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My CWKPQ experience today Post-V114 patch
#1
Half of the expedition couldn't leave stage 1
Phantoms are not considered a Thief to Jack.
Our I/L Mage could not enter the Mage room
Phantoms cannot enter the Thief room.
Every job can activate every single Sigil (Aran activating Mage Sigil)
Phantoms can't use stolen skills to activate Sigils.

Just a massive train wreck.
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#2
ResistGreen Wrote:Every job can activate every single Sigil (Aran activating Mage Sigil)
.

I thought I was imagining that. I hit every sigil in the Stirge + Fire room because it's stupidly easy to do so with Double Jump. I assumed the sigils always turned when you hit them because it's been so long since this PQ worked.
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#3
Oh man, more surprises from Nexon. Joy.
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#4
I'm surprised that PQ hasn't just flat-out been removed.
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#5
A prime example of what happens when documentation doesn't exist, and development is broken up so terribly between two continents. A mess.
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#6
What are Phantoms considered to Jack then? A NULL class?
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#7
maplefreak26 Wrote:What are Phantoms considered to Jack then? A NULL class?

I think every NPC considers Phantom to be a Null class.
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#8
Yeah, CWK, one of Nexon America's greatest achievements, is pretty much dead. Don't see much point anyways since the bosses were never adjusted to the potential system.
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#9
I went in just fine with myself being a phantom and having a shadower with us.
Our I/L did the mage room just fine of course there was still the glitch where you'd get stuck however there's a method around that.
Phantom doesn't need to use skills to activate the sigils he can straight out attack it as normal.
While I(phantom) could not enter the thief room, I was able to enter the pirate room and our Jett could enter the thief room.
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#10
Aitashi Wrote:I went in just fine with myself being a phantom and having a shadower with us.
Our I/L did the mage room just fine of course there was still the glitch where you'd get stuck however there's a method around that.
Phantom doesn't need to use skills to activate the sigils he can straight out attack it as normal.
While I(phantom) could not enter the thief room, I was able to enter the pirate room and our Jett could enter the thief room.

Sounds from this that the Jett counted as a thief for Jack, too.
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#11
Moonlapse Wrote:Yeah, CWK, one of Nexon America's greatest achievements, is pretty much dead. Don't see much point anyways since the bosses were never adjusted to the potential system.

still alive and working well in msea. popular too.
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#12
DeanNim Wrote:still alive and working well in msea. popular too.

They get potentialable pendants too.
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#13
Some of the bosses have started attacking again, at least. Red Nirg doesn't just sit there and blow his horn, he'll actually swing his axe too. Hsalf uses his dark Meso explosion as well.
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#14
Toastyc12 Wrote:Some of the bosses have started attacking again, at least. Red Nirg doesn't just sit there and blow his horn, he'll actually swing his axe too. Hsalf uses his dark Meso explosion as well.

On that note, Zipangu mobs have some of their attacks back too.
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#15
I saw no problem with it other then:

Phantoms can't enter thief room,
All sigils can be activated.

Our Jetts entered pirate room and all our Phantoms were counted as a thief.
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