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Is Mille Aiguilles affected by booster? Or is it 360 ms delay at all weapon speeds?
I'm asking b/c it's "Hurricane-like" and IIRC, Hurricane isn't affected by booster (120 ms at all weapon speeds).
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ElderTree Wrote:Is Mille Aiguilles affected by booster? Or is it 360 ms delay at all weapon speeds?
I'm asking b/c it's "Hurricane-like" and IIRC, Hurricane isn't affected by booster (120 ms at all weapon speeds).
It's 180ms.
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Locked Wrote:It's 180ms.
For all weapon speeds? I knew the ultimate skill tables for Justice Phantom were off in terms of skill %'s, but I had assumed that the delays were still correct. I guess not.
Thanks!
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ElderTree Wrote:For all weapon speeds? I knew the ultimate skill tables for Justice Phantom were off in terms of skill %'s, but I had assumed that the delays were still correct. I guess not.
Thanks!
Yep. All weapon speeds.
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Does anyone know how long the different stolen buffs last for Pouvoir Emprunte (Vol D'Ame)? Like the stolen +atk, -% dmg received, invincibility, and DR buffs?
It seems rather short for level 1, so does the duration increase as you put more points in the skill?
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Yeah, I have mine at 10 atm and it seems to last 30-45seconds
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what is the best skill(s) to use in a 1v1 situation for a DB who hasn't got Phantom Blow yet?
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^I used Chains, but I just really like the animation. :X No idea about best DPS.
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What kind of damage range would a Phantom need to hit max damage with Mille Aiguilles? 100% PDR, 120%/150% boss on either Pink Bean or Empress Cygnus (Physical resistance)
edit: I should add, I tried using Danny's Phantom damage calculator but I keep getting errors for some reason. Tried reinstalling the .net framework and still no dice so I gave up. :<
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Mazz Wrote:^I used Chains, but I just really like the animation. :X No idea about best DPS.
--
What kind of damage range would a Phantom need to hit max damage with Mille Aiguilles? 100% PDR, 120%/150% boss on either Pink Bean or Empress Cygnus (Physical resistance)
edit: I should add, I tried using Danny's Phantom damage calculator but I keep getting errors for some reason. Tried reinstalling the .net framework and still no dice so I gave up. :<
((999,999*2)/(1.5*1.3*1.5) = 683,760
I don't know why you're having problems, by the way.
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I think combo attack is multiplicative, right?
If so: 1M*2/1.3(Mille)/1.8(Crit)(or 1.35 depending on if you want all hits to cap)/1.25(combo)/2.2(Boss Damage, change this to 3.7 if you meant 120+150 which is possible but somewhat insane)=~310k (or ~184k in the case of 120+150 boss damage)
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Crit with Combo would be 1.6x~1.75x (2.05x with SE). Don't forget to add Aria to the Boss Damage and use your range without it active.
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JoeTang Wrote:Crit with Combo would be 1.6x~1.75x (2.05x with SE). Don't forget to add Aria to the Boss Damage and use your range without it active.
Poop, Aria Amour is additive with %total damage? The fact that it increases range throws me off. That might explain why I'm not doing nearly as much damage as I think I should be doing on bosses.
Is everything else still multiplicative? (crit modifier, mille aiguilles dmg, combo multiplier, %att bonus, %total damage including boss/AA)
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Aflac Wrote:Poop, Aria Amour is additive with %total damage? The fact that it increases range throws me off. That might explain why I'm not doing nearly as much damage as I think I should be doing on bosses.
Is everything else still multiplicative? (crit modifier, mille aiguilles dmg, combo multiplier, %att bonus, %total damage including boss/AA)
Crit and Combo are additive.
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Thanks for the help guys! & [MENTION=5537]Locked[/MENTION]; I managed to get it working (great job on it btw, super helpful!), had to uninstall and reinstall the C++ redistributable in both x64 and x86 and then reboot for it to work. Dunno why, it's working fine now though.
I have a lot of work to do before I'm hitting max with MA by the looks of it. Sigh. Oh well, at least MA isn't nerfed by a huge amount when Nexon gets around to punching Phantom in the face.
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DarkQThunder Wrote:I think combo attack is multiplicative, right?
If so: 1M*2/1.3(Mille)/1.8(Crit)(or 1.35 depending on if you want all hits to cap)/1.25(combo)/2.2(Boss Damage, change this to 3.7 if you meant 120+150 which is possible but somewhat insane)=~310k (or ~184k in the case of 120+150 boss damage)
This sounds about right. I'm missing some PDR and have about 110% boss damage and hit 700k's with 300k and caps with 100% PDR, 140% boss@410k range.
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Hey guys, quick question (and a rather simple one at that) where are places I can speed train my Phantom to 120?
She's currently level 46, and I suppose you would say she's not funded? I mean, I honestly don't care much for her equips. Thanks.
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Delicae Wrote:Hey guys, quick question (and a rather simple one at that) where are places I can speed train my Phantom to 120?
She's currently level 46, and I suppose you would say she's not funded? I mean, I honestly don't care much for her equips. Thanks.
46-6x: Anywhere really. PQs.
6x-90: Magatia, poke around at the monsters you hit at a good rate. PQs.
90-110: Aliens
110-???: Crockies.
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CarrionCrow Wrote:46-6x: Anywhere really. PQs.
6x-90: Magatia, poke around at the monsters you hit at a good rate. PQs.
90-110: Aliens
110-???: Crockies.
Aliens as in.. the ones in NLC? *hasn't trained in 2 years*
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Delicae Wrote:Aliens as in.. the ones in NLC? *hasn't trained in 2 years*
Ah yes, my bad. Indeed, the aliens in NLC gives by far the best exp for the lvls I stated.
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CarrionCrow Wrote:Ah yes, my bad. Indeed, the aliens in NLC gives by far the best exp for the lvls I stated.
Thanks
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