Posting Freak
Posts: 907
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Joined: 2011-08
Half of the expedition couldn't leave stage 1
Phantoms are not considered a Thief to Jack.
Our I/L Mage could not enter the Mage room
Phantoms cannot enter the Thief room.
Every job can activate every single Sigil (Aran activating Mage Sigil)
Phantoms can't use stolen skills to activate Sigils.
Just a massive train wreck.
Posting Freak
Posts: 5,136
Threads: 50
Joined: 2009-09
Oh man, more surprises from Nexon. Joy.
Posting Freak
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I'm surprised that PQ hasn't just flat-out been removed.
Senior Member
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IGN: Scenarey
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Level: 146
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Guild: Destiny
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A prime example of what happens when documentation doesn't exist, and development is broken up so terribly between two continents. A mess.
Posting Freak
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What are Phantoms considered to Jack then? A NULL class?
Posting Freak
Posts: 2,529
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Yeah, CWK, one of Nexon America's greatest achievements, is pretty much dead. Don't see much point anyways since the bosses were never adjusted to the potential system.
Junior Member
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I went in just fine with myself being a phantom and having a shadower with us.
Our I/L did the mage room just fine of course there was still the glitch where you'd get stuck however there's a method around that.
Phantom doesn't need to use skills to activate the sigils he can straight out attack it as normal.
While I(phantom) could not enter the thief room, I was able to enter the pirate room and our Jett could enter the thief room.
Member
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Guild: Virtus
Guild Alliance: TeamRocket
Some of the bosses have started attacking again, at least. Red Nirg doesn't just sit there and blow his horn, he'll actually swing his axe too. Hsalf uses his dark Meso explosion as well.
Posting Freak
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I saw no problem with it other then:
Phantoms can't enter thief room,
All sigils can be activated.
Our Jetts entered pirate room and all our Phantoms were counted as a thief.