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aim Wrote:[video=youtube;ihKcKuLtgag]http://www.youtube.com/watch?v=ihKcKuLtgag&feature=youtube_gdata_player[/video]
It is RanMaru Hard mode. Terrible viewing.
In, Haku no Syukuhuku, WATK is not influential. A formula is
INT( (complete MATK of Charactor's - Gogyo no Kago) * INT( (Haku's Fan's MATK) *(Haku no Syukuhuku's %))
**Fan's formura is 1.35 *(4 *INT +LUK) *(MATK/100)
One of the Gogyo no Kago's effect, "for every 700 HP you have, your Magic Attack increases by an increment of 1"
is calculate in "Kanna's HP by nature".
A number in description "魔法攻撃力上昇量:xx" is untrue.
50 mins? Ppsh. I see a 3 min solo with Angelic Burster.
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TKWizard Wrote:50 mins? Ppsh. I see a 3 min solo with Angelic Burster.
Enough with the Angelic Burster. We get it, it's strong. lol
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Ranmaru expedition looks good. I guess I know where all their Dev. Money is heading.
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I'm guessing I'm late for this since no one else seemed surprised by it, but how can they have 2 familiars out at the same time o.o?
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Joe Wrote:I'm guessing I'm late for this since no one else seemed surprised by it, but how can they have 2 familiars out at the same time o.o?
JMS has a unique profession system that includes two JMS-original professions - Tamer and Huntsman. With Tamer, you can have up to 3 familiars out at once.
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Link Wrote:JMS has a unique profession system that includes two JMS-original professions - Tamer and Huntsman. With Tamer, you can have up to 3 familiars out at once.
Speaking of which, I got Tamer, so how can I upgrade to three and how can I use that cage skill?
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Link Wrote:JMS has a unique profession system that includes two JMS-original professions - Tamer and Huntsman. With Tamer, you can have up to 3 familiars out at once.
Oh wow... this is really awesome. Is there any chance we will get this in GMS someday, or do we not get JMS content?
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Joe Wrote:Oh wow... this is really awesome. Is there any chance we will get this in GMS someday, or do we not get JMS content?
This is probably one of those things that's too big for GMS or any other server to import.
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Joe Wrote:Oh wow... this is really awesome. Is there any chance we will get this in GMS someday, or do we not get JMS content?
Familiars themselves originated in JMS and have yet to show up in KMS, so nothing is impossible.
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CarrionCrow Wrote:Familiars themselves originated in JMS and have yet to show up in KMS, so nothing is impossible.
I really hope KMS doesn't get familiars, I really like them as is.
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you really want to carry more than 1 familiar? I was watching that video and wondering how can some people play with NX that makes you look like christmas tree, rings and skill effects, 3 pets and 3 huge ass familiars, even 1 is too much.
Please never let this come to GMS.
On another note: That's one of the best boss BGM in ms.
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byakugan Wrote:you really want to carry more than 1 familiar? I was watching that video and wondering how can some people play with NX that makes you look like christmas tree, rings and skill effects, 3 pets and 3 huge ass familiars, even 1 is too much.
Please never let this come to GMS.
On another note: That's one of the best boss BGM in ms.
It is very gaudy, which is why I never use familiars at all. However, in JMS, they have potential, so people stack familiars that have boss damage so they can either spend less money on NX or just to deal more damage for less NX (although there is a "cube" item for familiars).
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Honestly, I figured they would have used this BGM.
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Link Wrote:It is very gaudy, which is why I never use familiars at all. However, in JMS, they have potential, so people stack familiars that have boss damage so they can either spend less money on NX or just to deal more damage for less NX (although there is a "cube" item for familiars).
Just as a note to others, the noticable advantage to having 3 Familiars is that their Potential level is set, so you get 3 with the highest level of potential (bosses), denoted by the icon on the top right, and you won't have to use nearly as many cubes to get what you want as you would if it were a piece of equipment.
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Polantaris Wrote:Just as a note to others, the noticable advantage to having 3 Familiars is that their Potential level is set, so you get 3 with the highest level of potential (bosses), denoted by the icon on the top right, and you won't have to use nearly as many cubes to get what you want as you would if it were a piece of equipment.
Oh, yeah.
Common = Rare
Special = Epic
Rare = Unique
Legendary = Legendary
Mythology = uhh... Whatever potential grade it is.
Those potential grades don't change and don't require cubes to get to that grade. The "cube" items for Familiars just reset those bonuses.
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TKWizard Wrote:50 mins? Ppsh. I see a 3 min solo with Angelic Burster. 3 minutes? Pfft.
.....Did you read the post about Familiar potential in JMS? It'll be 2 minutes!
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Pretty much the second familiar card I got in JMS was a fairy (the ones in Ellinia) and it's card potential was +1 all skills, I was like level 20 something at the time.
I would LOVE familiar potential in GMS.
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Razmos Wrote:Pretty much the second familiar card I got in JMS was a fairy (the ones in Ellinia) and it's card potential was +1 all skills, I was like level 20 something at the time.
I would LOVE familiar potential in GMS.
Not to sound like an pimento but people in GMS are more than powerful enough.
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Polantaris Wrote:Not to sound like an pimento but people in GMS are more than powerful enough. True enough I suppose, but it would be a nice boost for those of us that aren't.
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Polantaris Wrote:Not to sound like an pimento but people in GMS are more than powerful enough.
People who spend tons of cash on their characters in GMS*
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