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Rayquaza2233 Wrote:Okay, I wasn't counting ME. On a CB-less run, how can you do it?
4th jobbers - when someone can easily do 20k in 1 hit (not that I can, at least not without combining berserk and sacrifice), 10k every 10 seconds isn't that much
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Rayquaza2233 Wrote:Okay, I wasn't counting ME. On a CB-less run, how can you do it?
20k every .7ish seconds with brandish, 15k every 1.1ish seconds with a 11x DK, hell even the heal from a priest would cover 10k in 10 seconds. xD
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hell even a fking 5x sin could cover 10k in 10 second
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Ergoth uses Super wDef!
The only magic user is a teleport mule
Ergoth says "What now, b!tches!?"
Ergoth uses the ****** finger.
Very annoying lol. The regen rate is actually less than 2k per .8 seconds last I saw, not including the hidden regen rate, if any. Pretty hard for me to keep up with x_X
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KajitiSouls Wrote:Ergoth uses Super wDef!
The only magic user is a teleport mule
Ergoth says "What now, b!tches!?"
Ergoth uses the ****** finger.
Very annoying lol. The regen rate is actually less than 2k per .8 seconds last I saw, not including the hidden regen rate, if any. Pretty hard for me to keep up with x_X
Oh pomegranate! Trap card! Shadower charges assassinate and blows all the healed damage away! Your move. :O
How long does super weapon def up last anyway?
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Takebacker Wrote:Oh pomegranate! Trap card! Shadower charges assassinate and blows all the healed damage away! Your move. :O
How long does super weapon def up last anyway?
Depends on the mob. Certain mobs have longer SWDEF up than others.
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Fiel Wrote:Depends on the mob. Certain mobs have longer SWDEF up than others.
Really now? Which one has the shortest and which has the longest then? o.o
I'm guessing bonefish have the shortest and HT has the longest.
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Takebacker Wrote:Really now? Which one has the shortest and which has the longest then? o.o
I'm guessing bonefish have the shortest and HT has the longest. 
doesn't it last longer if you are hitting the mob while it has Super def? I think it happens at least with gobies.
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byakugan Wrote:doesn't it last longer if you are hitting the mob while it has Super def? I think it happens at least with gobies.
That doesn't explain why everyone would spam attacks anyway if that were true.
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MasPan Wrote:4 bosses at once - maybe a PA DrK will be useful at a boss fight for once?
*hopes, prays, and otherwise wishes*
You already have crow, HH, and anego that you have extreme KB advantages over, let warriors have a boss for once
pfft warriors. give mages a chance! I SAY neutral element immune >=D
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Holypie Wrote:pfft warriors. give mages a chance! I SAY neutral element immune >=D
And resistant to every element except holy.
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Twelve events? o__o Dang...
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Hazzy Wrote:Twelve events? o__o Dang...
It's not that surprising, right now we have five under "New Adventures" and eight under "Thanksgiving Update". (not counting the mount covers announcement)
I bet at least a few of those events will be web events or "Go buy NX cards for a chance to blah blah blah" like the two that are going on right now.
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Fking niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. Can't wait XD I love NLC updates.
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Sorry guys, i have to delay the pic and info for tomorrow because I have to write an essay right now.
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Dusk Wrote:Ugh, screw over my Fire, my favorite element. Why would you want to use either Inferno or Burner on a boss anyway?
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MasPan Wrote:4 bosses at once - maybe a PA DrK will be useful at a boss fight for once?
*hopes, prays, and otherwise wishes*
You already have crow, HH, and anego that you have extreme KB advantages over, let warriors have a boss for once You already have Horntail, Tonosama, Pink Bean... OH WAIT THOSE ARE ALL THE ACTUALLY HARD BOSSES.
Major bosses like this one will be should be accessible to all classes. It's not fair that a level 80 warrior can go to Horntail and survive with ease when an archer has to wait until 160 to even stand a chance at surviving, now is it?
I hope it has 95 avoid to make it completely inaccessible to warriors. >_>
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IsaacGS Wrote:You already have Horntail, Grandpa, Tonosama, Pink Bean... OH WAIT THOSE ARE ALL THE ACTUALLY HARD BOSSES.
Major bosses like this one will be should be accessible to all classes. It's not fair that a level 80 warrior can go to Horntail and survive with ease when an archer has to wait until 160 to even stand a chance at surviving, now is it?
I hope it has 95 avoid to make it completely inaccessible to warriors. >_>
All of those bosses are fairly bad for paladins, actually. And what the hell, is the grandpa you're talking about the one with 120 avoid? That's about 80 avoid from being a warrior boss, lol.
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ChickenSkins Wrote:All of those bosses are fairly bad for paladins, actually. And what the hell, is the grandpa you're talking about the one with 120 avoid? That's about 80 avoid from being a warrior boss, lol. I knew someone was going to quote me before I fixed that xD I was confusing grandpa and tonosama and forgot to delete grandpa :x
and yeah of course, all bosses are bad for Paladins >_>
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2008-11-25, 10:47 PM
(This post was last modified: 2008-11-25, 10:49 PM by Stereo.)
IsaacGS Wrote:Major bosses like this one will be should be accessible to all classes. It's not fair that a level 80 warrior can go to Horntail and survive with ease when an archer has to wait until 160 to even stand a chance at surviving, now is it?
Is it fair that even a level 150 Warrior needs about 200 AP in secondary stats to hit Horntail, while level 110 Bowmen have no trouble? Every class needs to match Horntail's level before they can do anything more than survive...
I'm sure if you dumped in those other 90 points from DEX into HP, you could survive sooner at bosses too... What's that, ~60-70 levels worth of HP?
They let you put AP into HP for a reason, because it is the most important secondary stat for ranged classes... Between a str-less and a hp-less bowman, the hp-less always loses.
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