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What would your ideal MMOG be like?
#21
KhainiWest Wrote:The problem is, how do you indefinitely prove that? Most times it can be really obvious, but it just cause players to buy lower amounts so it doesn't look as obvious. It's really hard to derail that factor and asking way to much to micromanage every character to find that. Although getting rid of the obvious ones would certaintly help..

Well as I have said already, There's always a hole.. I suppose you could track anyone who traded currency with the suspected "goldseller" abdind anyone on that IP.. Moving back to topic, Any MMORPG that could work out how to obliterate gold farmers and not have a community dependant on hacks (i.e. maple) would be on it's way to being "perfect"
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#22
I want randomness.

No seriously, PSO 2 intrigues me with the idea and i realized that Roguelikes are the most addictive games ever. Make dungeons have a myriad of possible mob setups and change the order that we'll face challenges in rooms. Maybe even add enough so that we might not encounter some room types. Bosses with multiple AI setups /stat builds that it could randomly use every time you challenge it. We always fault MMOs when it feels like the same thing over and over... so test player ability to adapt to situations, make it different everytime. You can't 'grind mindlessly' if something could change at any moment.

I don't find a RNG giving me a drop exciting... make random 'encounters' drop. Say you're killing random mobs with your party, suddenly you kill one and a ! mark appears above your head... you warily click it and your party is warped to a randomly generated 'instance field'. You stand in a small field map, and a treasure chest sits alone in the middle of nowhere... you move towards it and open the chest. There's only a paper inside with two simple words on it...

"Got you."

Suddenly a huge mob of thieves ambush the map and your party has to fight it off several waves of them. Eventually it stops and 'Encounter Cleared' flashes on the screen, and your party gets a sizable amount of exp for the trouble. A stolen crystal is awarded randomly to one of the party members. Visiting a town to return it unlocks a quest chain leading to a miniboss with speed gear drops.

On another day, that same ! mark would have actually had a real treasure in the field, or a NPC in need of protection, or a traveling salesman with suprisingly good gear for sale.

Some 'search quests' will trigger a Green ! mark in the map after being there a while... instead of finding drops, you actually do find a lost family member and a cutscene depicting their reuniting is your reward.

That sounds much more fun that just finding a Sword with colored text.

I'm tired of the RNG deciding everything, I want to BEAT the RNG. Upgrading a item? it won't be decided by a filling bar: Remember Item world from Disgaea? Enter the soul of a item with characters close to the level of a item. Each floor is randomly generated, random clear requirements as well. Time limits, protect the crystal, defeat the boss. Everytime you clear a floor, you're asked to continue or stop... if you stop, you keep the stats gained already. If you continue... the levels of the monsters are increased randomly and so is the challenge of the next floor.

If you fail the next floor.... boom... there goes your item... but you took the risk. Sucks that you weren't really ready for that massive level increase AND it just happened to give you a boss floor. but that's the magic of my idea for a MMO... sure, the RNG determines a lot in my ideal MMO... but you CAN overcome it with skill and smart thinking.

Variety is the spice of life, MMOs could take a tip from that and flesh out the randomness beyond 'drops'.
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#23
Enough quests to comfortably move through the game without ever needing to grind.
Engaging story.
Tons of collectibles (I still really want to see the Star Ocean 4 bestiary in an MMO)
SECRETS
Tiered dungeons (a la Dragonica where it is entirely possible to solo the game)

My ideal MMO would be 100% single-player with the option of party play.
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#24
Sarah Wrote:SECRETS
My ideal MMO would be 100% single-player with the option of party play.

Depends on how they implement the secrets. But yeah, if they do it right, that's a really good idea, finding tons of new stuff at random that they never reported is fun. Can't be too essential to gameplay though, I've seen that done and the game died before people found the stuff years later.
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#25
The more I think about this the more I know I want.

1) I want a huge variety of enemies, some of them part of group's clan's, rivalries, I want that drama, I want to act like the mercenary to benefit either or. I want a goddam ecosystem, if I see bear's it should be an area full of bear's, it should have deer, or whatever. I just want an enviroment that has variety and fluid design.

2) I want the NPC's to marvel in my achievements. I hate it when I get the most legendary sword in the universe and I get some goon who doesn't acknowledge, or some form of authority telling me "Oh well...jail for you". I want them to go "Ho`ly sh`it, it's cthulu's tentacle!?" Feed my ego mother f`uckers I saved your world.

3) After one story ends I want the ever after. I want to see how characters grew, I don't want the world to become a sandbox stagnent piece of sh`it, I want more circumstances that arise, I want more skills to develop, I want there to be an end to the development but a way to, like ratchet and clank, refresh the game, although different alterations to the story, no movie scenes that crap, and have my old skills. I want to feel my overpowerness while accomplishing hell mode.

4)Acrobats, serioulsy when I do attack's, I want to be quick, I want to be fluid, I want to feel that intensity behind each blow, I want to see people actually die, not get sliced in the arm and fall over. I want to hit something and it flies, I want an arsenal of variety, from choking someone then combusting them into flames to bashing their head into a wall a few times followed by a lightning bolt through the kidney.

Sarah Wrote:My ideal MMO would be 100% single-player with the option of party play.

So much this
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