Junior Member
Posts: 16
Threads: 2
Joined: 2011-02
On shakar96's blog, he lists
Abnormal Status Resistance: +1%~+10%.
as one of the lines available for inner ability, where as the list on basil doesn't show this.
I'd really like to know whether it's available instead of blindly using circulators for a line that may not be available.
Posting Freak
Posts: 4,171
Threads: 58
Joined: 2010-09
Gender: Male
Sexual Orientation: Bi
Country Flag: venezuela
IGN: xxxxFenixR
Server: Bera
Level: Mix
Job: Severals
Guild: None
Guild Alliance: Nada
Farm: Wut?
Did [MENTION=1]Fiel[/MENTION]; extracted the potential Inner Abilities for GMS? You could look in there if he did
Posting Freak
Posts: 12,084
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
nope, this is the only thing related to resistance there is:
Additional Damage on Targets with Abnormal Status
Junior Member
Posts: 16
Threads: 2
Joined: 2011-02
ShinkuDragon Wrote:nope, this is the only thing related to resistance there is:
Additional Damage on Targets with Abnormal Status
is your source basil? i'm hesitant to take their information as 100% accurate as i often see mistakes in their database.
Posting Freak
Posts: 3,717
Threads: 38
Joined: 2008-08
Gender: Male
Sexual Orientation: Gay
Country Flag: canada
Server: Aurora
There is no status resistance, this is straight from the data.
Here's all of them. There's no subdivision in the data based on Inner Ability rank, so I dunno about that. d() is the floor function (round down the values in the parenthesis), u() is the ceiling function (round up the values in the parenthesis). The level doesn't really matter in that you can't really level up the ability, I assume you're randomly assigned a level upon using a circulator in order to vary the effect of the bonus.
| Inner Ability | Variable Name | Equation | Maximum Level | Maximum Effect |
|---|
| +STR | strFX | x | 40 | STR +40 | | +DEX | dexFX | x | 40 | DEX +40 | | +INT | intFX | x | 40 | INT +40 | | +LUK | lukFX | x | 40 | LUK +40 | | +Accuracy | accX | 10*x | 40 | Accuracy +400 | | +Avoid | evaX | 10*x | 40 | Avoid +400 | | +DEF | pddX | 10*x | 40 | DEF +400 | | +MDEF | mddX | 10*x | 40 | MDEF +400 | | +MaxHP | mhpX | x*15 | 40 | HP +600 | | +MaxMP | mmpX | x*15 | 40 | MP +600 | | +Jump | psdJump | 2*u(x/3) | 30 | Jump +20 | | +Speed | psdSpeed | 2*u(x/3) | 30 | Speed +20 | | +ATK | padX | 3*u(x/3) | 30 | ATK +30 | | +MATK | madX | 3*u(x/3) | 30 | MATK +30 | | Crit Rate | cr | x | 30 | Crit Rate +30% | | +All Stats | strFX, dexFX, intFX, lukFX | x | 40 | All Stats +40 | | Booster | actionSpeed | -1 | 10 | -1 Weapon Speed | | DEF to MDEF | pdd2mdd | u(x/4) | 40 | 10% DEF to MDEF | | MDEF to DEF | mdd2pdd | u(x/4) | 40 | 10% MDEF to DEF | | Accuracy to MP | acc2mp | 5*u(x/4) | 40 | 50% Accuracy to MP | | Avoid to HP | eva2hp | 5*u(x/4) | 40 | 50% Avoid to HP | | STR to DEX | str2dex | u(x/4) | 40 | 10% STR to DEX | | DEX to STR | dex2str | u(x/4) | 40 | 10% DEX to STR | | INT to LUK | int2luk | u(x/4) | 40 | 10% INT to LUK | | LUK to DEX | luk2dex | u(x/4) | 40 | 10% LUK to DEX | | Level to ATK | lv2pad | 20-2*d(x/2) | 10 | +1 ATT for Every 10 Character Levels | | Level to MATK | lv2mad | 20-2*d(x/2) | 10 | +1 MATK for Every 10 Character Levels | | % Accuracy | accR | x | 20 | 20% Accuracy | | % Avoid | evaR | x | 20 | 20% Avoid | | % DEF | pddR | x | 20 | 20% DEF | | % MDEF | mddR | x | 20 | 20% MDEF | | % MaxHP | mhpR | x | 20 | 20% MaxHP | | % MaxMP | mmpR | x | 20 | 20% MaxMP | | % Accuracy (Hit) Rate | ar | u(x/2) | 20 | 10% Hit Rate | | % Evasion Rate | er | u(x/2) | 20 | 10% Evasion Rate | | % Boss Damage | bdR | x | 20 | 20% Boss Damage | | % Non-Boss Damage | nbdR | u(x/4) | 40 | 10% Non-Boss Damage | | % Tower Damage | tdR | 2*u(x/3) | 30 | 20% Additional Damage on Aswan Towers | | Instant Kill for Suppy Mode Monsters | minionDeathProp | u(x/4) | 40 | 10% Chance to Instantly Kill Aswan Supply Mode Monsters | | Increased Damage on Monsters Inflicted with Status Effects | abnormalDamR | u(x/4) | 40 | +10% Damage to Monsters Inflicted with Status Effects | | Accuracy to Damage | acc2dam | x*2+u(x/2) | 20 | 30% Accuracy to Damage | | DEF to Damge | pdd2dam | x*2+u(x/2) | 20 | 30% DEF to Damage | | MDEF to Damage | mdd2dam | x*2+u(x/2) | 20 | 30% MDEF to Damage | | DEF to Damage Range (Magic) | pdd2mdx | u(x/3) | 30 | 10% DEF to Damage Range (Magic) | | MDEF to Damage Range (Physical) | mdd2pdx | u(x/3) | 30 | 10% MDEF to Damage Range (Physical) | | Ignore Cooldown | noCoolProp | x | 20 | 20% Chance to Ignore Skill Cooldown | | Increase Passive Skill Level | passivePlus | 1 | 10 | +1 to All Passive Skills | | Increase Skill Targets | targetPlus | 1 | 10 | Hit 1 Additional Target | | Increase Buff Duration | bufftimeR | x+u(x/4) | 40 | +50% Buff Duration | | Item Drop Rate | dropR | u(x/2) | 40 | +20% Item Drop Rate | | Meso Drop Rate | mesoR | u(x/2) | 40 | +20% Meso Drop Rate | | +STR and +DEX | strFX, dexFX | x, u(x/2) | 40 | STR +40, DEX +20 | | +STR and +INT | strFX, intFX | x, u(x/2) | 40 | STR +40, INT +20 | | +STR and +LUK | strFX, lukFX | x, u(x/2) | 40 | STR +40, LUK +20 | | +DEX and +INT | dexFX, intFX | x, u(x/2) | 40 | DEX +40, INT +20 | | +DEX and +LUK | dexFX, lukFX | x, u(x/2) | 40 | DEX +40, LUK +20 | | +INT and +LUK | intFX, lukFX | x, u(x/2) | 40 | INT +40, LUK +20 | | +DEX and +STR | dexFX, strFX | x, u(x/2) | 40 | DEX +40, STR+20 | | +INT and +STR | intFX, strFX | x, u(x/2) | 40 | INT +40, STR+20 | | +LUK and +STR | lukFX, strFX | x, u(x/2) | 40 | LUK +40, STR+20 | | +INT and +DEX | intFX, dexFX | x, u(x/2) | 40 | INT +40, DEX +20 | | +LUK and +DEX | lukFX, dexFX | x, u(x/2) | 40 | LUK +40, DEX +20 | | +LUK and +INT | lukFX, intFX | x, u(x/2) | 40 | LUK +40, INT +20 |
Posting Freak
Posts: 12,084
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
Azylus Wrote:is your source basil? i'm hesitant to take their information as 100% accurate as i often see mistakes in their database.
maplearchive. also, look at the post above mine
Junior Member
Posts: 16
Threads: 2
Joined: 2011-02
iAmFear Wrote:There is no status resistance, this is straight from the data.
ShinkuDragon Wrote:maplearchive. also, look at the post above mine
Thanks, both of you.
|