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[KMS]Inkwell Diary # 72 - Night Walker skill preview
Kalemora Wrote:Bigger than Big Bang, they said.

Maybe they actually meant Hyper Skills will be bigger in size compare to Mage's Big bang.
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I'm curious as to what they mean by "Upgrade of 3rd/4th job skills" in terms of Hyper Skills...

Also, inb4 Angelic Buster's character card gives +DEX.
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Dark Link Wrote:I'm curious as to what they mean by "Upgrade of 3rd/4th job skills" in terms of Hyper Skills...

3 types of Hyper Skills.
Active, Passive, and Support.
The passive probably upgrade the 3rd/4th job skills.
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Is it 3 types of skills or just 3 skills total? Both have been said in this thread. Rolleyes

Locked Wrote:3 types of Hyper Skills.
Active, Passive, and Support.
The passive probably upgrade the 3rd/4th job skills.


Is the skill fixed or do you get to choose which passive skill you want to upgrade?
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Chameleonic Wrote:Is it 3 types of skills or just 3 skills total? Both have been said in this thread. Rolleyes

Is the skill fixed or do you get to choose which passive skill you want to upgrade?


3 types, not 3 total skills.

EDIT: As for the upgrade skills. If you've played DFO, there's a system called TP skills that's basically a skill upgrade system. You put TP, a new type of SP that you gain from leveling after a certain level, into an upgrade skill and your regular skill is boosted.
It might be something like that.
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Could it be quests that upgrades those skills?

With story behind each class.
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Baklava Wrote:EDIT: As for the upgrade skills. If you've played DFO, there's a system called TP skills that's basically a skill upgrade system. You put TP, a new type of SP that you gain from leveling after a certain level, into an upgrade skill and your regular skill is boosted.
It might be something like that.

First thing I thought of when I read the 3 types of skills and boosting 3rd skills.

Really have to wonder though, how well can it be implemented for lower skills.. In Maple, lower skills(usually attacking skills) tend to be replaced by higher skills (with 1 SP in the higher skill a lot of times). In DFO, lower skills still have their use when it comes to utility and doing combos...
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PeePeeAyeDeeKay Wrote:First thing I thought of when I read the 3 types of skills and boosting 3rd skills.

Really have to wonder though, how well can it be implemented for lower skills.. In Maple, lower skills(usually attacking skills) tend to be replaced by higher skills (with 1 SP in the higher skill a lot of times). In DFO, lower skills still have their use when it comes to utility and doing combos...

Says that it'll only be upgrades for 3rd and 4th job skills.
Lotsa classes still use 3rd job skills, IIRC.
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Baklava Wrote:Says that it'll only be upgrades for 3rd and 4th job skills.
Lotsa classes still use 3rd job skills, IIRC.

Maybe Aran's third attack, the ice polearms, is an upgrade to combo Judgement?
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->Current mains are Aran and Mercedes

Quote:Hyper Skills will only be available for Heroes and Novas. The rest of the classes will have to wait for a later update.

[Image: 4799.jpg]
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Satellite Wrote:->Current mains are Aran and Mercedes



[Image: 4799.jpg]

Change Aran to Phantom and you have my situation, but I am changing to Luminous and Mechanic if we get the event.
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On another note. Dressing system?

[Image: t230804_my%2Bface%2Bwhen%2Bbald%2Bguys.jpg]

Maplestory is becoming Barbie Online.
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Satellite Wrote:On another note. Dressing system?

[Image: t230804_my%2Bface%2Bwhen%2Bbald%2Bguys.jpg]

Maplestory is becoming Barbie Online.

Looks like you could finally customize your transformation look, judging from the wording of the notice.

There was a rumour saying Bucc's transformation/Sair's ship were removed because some Koreans complain that they can't see their NX equips while using em.
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I'm curious how this works with Evans. Weren't Evans not changed earlier in this update or am I just blanking on their change? So would Evans be getting hyper skills before they even get their tenth growth or something?
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Beserker101 Wrote:I'm curious how this works with Evans. Weren't Evans not changed earlier in this update or am I just blanking on their change? So would Evans be getting hyper skills before they even get their tenth growth or something?

Evans get nothing.
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Angelic Buster got more interesting to me. I like the Demon Force system, hopefully it's something similar or better. As for dressing up, whatever.

Is it a full 150 item set or just a few items?

Magnus looks pretty cool as a boss. That attack animation is awesome.

Quote:Magnus will have a unique method of bossing

Hopefully something interesting or fun and not totally lame.
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As been said earlier, I now know longer care the least bit about this update.
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I don't think you should be too excited about the Hyper skills. By what's been said here, they sound like you can only pick one, and they are either a damage boost, a buff and an ultimate. A damage boost skill sounds like something they could have put in the begginer book, an ultimate has no ways of improving your gameplay whatsoever other than looking pretty and we shall see for the buff.

Kirov Wrote:Hopefully something interesting or fun and not totally lame.

It would be awesome if Magnus had little hp and all his attacks were dodgable, while players couldn't use HP potions when fighting him in order to make dodging his attacks the main focus of his fight instead of tanking them. This could lead to way more strategies to fight him than the current bosses lend themselves to, not to mention making of this one heck of a thrilling fight.

I've always thought it sux how MS is the only platformer/sidescrolling game where you're not meant to dodge but to tank attacks.
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byakugan Wrote:I don't think you should be too excited about the Hyper skills. By what's been said here, they sound like you can only pick one, and they are either a damage boost, a buff and an ultimate. A damage boost skill sounds like something they could have put in the begginer book, an ultimate has no ways of improving your gameplay whatsoever other than looking pretty and we shall see for the buff.



It would be awesome if Magnus had little hp and all his attacks were dodgable, while players couldn't use HP potions when fighting him in order to make dodging his attacks the main focus of his fight instead of tanking them. This could lead to way more strategies to fight him than the current bosses lend themselves to, not to mention making of this one heck of a thrilling fight.

I've always thought it sux how MS is the only platformer/sidescrolling game where you're not meant to dodge but to tank attacks.

Yea all those other games are single player multiply that dodging attacks by 30 people trying to do it at the same time and it doesn't work.
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The Great One Wrote:Yea all those other games are single player multiply that dodging attacks by 30 people trying to do it at the same time and it doesn't work.

Who the heck does boss runs with 30 ppl anymore?, besides how does it not work? Of course the boss would need HP according to the number of people expected to fight it and still be a challenge, but other than that, what reason is there for this not to work?
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