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Character Card System
Has anyone done some legwork on the Aran/Evan card bonuses? As far as I can tell, the recovery is neither 70% proc rate nor the 4/6% recovery it states. It also doesn't appear to be one proc per 60 seconds.

I have a level 80 Aran and a level 145 Evan on my sets.

Using regular attacks, I may not get anything for over ten hits, then suddenly I'll recover a bunch of times, then it won't recover again for a while. It's quite random and without tallying up numbers I have no idea what the actual rate is.

I gain ~150hp from regular attacks on HP drain on my 12000 total HP shadower - even at 4% that would put my base HP at 3750, which is just not possible. I would estimate my base HP to be around 6k, but I don't have the inventory space to strip my char completely down to check.

I have no idea what the MP recovery rate numbers look like but it's significant enough to complete dojo without ever going less than 80% MP when using Boomerang Step + Midnight Carnival combo. I once used the BStep+Assassinate combo and relatively quickly ran out of MP, which I thought was interesting, but I haven't looked into that yet.
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I wonder,
would a 40k mp, 78pdr mage benefit more if:
make an evan and and random mage for 8% mp damage.
recent pirate revamp comes: make a buc, and a mech for 6% pdr and some extra range

current set:
ss f/p, s I/L, s bishop;
s merc, s ds, s bam.
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ChaosLighten Wrote:I wonder,
would a 40k mp, 78pdr mage benefit more if:
make an evan and and random mage for 8% mp damage.
recent pirate revamp comes: make a buc, and a mech for 6% pdr and some extra range

current set:
ss f/p, s I/L, s bishop;
s merc, s ds, s bam.

If the mage set is anything like the warrior set, that extra "range" is actually damage added to the final attack (i.e. if you did 50k attacks before, and the mage set meant you got 5k bonus, you now do 55k attacks). Most likely the PDR will be better. On a side note the bucc bonus is the same way, so it's crap. The IL bonus actually adds to range, though.
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I read somewhere that infinity gives an overall 18.33% dmg boost.
What if I have Mercedes(-4% cooldown time) card and Mech (+15% buff duration) card?
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Marko Wrote:I read somewhere that infinity gives an overall 18.33% dmg boost.
What if I have Mercedes(-4% cooldown time) card and Mech (+15% buff duration) card?

Most skills that have this type of activation does not really work. At least the final cut for dual bladers didnt work with mech card, dont know about mercedes.
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Mercedes's S card effect now states that the maximum cooldown time reduction is, "Up to 5 second reduction". No idea if it's different for different card levels and I think it was added in with v.116.

Hooray for being useless!
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lol "5 second reduction". Good thing I'm replacing the card with Mikhail in a few days.
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It's probably Nexon's wording/placement that made it a little confusing. Correct me if I'm wrong, but I think what it really means is that the Mercedes' card effect won't effect skills that has 5 seconds or less for a cooldown time as that's probably the minimum it can go down to.

I can see it having an effect on the cooldown time on echo and hero's will, but stuff like Snipe, Lightning edge, Spikes Royale, etc are still at the same 5 seconds. I'm sure if it were possible to reduce the cooldown 100% or to 0 seconds, you'd be seeing MMs spamming snipe on everything instead of ultimate strafe. With things like legendary potentials and nebulites that give -1 or -2 second to cooldowns, you'd think it would be possible. There would also be no need to add a % next to the numbers if it were just fixed seconds right?
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ChronosXIII Wrote:Mercedes's S card effect now states that the maximum cooldown time reduction is, "Up to 5 second reduction". No idea if it's different for different card levels and I think it was added in with v.116.

Hooray for being useless!

Kubi Wrote:It's probably Nexon's wording/placement that made it a little confusing. Correct me if I'm wrong, but I think what it really means is that the Mercedes' card effect won't effect skills that has 5 seconds or less for a cooldown time as that's probably the minimum it can go down to.

I can see it having an effect on the cooldown time on echo and hero's will, but stuff like Snipe, Lightning edge, Spikes Royale, etc are still at the same 5 seconds. I'm sure if it were possible to reduce the cooldown 100% or to 0 seconds, you'd be seeing MMs spamming snipe on everything instead of ultimate strafe. With things like legendary potentials and nebulites that give -1 or -2 second to cooldowns, you'd think it would be possible. There would also be no need to add a % next to the numbers if it were just fixed seconds right?

Has anyone tested this 5 second maximum on something like Hero's Will? With Mercedes return, I might make a pair and want to know whether or not I should. I noticed the new potential lines have this 5 second limit too, it sparked this question.
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i think it's backwards, that you can only take up to 5 seconds CD from a skill, considering even potential now has that extra "up to 5sec CD reduction" lines
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ShinkuDragon Wrote:i think it's backwards, that you can only take up to 5 seconds CD from a skill, considering even potential now has that extra "up to 5sec CD reduction" lines

Whatever the case, I just remembered I have a Level 70 Mercedes on a mule account. I will be testing if Hero's Will is reduced from 360s to 350s. Any additional data points are helpful given I can only repeat this once every 6 minutes, I will be taking a few initial control and server lag (as experienced with Snipe) will likely make data inconclusive. Anyone with a 120 or 200 Mercedes would really help, just one data point from one of you should be conclusive at 346s or 342s. Of course, when the game is up.
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Chilly Wrote:Whatever the case, I just remembered I have a Level 70 Mercedes on a mule account. I will be testing if Hero's Will is reduced from 360s to 350s. Any additional data points are helpful given I can only repeat this once every 6 minutes, I will be taking a few initial control and server lag (as experienced with Snipe) will likely make data inconclusive. Anyone with a 120 or 200 Mercedes would really help, just one data point from one of you should be conclusive at 346s or 342s. Of course, when the game is up.

i can try i guess
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so i have a few questions about the Novas that are comeing w/ Tempest

1. Do they have thier own Race set effect?
1A. If so, how would one achivie it, considering how we only have 2 Novas, and we cant have more than 1 per set
2. Do the nova's apply to the class effects? (ie. If i have a Hero, Pally, and Kaiser in a deck, do i get the warrior Bonus)

Thanks!
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Just need to check. What are the card effects for Luminous/Angelic Buster/Kaiser again?
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IllegallySane Wrote:Just need to check. What are the card effects for Luminous/Angelic Buster/Kaiser again?

+60 int/dex/str at level 200.
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According to kMS bloggers (Max/Shakar)

Lumi - 10/20/40/60 INT

Kaiser - 10/20/40/80 STR

AB - 10/20/40/80 DEX
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IllegallySane Wrote:Just need to check. What are the card effects for Luminous/Angelic Buster/Kaiser again?

20/40/60/80: INT for Luminous, STR for Kaiser and DEX for Angelic Buster.

And to the two above, Question 2, I suspect the Warrior bit will function together unsure about the faction part i.e. 1.
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I'm getting different numbers here. Which is it?
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Only thing I remember from reading...
Luminous is 10/20/40/60 INT
Kaiser and Burster are 10/20/40/80 STR / DEX

They could have changed Luminous to be in line with Kaiser and AB, but I haven't read anything about that.
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Chilly Wrote:Whatever the case, I just remembered I have a Level 70 Mercedes on a mule account. I will be testing if Hero's Will is reduced from 360s to 350s. Any additional data points are helpful given I can only repeat this once every 6 minutes, I will be taking a few initial control and server lag (as experienced with Snipe) will likely make data inconclusive. Anyone with a 120 or 200 Mercedes would really help, just one data point from one of you should be conclusive at 346s or 342s. Of course, when the game is up.
Level 200 mercedes. Ran Heroes Will and started stopwatch app on my phone simultaneously. I was able to recast Heroe's Will at about 5:44-5:45. (5:45:80, the time I was able to react fastest to HW triggering, might have a small margin of error ~50ms) (Started spamming the button at about the 5:30 mark, just to be sure I got it earliest possible.)
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