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The LoL Patches thread
Diana revealed
I like how Moonlight comes from one ability and affects one ability. Good synergy right there.
Jamesie Wrote:I like how Moonlight comes from one ability and affects one ability. Good synergy right there.

Can't have her spamming her ultimate, else people will call OP.
Goddammit I just bought Zyra... now I'll have to buy her too?
Inb4 hidden passive between Leona and Diana. I personally think Riot will implement it simply because the existing rivalry between those two champs fits in so well. xD
No one discovered Zyra's hidden passive yet >_>.
Corn Wrote:No one discovered Zyra's hidden passive yet >_>.

Except she has three.
edit: im dumb
edit2: heres one
 Spoiler
z0mgc00k13 Wrote:Can't have her spamming her ultimate, else people will call OP.
Or you make it so that her ultimate isn't pure spam since she has Moonlight effects on all abilities. And even still, you could have Moonlight be a Marker like Akali and LeBlanc's Q and then that solves spamming issues.
Patch preview:
[video=youtube;uoIW-P2ypQs]http://www.youtube.com/watch?v=uoIW-P2ypQs&feature=g-all-u[/video]

Edit: ninjaed you ray Tongue
[video=youtube;uoIW-P2ypQs]http://www.youtube.com/watch?v=uoIW-P2ypQs[/video]

Early August patch preview, meaning that Diana is most likely coming out the week after.
Tribunal is level 20 now? Sweet!

EDIT: lol @ skillshot glitch @ 0:51

EDIT2: PBE Patch Notes

let the Xin nerfs begin!
Dark Link Wrote:let the Xin nerfs begin!

Doesn't seem to be too crippling of a nerf, in fact it's yet another change to nerf his early game in exchange for his better late game now that he actually has scaling. And whoever used E for the damage part is just an idiot.

But this nerf?

Quote:Lux

Finales Funkeln is now named Infinite Light.

GG Riot, you made Lux unplayable and put her in the nerfed Eve tier. No, she's even worse than nerfed Eve. Brb gonna hang myself.*

*Totally not a serious statement.

And I guess this Yorick nerf is Riot's attempt of making him less of an pimento to lane against.
[COLOR="#0000FF"]
Bandage Toss
AP ratio decreased to 0.7 from 1.0
Tantrum
Cost changed to 35/35/35/35/35 Mana from 50/50/50/50/50 Mana
Curse of the sad mummy
AP Ratio decreased to 0.8 from 1.0

Nerfing Ap amumu.. Not that I own him, but using him on free week is fun. ; -;
And depending on the damage of her passive maybe building attack speed will actually be good. Big Grin
Passive looks kinda like a fusion of Jax passive/ult and Noct's passive. [/COLOR]
Dredragon Wrote:[COLOR="#0000FF"]
Bandage Toss
AP ratio decreased to 0.7 from 1.0
Tantrum
Cost changed to 35/35/35/35/35 Mana from 50/50/50/50/50 Mana
Curse of the sad mummy
AP Ratio decreased to 0.8 from 1.0

Nerfing Ap amumu.. Not that I own him, but using him on free week is fun. ; -;
And depending on the damage of her passive maybe building attack speed will actually be good. Big Grin
Passive looks kinda like a fusion of Jax passive/ult and Noct's passive. [/COLOR]

Tbh I thought AP Amumu was a bit too strong for quite some time now, IMO. I occasionally build AP on him, and I felt that was lulzy yet somewhat sad at the same time. Looking at Amumu's entire kit, he has a great passive that will amplify the magic damage he does to a target, 2 abilities with devastating CCs that will mean more headache if they are amplified with AP. And his W and E - with AP - is the "cherry on the top". With significant amounts of AP, his Bandage Toss and Curse of the Sad Mummy ultimate turn into devastating, massive nuke abilities.

In teamfights, Amumu's great CC, competent teammates, plus a team composition that is able to clean up quickly right afterwards, was pretty much the "SURPRISE BUTTSECKS!" moment for the team that is on the receiving end of the devastation. By the time they react, its too late.

AP Amumu could legitimately nuke a squishy down from full to zero with all of his abilities. (I have done this before, and it was simply a jaw-dropping moment for whoever squishy I got my hands on)

However, the reason why AP Amumu isn't built that way often is that a lot of people see Amumu's playstyle as the tank for the team, and expect Amumu players to go tanky and be responsible for initiation and peeling. Hence, not many people know the potential of AP Amumu.

This means that getting away with building AP Amumu includes, but not limited to, these scenarios:

1) Being in a premade and pretty much getting away with it by stating your intentions to your mattes and arranging the appropriate team composition with them so you can do your thing with AP Amumu (which I have done before, with a lot of lulz involved)


2) In solo queue, getting way ahead via ganks, getting AP items, and snowballing that advantage successfully without getting killed (you're less tanky as a result, though)

And...

3) ARAM
Battlecast Cho-Gath looks awesome. But did they really need a second Legendary Skin for him? Some other champions would have awesome legendary skins.

Diana looks fun, her animations are great.
By this point Janna feels like a dirty used up old whore.
I'm confused. Why do they keep nerfing supports?
Eddikins Wrote:I'm confused. Why do they keep nerfing supports?

Because they want them to build support and not AP.
AP Janna was starting to become A Thing, so Riot nipped it in the bud.
Dredragon Wrote:Passive looks kinda like a fusion of Jax passive/ult and Noct's passive.
Or Jax's old ult minus the AS stacking. :/

Thank god for nerfing APmumu. I had seen a handful when I had first started playing and Mumu was fairly popular (back when they did the whole legit tank on a team meta??) back then and oh man I hated him so much.

[MENTION=7038]Eddikins[/MENTION]; Not like Zephyr is even used for damage.


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