Carlos n,n Wrote:Adding on the the 25 base requirement for individual resets, full resets and all those other AP reset scrolls don't remove points added into HP/MP. Every 10 INT is an extra 1 MP per point added into MP or at level up for mages. 12 MP is equal to 16 HP for thieves and archers (I think for pirates too or just corsairs are least). The formula for warriors and mages is different.
warriors is 4 mp=20 hp (when using an AP reset) if you put the AP directly (which is always the better option) it's 50 hp
that said, in order:
Quote:1. Does it still work?
yes
Quote:2. Can it be done at Lv200 or is leveling required?
doing it at level 200 is best actually, the more initial AP you have the better in fact.
Quote:3. What are the steps and how many times can it be repeated?
i'll start by saying it can be done infinite times, as long as your wallet can stand it (and at a price of 3 grand a complete wash... yeah...)
-first step (i'm assuming level 200) is to buy and use a full ap reset
-then you dump as many of those points into int, and wear int equipment, and use int potions and such, get your int as high as possible.
-then use your remaining AP into mp, if you have a high enough amount of int, the mp you gain per AP used on mp will be massive (my DrK had 2.5k int, was gaining around 250 mp per AP, and washing it out only used 4 mp, so a massive amount of extra MP gained.
-now you have a lot of AP on int, use a full AP reset to bring it back to your AP pool for use, then dump as much as you want of it into HP (i'll assume you dump it all)
you'll end up with the stats required to job advance (say, a pirate requires 25 dex) and the rest of your AP in your HP/MP pool. and here comes the expensive part...
-buy individual AP resets, and reset ALL that ap from MP into your main stat.
end result:
normal amount of AP (999 main stat or 997/25 whatever secondary, depends on job)
stupid amounts of HP for your class
variable amounts of MP, depending on how much extra AP you used in the third step.
a wallet with 3 less grand