KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons
#1
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[Image: helisiummap.png]

The weapon shown below is a CONCEPT DESIGN people. The stats are PLACEHOLDERS. They will obviously be changing the stats. You people are gullible


Well, uh, weapon. This just seems to be a concept design.

I'm not quite sure at this point why there are so many damned skill changes. I think my script is bugged. I could be wrong. Anyway, let me know if anything seems off. 200 KB of skill changes is not normal.

 (PvE) Skill Changes

 Character
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#2
 Mob

 NPC

 Map
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#3
 Quest

 Other Helisium Map Objects
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#4
Times like these the 404 really annoys me. :/
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#5
Holy....404
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#6
it says 404 not found D:
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#7
Wait, peaches. They're coming.
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#8
That's a lot of 404's....

The skills seem like a large amount.

Mir got on steroids now?
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#9
403 forbidden, please =| I want to seeeee it Big Grin
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#10
해방된 카이세리움
2H Sword - Warriors only
Req Level: 150
Req STR: 999
STR: +200
DEX: +200
INT: +200
LUK: +200
Weapon Attack: +400
Untradeable
Normal(6)
0 slots

Interesting... super high base stats, but it looks like it can't have potential? Looks great for people who can't / don't want to buy NX! (No need for perfect scrolling / shields / pams / etc.)
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#11
Looks like Evan can give Mir some steroids now.
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#12
Holy! 400 att on sword Mad + 200 all stats!! super OP
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#13
Whoa.

Neat.

Wish there was a way to differentiate these from other 4th job skills because these are clearly different skills. How are they structured in the data [MENTION=1]Fiel[/MENTION];
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#14
a bit disappointed oooh
and also why all the classes got +50 int/str/luk/dex skill?
inb4 explorers gets 1 skill..
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#15
So... does anyone know how many hyper skills you can use at a time?
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#16
Locked Wrote:Whoa.

Neat.

Wish there was a way to differentiate these from other 4th job skills because these are clearly different skills. How are they structured in the data [MENTION=1]Fiel[/MENTION];

They're structured by what skillID it has. Pretty easy to figure out.
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#17
http://www.happychinchilla.info/Southper...fected.gif
All jobs seem to have this skill, is it hyperskill which boosts mainstat or the 3/4e job skill upgrader.
Or even something entirely new something?

Also that dragon loooooks badass =)
As for angelic buster, is there ultimate a sort of black hole? The cast time seems short compared to Phantoms/Luminous, aldo Mercedes got a fast hyperskill as well.
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#18
Fiel Wrote:They're structured by what skillID it has. Pretty easy to figure out.

Aw lame. I thought they'd be separated or something since it has its own UI =[
Text file for HyperSkills.txt looks weird, by the way.

[MENTION=6027]Eyon[/MENTION];
Don't link to images in the first page, it eats up Fiel's bandwidth.
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#19
Locked Wrote:Aw lame. I thought they'd be separated or something since it has its own UI =[
Text file for HyperSkills.txt looks weird, by the way.

What's so weird about it?
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#20
Eyon Wrote:-snip-
All jobs seem to have this skill, is it hyperskill which boosts mainstat or the 3/4e job skill upgrader.
Or even something entirely new something?

Also that dragon loooooks badass =)
As for angelic buster, is there ultimate a sort of black hole? The cast time seems short compared to Phantoms/Luminous, aldo Mercedes got a fast hyperskill as well.

all heros got same skill with diff. animation, gives 10% dmg and makes dmg cap 5mil. for 60 sec and 120 sec cd.
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