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GMS v115 bugs & glitches
About the Coco Card, like I said before, Nexon should just program Bastille to give you a Coco Card, in the style of Prime Minister.
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The Coco card is a known issue. They tried to fix it but made it drop the wrong card so it's still broken.
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Also, the Monster Park coin quest expired and Nexon never brought it back.
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Jamesie Wrote:Arcane Aim activates it so it's not solely party buffs. And it cannot be solely party buffs since mages who don't have party buffs yet can activate it (as well as Phantoms).

Bomber Wrote:So then its party buffs an other specific buffs. My friend didn't seem to get it done with magic guard.

For both of you, please read this post http://www.southperry.net/showthread.php...ost1013071

Since I personally use a phantom to test these things, Aria buff changes your damage, lune will, maple warrior will, clarity will, karma will, rage will, bad luck ward won't, hb won't, haste won't, booster won't. Anything else needed to be clarified there? If you wonder why battlemages get random damage, its because dark aura fired on and off endlessly and you don't even notice it thus again, damage change. Body boost probably falls into the same category too if you have dark aura on. Arcane aim obviously applies as a damage related buff.
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This mage bug is really annoying the hell out of me. I do close to max dmg normally already so it doesn't help me much at all. On top of that sometimes I'd just hit a bad streak and do nothing for like 10 seconds straight. NEXON FIX THIS CRAP.
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ultimax21 Wrote:Anyways, any buffs that gives damage or stat modifiers will change the magic damage that you deal. Examples are MW, atk up buffs, dmg up buffs (arcane aim is included). Things that doesn't count into the set of buffs that effect the glitch are buffs like haste, hb, mg, booster, etc. So to give simple layout of how buffs effect your damage, its like every time you use any of those dmg/stat modifying buffs, you have 3 effects: A, B, C. The effects are doing 1 damage, cap damage, and doing normal damage (yes you can actually deal normal damage again).

None of these are in any particular order but to give a key:
A = 1 damage
B = cap damage
C = normal damage

If you buff once, you get A, if you turn off a buff, you get B, if you turn on buff again, you get C, buff off once again and you go back to A, and so on. The same thing can happen if you use multiple buffs, buff once for A, buff twice for B, buff thrice for C and so on.

Conclusion: Bishops and archmages (F/P, I/L) will be doing these random damages 24/7 and can't do anything about it because of arcane aim working on and off over and over. Evans, Phantoms and Battlemages (if you realize that arcane and aim and dark aura is similar so you keep it off) can keep their damages at consistent rate. Angelic rings will also cause this glitch to fire off (I believe, since I forgot to double check) as well so you'd best turn it off if you want your magic skills to work consistently unless you fall into the 3 mage classes screwed over by arcane aim. I didn't bother talking about blaze wizards however, because you can guess yourself how they work.
Doesn't work. I got a Bishop in my party to use Bless on an Evan and tested, no cap. Had the Evan cancel AB, no cap. Had the bishop buff again, no cap. For reference, his damage stayed at possibility "C" every time. Not sure what's changing it.

E; according to a phantom friend (using CL) it has to do with entering/leaving cash shop.. Going into CS probably does the same thing as cancelling and re-casting each attack buff.

e2; Sorry, but I think you're right, but it's not ABCABC, it's more like ABCCCCCCCCCCCABCCCCCC... etc Idk what the exact number is but the bishop in our party randomly hits cap, and has Arcane Aim.
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SaptaZapta Wrote:28) attempting to turn in "The Hut in the Swamp" Dual Blade quest, I get a "The quest has ended due to an unknown error." popup
I think I've found a way around that. I went to the map leading to the DB town area, where a FM portal is, and talked to Ryden there.
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Two people can enter the same Ornate Chest "room" (instance?), but the other person will be invisible. I went into one and a few things were "out of stock" (which made little sense, since my friend entered again and had his own "room" that was in stock), but a few seconds later I saw a stack of arrows and unagis drop out of no where.
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Cygnus Garden's exit map does not react to saying Yes so you are forced to exit expedition or wait out the timer.

(disregard what I said earlier please)
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Don't know if actual glitch or intended (annoying if intended) but some buccaneer skills can't be spammed by holding the key: Shockwave, blast, octopunch, maybe a few others.
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Is it just me or is the normal face animation replaced with the barfing one? @_@

Everyone around me is vomiting and my entire character select screen is having a barfing contest.
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Sephie Wrote:Is it just me or is the normal face animation replaced with the barfing one? @_@

Everyone around me is vomiting and my entire character select screen is having a barfing contest.

This sounds like the best glitch ever in the history of this game LOL
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Manu Wrote:Don't know if actual glitch or intended (annoying if intended) but some buccaneer skills can't be spammed by holding the key: Shockwave, blast, octopunch, maybe a few others.

I can spam those moves just fine. o.o
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tl;dr

I don't see this one mentioned in the main list but all Jett's skills got a hit and distance delay. The further you're from the monster the longer it takes for your attacks to hit them regardless of the skill animation. The level of the delay varies from skill to skill, being Bombardier the one with the highest delay.

Should have known better than to play an "exclusive" GMS class.
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byakugan Wrote:tl;dr

I don't see this one mentioned in the main list but all Jett's skills got a hit and distance delay. The further you're from the monster the longer it takes for your attacks to hit them regardless of the skill animation. The level of the delay varies from skill to skill, being Bombardier the one with the highest delay.

Should have known better than to play an "exclusive" GMS class.

Actually i think that's how it was supposed to be in the first place. When jett patch hit my cannoneer's attacks would act funny, the bullet would hit the mob the instant you cast the skill and the rest of the hits took their time getting to the mob before showing damage. Now it's fixed because jett's was fixed. Obviously Nexon wants Jetts to be awesome when they're released, but them being nerfed doesn't mean it's a glitch.

tl;dr deal with it.
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I think Steve's right since the same thing happened on my Mercedes when I used Ishtar's ring. Something felt....off about it. It's back to normal now though.
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Tukkun Wrote:It's a grammatical error, those items are first come first served and come in limited amounts.

Yes because 3am is such a fair time to get the good items.
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About the box, i went on my main about 8am est? it was all sold out.
Decided for the luls to go on another char which hasn't done any of the new ToT quest found a random box at around 1pm est? and could buy any of the items.

So to be honest idk whats the mechanism on the box.
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TrueBlitz Wrote:I can spam those moves just fine. o.o

By holding the key? maybe it's an issue with placing the skills on control or shift hmmmm
Yesss it is indeed because I had the skills on control and shift keys :|
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Razmos Wrote:Battle Mage's Power Stance mastery book now states Battle Mage, Mihile too.


Just the normal power stance book? Because battlemages have stance as a 3rd job ability.
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