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Anyone see / get a Dragon Seat yet?
#1
I refuse to gach until I confirm it's existance.
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#2
I saw a notice that someone got a Abyss DC.
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#3
[Image: dragonabyss.jpg]
There you go.
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#4
Thanks. I know they're probably rare, but i'll give it a shot.
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#5
Amnesia Wrote:[Image: dragonabyss.jpg]
There you go.

That doesn't look as cool as they did in the announcement by Nexon...Frown Doesn't seem as detailed...unless some of it is lost in the mini pic of it.
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#6
Blaine Wrote:That doesn't look as cool as they did in the announcement by Nexon...Frown Doesn't seem as detailed...unless some of it is lost in the mini pic of it.

It looks a lot better when you're sitting on it.
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#7
MetaSeraphim Wrote:It looks a lot better when you're sitting on it.

LF>SS? Heart
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#8
Blaine Wrote:LF>SS? Heart

Funny thing is this was posted right above one of your posts.

[Image: dragonpower.png]
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#9
Oh...shut up. Frown iTired. I meant LF>SS of someone in good clothes sitting on it.
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#10
What changes? That's how the chair look - you only should care about that.
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#11
[Image: depel1.jpg]
[Image: fykh0n.jpg]

The blinking is not that fast, it's just GIF's annoying way of delaying things.
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#12
Kortestanov Wrote:[Image: depel1.jpg]
[Image: fykh0n.jpg]

The blinking is not that fast, it's just GIF's annoying way of delaying things.

Am I right in guessing their blinking should be about the same as our characters'?
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#13
Blaine Wrote:Am I right in guessing their blinking should be about the same as our characters'?
Yes. The thing is, gif and apng animations have a static delay value, meaning that the delay between every two frames is the same. In directx, you can delay each frame with a different value. For example, in the character blinking animation (very similar to the dragon chairs animation) theres a delay of about 100ms between each frame, and then about 6000ms at the last one. this is why you see people blinking fast once, and then not blinking at all for a few seconds.
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#14
Kortestanov Wrote:Yes. The thing is, gif and apng animations have a static delay value, meaning that the delay between every two frames is the same. In directx, you can delay each frame with a different value. For example, in the character blinking animation (very similar to the dragon chairs animation) theres a delay of about 100ms between each frame, and then about 6000ms at the last one. this is why you see people blinking fast once, and then not blinking at all for a few seconds.

APNGs have dynamic delay value in fractions, meaning you can set the delay to be 1/3 second on first picture, and 2/1000 (2 milliseconds) in the second. Heck, you can even have no delay if you want to.
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#15
Devil's Sunrise Wrote:APNGs have dynamic delay value in fractions, meaning you can set the delay to be 1/3 second on first picture, and 2/1000 (2 milliseconds) in the second. Heck, you can even have no delay if you want to.
Lol, I really need to start making my apng parser\encoder than Rolleyes
only problem that i have is encoding the frames themselves, since there are so many different ways to encode png... I think ill just use the .NET PngBitmapEncoder...
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#16
Is this close enough to a dragon chair?Frown

 Spoiler
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#17
Miserably Wrote:Is this close enough to a dragon chair?Frown

 Spoiler

You just made my day. Biggrin
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#18
Miserably Wrote:Is this close enough to a dragon chair?Frown

 Spoiler

awesome.
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#19
Miserably Wrote:Is this close enough to a dragon chair?Frown

 Spoiler

LOL, keep dreaming.
Here's the real deal.
[Image: Maple0020.jpg]
[Image: Maple0024.jpg]
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#20
xCkiSz Wrote:LOL, keep dreaming.
Here's the real deal.
[Image: Maple0020.jpg]
[Image: Maple0024.jpg]
One of the only 2 Dragon Chairs in Bello that I know of. Rolleyes

Too bad they're both Abyss.
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