Posting Freak
Posts: 2,530
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So what would be a good class solely for the purpose of ludibrium pq, monster carnival, and possibly elin forest pq? Mostly ludibrium pq for whenever they decide to fix the cracked glasses and implement karma scissors. I was leaning toward either brawler (hp-increase-less lol) or bandit. Classes with accuracy problems kind of annoy me, so unless a warrior seems really convincing, I don't really want a warrior. Do brawlers have accuracy issues? I don't really want a magician so I can just share my attack glove to do decent damage. And I'm gonna permanently cap this character at level 50 unless monster carnival 2 or something rolls around I guess, so neglecting hp increase for a brawler shouldn't be an issue (I think).
Member
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Joined: 2009-04
Dit, Brawler or Hunter would all be good classes, but each with there own pros and cons.
Bandit:
PROS: Haste, High single target damage, High Accuracy.
CONS: No mob skills, Only has short range attacks.
Brawler:
PROS: Has both high single-target and mobbing damage, can rush mobs together, High hp.
CONS: Poor Accuracy.
Hunter:
PROS: Long range, High single target and mob damage, Can stun mobs, High accuracy.
CONS: Mobs with speed up can overrun you, relatively slower than other classes, Poor hp.
Note: I have a perma CPQ Hunter and it does very well there. Only Bandits pose a threat.
Member
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I say BRAWLA!
CSB + SSK = Win in room 4.
Posting Freak
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[color="#cc8899"]Brawlers have a bit more accuracy on average than a warrior, but considerably less HP (it'd be roughly 1600 or so at 50 if you don't have HP increase, if I remember my Slinger's own HP gain). A dep star would help a lot in that regard. Anyways, their mob-movement skills would be a major blessing against Alishar, who can be quite dangerous to weaker party-members if he manages to overrun them.
Thieves would down Alishar more quickly, and benefit more from better gear, but are also more expensive.
Archers can hold their own, but don't have a lot of specialty equips like warriors and thieves to give them any sort of edge in LudiPQ.
Ofc, at least until PG/Poison mist accuracy is implemented, you could always make an HP warrior.[/COLOR]