolly even better. poisoning monsters that are really high compared to you is REALLY good xp.
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modular Wrote:yeah pete i think youre underestimating poison sling.. youd be stuck in a hole while everyone flies past you without it. but like, you can go to elderwraiths at 70 or 71 and train ridiculously fast with sling (if you can take a hit... i cant on my gunner yet at 72). or typhons. typhons are prolly even better. poisoning monsters that are really high compared to you is REALLY good xp.
Great. It'll take you over a minute to poison one down to death, having to throw another Poison Sling every four seconds, but yeah sure. That'd be fantastic exp.
And Typhons would be another wonderful place to train. Can't imagine how effective seeing all those 1s could possibly be.
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JoeTang Wrote:Great. It'll take you over a minute to poison one down to death, having to throw another Poison Sling every four seconds, but yeah sure. That'd be fantastic exp.
And Typhons would be another wonderful place to train. Can't imagine how effective seeing all those 1s could possibly be.
hes my friend im trying to kill him, shut up.
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modular Wrote:hes my friend im trying to kill him, shut up. *send request to Nexon to un-boss BigFoot  * It's all fair game then.
PS: updated my build, you may wanna check it out.
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As everyone has said before, mastery is essential for vampire, because those constant 1s don't go away until you do.
Something also awesome about poison sling if you guys didn't know:
Poison sling is its own element, NOTHING is resistant except bosses.
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Punch Wrote:Vampire at Level 58 maxed? Lol?
You need Vampire for CPQ ownage...
Mobbing, duh?
But see the thing is, room 5/6 are the most popular room, so getting critical first would be a big help!
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xX6HitsXx Wrote:But see the thing is, room 5/6 are the most popular room
No it's not.
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Only 1 Sudden Attack? o.o
If I recall correctly, it boost the damage from Shadow Partner... That sounds like something worth while.
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Hazzy Wrote:Only 1 Sudden Attack? o.o
If I recall correctly, it boost the damage from Shadow Partner... That sounds like something worth while.
I don't know what else to take points out of >.<
Maybe I'll max it in 3rd job when i max out Shadow Partner.
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Something here I read that bothers me a bit. Maxing Vampire early? What? Whoever suggested that made me twitch. Vampire's damage is unstable with or without mastery, it's just better damage and slightly more stable with maxed Mastery. The damage can be as miniscule as 1,000-7,000 or so (or thus I've read..).
Just do the typical Sin build and get 6-booster asap if you're a regular Sin, if not, max Crit or get it to 29 and max other skills, then put the last AP into Crit.
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modular Wrote:yeah pete i think youre underestimating poison sling.. youd be stuck in a hole while everyone flies past you without it. but like, you can go to elderwraiths at 70 or 71 and train ridiculously fast with sling (if you can take a hit... i cant on my gunner yet at 72). or typhons. typhons are prolly even better. poisoning monsters that are really high compared to you is REALLY good xp.
[color="#cc8899"]Good strategy for EWs -
Dark sight, PS + SA, dark sight, <-------, Avenger + SA, PS, DS, ---------->, repeat. In other words, poison one side, walk to other side, avenger the mob by the time they catch up. This not only fully utilizes Sudden Attack's bonus for spacing out your attacks, but also is almost 100% HP potionless. Wear some HP gear if needed, you really don't need high damage for this. It ought to carry you through 100+ easily.[/COLOR]
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Kasuhitomi Wrote:Something here I read that bothers me a bit. Maxing Vampire early? What? Whoever suggested that made me twitch. Vampire's damage is unstable with or without mastery, it's just better damage and slightly more stable with maxed Mastery. The damage can be as miniscule as 1,000-7,000 or so (or thus I've read..).
Just do the typical Sin build and get 6-booster asap if you're a regular Sin, if not, max Crit or get it to 29 and max other skills, then put the last AP into Crit.
That's what i'm saying
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