2012-08-23, 04:54 PM
Aflac Wrote:>kaiser doesn't seem that strongok he is strong i mean compare to mechanic he doenst seem to hit faster than a mech on a video
wut
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What is the Top 10 Strongest class ? with max range 999999
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2012-08-23, 04:54 PM
Aflac Wrote:>kaiser doesn't seem that strongok he is strong i mean compare to mechanic he doenst seem to hit faster than a mech on a video
2012-08-23, 04:55 PM
Question Wrote:really so number 2 is kasier? o.0 he doenst seem that strong i tho mechanic would be faster on max dmg cap limit First you ask that people do the work for you, then you question their lists? Go check the numbers for Kaiser and Mechanic yourself, then.
2012-08-23, 04:57 PM
SaptaZapta Wrote:First you ask that people do the work for you, then you question their lists? that was my opinion i didnt said i didnt believe it ..... i believe him but i never knew that kasier is faster than mechanic on max dmg o.0 till today
2012-08-23, 05:01 PM
1. Angelic Burster
2. Kaiser 3. Mechanic 4. Mercedes 5. Phantom 6. Dual Blade 7. Corsair 8. Night Lord 9. Bowmaster 10. Luminous Based on JoeTang's tables, it would probably go in this order. Mechanic, Mercedes, and Phantoms are very close to each other, and so are Dual Blades and Corsairs. Kanna would be above Mercedes but I think JoeTang needs to adjust those tables.
2012-08-23, 05:02 PM
1v1 Hits per second..
Luminous 14.53 BAM 14.41 Bishop 9.02 F/P 10.15 I/L 11.84 Evan 9.39 Drk 7.41 Hero 9.3 Pally 10.9 Aran 7.96 Demon Slayer 6.45 Mikhail 8.23 Kaiser 33.05 Merc 24.18 BM 13.45 MM 12.56 WH 14.15 Phantom 14.12 Shad 18.63 NL 15.25 DB 21.39 Bucc 11.12 Sair 21.44 Cannon Shtr 9.86 Mech 23.68 Burster 256.43 (max) Eric 99999999999.07 There you go. I had some spare time too, like [MENTION=10039]Aflac[/MENTION]
2012-08-23, 05:03 PM
IImaplers Wrote:Luminous 14.53 wow 256.43 on angelic burster? holy shyt........
2012-08-23, 05:13 PM
Question Wrote:wow 256.43 on angelic burster? holy shyt........Bandwagon to it before it gets nerfed.
2012-08-23, 05:23 PM
wow demon slayer ...................... only 6.45? is the weakest on max funding? LOL i so supprise xD
2012-08-23, 05:33 PM
IImaplers Wrote:1v1 Hits per second.. Here's the thing - JoeTang's tables are based on optimum damage, and doesn't include inefficent ways to boost hits/sec (e.g. Shadowers spamming Midnight Carnival). This is going to take a lot more work than I originally thought. Also Summons can break the damage cap limit so that throws numbers for a loop. If we're talking about cap range and 100% critical, Mercs are boosted to just under 28hits/sec, Phantoms to 8.33x2, Shadowers spamming Midnight Carnival, etc. It gets weird.
2012-08-23, 05:35 PM
Aflac Wrote:Here's the thing - JoeTang's tables are based on optimum damage, and doesn't include inefficent ways to boost hits/sec (e.g. Shadowers spamming Midnight Carnival). This is going to take a lot more work than I originally thought. Also Summons can break the damage cap limit so that throws numbers for a loop. ya i figure there seem to be a problem with joe tang tables with number of hit ... i dont think we can legit use it for this type of problem .... and what the hell is this phantom is not even in top 10? i think i got for now no use hyper skill.... let say 999999 = 1 hit if max range = 999999 then summon has a limit on dmg too we will know it number of hit base on how much it hit pass dmg cap
2012-08-23, 05:41 PM
Joe's numbers use attacking skills that have the highest damage. So, using Evan as an example, because that's the only class I know pomegranate about, it's set to use Illusion, Blaze, and Flame Wheel.
Dragon Thrust actually hits quite a few more times per second though, IIRC, so if you can hit the cap with that...? I dunno. Not my cuppa tea.
2012-08-23, 05:43 PM
Aircalibur421 Wrote:Joe's numbers use attacking skills that have the highest damage. So, using Evan as an example, because that's the only class I know pomegranate about, it's set to use Illusion, Blaze, and Flame Wheel. Yes your right dragon thrust hit faster than illusion on cap that what my friend been using he said illusion suck.... cuz he hit pass dmg cap... that mean this whole idea of joe tang table is all wrong.... we cant use his table for this type...
2012-08-23, 05:46 PM
Honestly, I'd think calculating the exact % and h/s of each attack is/would be a massive waste of time.
Strongest 10 classes are going to likely be the last 10 classes that came out. At least until they get nerfed.
2012-08-23, 05:48 PM
Aircalibur421 Wrote:Honestly, I'd think calculating the exact % and h/s of each attack is/would be a massive waste of time. No... you dont need % dmg cuz every single of ur skill will hit cap dmg... if you got max range the only thing need to calculating is the summon and Dot .. since it has no dmg cap limit
2012-08-23, 06:42 PM
For Demon Slayers, they would use Carrion Breath or Soul Eater or something instead of Impact if they're going for more hits per second... so that chart isn't really representative of how fast they truly are.
2012-08-23, 06:45 PM
I think what you're going for is "can be" Demon Slayers aren't really that fast. Neither are Evans. They just happen to have weak skills that hit more often.
2012-08-23, 07:15 PM
Aflac Wrote:Here's the thing - JoeTang's tables are based on optimum damage, and doesn't include inefficent ways to boost hits/sec (e.g. Shadowers spamming Midnight Carnival). This is going to take a lot more work than I originally thought. Also Summons can break the damage cap limit so that throws numbers for a loop. Why would critical matter? If your range is max all of your skills reach the damage cape unless you're playing a class that can break it (i.e. Heroes and Burster). |
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