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Daakun Wrote:Fairly certain +1 enemies hit only applies to skills that already hit multiple targets.
fiel said it probably only applied to skills that have a target count already, indeed.
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ShinkuDragon Wrote:fiel said it probably only applied to skills that have a target count already, indeed.
so doest that mean pally blast hit 5x? and chain lightning hit 7x? f6 blizzard hit 3x? angle ray hit 5 time? night lord hit 5x? + mirror image 10x? total?
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Question Wrote:so doest that mean pally blast hit 5x? and chain lightning hit 7x? f6 blizzard hit 3x? angle ray hit 5 time? night lord hit 5x? + mirror image 10x? total?
no, i mean that some skills that only hit one target don't have a "target number" while others (say, impale) do, in the case of impale, it's 6 naturally, should be 7 with that.
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Question Wrote:so doest that mean pally blast hit 5x? and chain lightning hit 7x? f6 blizzard hit 3x? angle ray hit 5 time? night lord hit 5x? + mirror image 10x? total?
No, it means that if an attack hits 3 monsters, it'll hit 4. But if it only hits 1, it'll still hit 1.
Oh look, ninja'd by four minutes because I didn't refresh
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If a skill has the variable mobCount then it'd just add one to it.
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Heroes, I/L mages, DS, Phantom, and Marksman would go absolutely crazy for that extra mob hit. Anyone know if Marksman Pierce still bugs out on that extra hit from CO?
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Sephie Wrote:Anyone know if Marksman Pierce still bugs out on that extra hit from CO?
It does, sadly.
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¬Rob Wrote:They'll have 9999 DEF even more with it! The paladins I know already hit max DEF, one has had it since 15x or 16x? Some have it even earlier. :/
Uhh...I'm pretty sure that ability converts defence into damage and not the other way round...
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Hanabira.Kage Wrote:Uhh...I'm pretty sure that ability converts defence into damage and not the other way round... OH, that's what happens when I skim though threads; I totally missed '> Damage'. Sorry, lol.
Even then though, if it's what it sounds like, and extra 5k damage on 300k+ damage won't help much at all.
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¬Rob Wrote:OH, that's what happens when I skim though threads; I totally missed '> Damage'. Sorry, lol.
Even then though, if it's what it sounds like, and extra 5k damage on 300k+ damage won't help much at all.
I have a feeling that Inner Ability will work similarly to Paladin / IL / Bucc character card effects and add to attack range, instead of damage.
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Dark Link Wrote:I have a feeling that Inner Ability will work similarly to Paladin / IL / Bucc character card effects and add to attack range, instead of damage.
This. +4999 to max range will be oh-so-fun.
I wonder if we can get 3 of +50% def->dmg. 
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Locked Wrote:If a skill has the variable mobCount then it'd just add one to it. this is correct, the translation states so even
MrTouchnGo Wrote:Wat. That seems ridiculously OP. 55% crit Shadower, anyone? 61% with two Marksmen?
Is there a difference?
i may have the difference, seems some are only for aswan monsters:
http://maplearchive.com/skill.php?book=7000&page=1
full list of gms inner abilities, apparently they're in the data and translated already, anyone knows how the level things work, some skills have a lot more levels than others.
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I too want to know how the "Level system" works for Inner Abilities. I never paid any attention to it until after looking over the abilities.
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iirc the 10 different circulator items have different chances of improving the rank of your inner ability when they shuffle it around, much like cubing.
So basically the more you spend on your circulator the better the odds of rolling good lines.
Not sure if it's possible to go down ranks or not.
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Daakun Wrote:iirc the 10 different circulator items have different chances of improving the rank of your inner ability when they shuffle it around, much like cubing.
So basically the more you spend on your circulator the better the odds of rolling good lines.
Not sure if it's possible to go down ranks or not. It is entirely possible to go down ranks when using any Circulator (unless you have bought a Cash Shop Inner Ability Lock, which by the way only exists for B and A ranks, lol). Well except for the S Rank Circulator that they gave out in a Hot Time, that instantly brought your Inner Ability to S Rank.
Speaking of which, if you do get that, I highly suggest getting all three lines before using it because it will make all of them S Rank iirc. And don't reset them, they'll most likely go back to C Rank.
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HighOnMushrooms Wrote:It is entirely possible to go down ranks when using any Circulator (unless you have bought a Cash Shop Inner Ability Lock, which by the way only exists for B and A ranks, lol). Well except for the S Rank Circulator that they gave out in a Hot Time, that instantly brought your Inner Ability to S Rank.
Speaking of which, if you do get that, I highly suggest getting all three lines before using it because it will make all of them S Rank iirc. And don't reset them, they'll most likely go back to C Rank. 
They gave out TWO of those, remember?
And according to cullen and one other person, the S-rank one didn't work for people with >1 line. Not 100% sure, though.
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Any idea if "50% of Weapon DEF added as additional damage" effects your damage range or your final damage? If range...great for Paladins.
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Stupid question (note I'm not at all on par with updates): the attacking speed ability is pointless for classes like NLs, right? It's not as though they increased the max speed (as much as I'd love that)?
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Let the mass of repeated and probably unanswerable questions commence!
Which of the effects stack with each other? 7 or 8 target CL (or 10/11 target icky Blaze) would be quite good, as would W/Mdef to range x 2 if you're pushing the cap for a nice 8k to 10k boost that'd otherwise cost billions, as would status resistance x 2 for low resistance characters etc.
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HighOnMushrooms Wrote:It is entirely possible to go down ranks when using any Circulator (unless you have bought a Cash Shop Inner Ability Lock, which by the way only exists for B and A ranks, lol). Well except for the S Rank Circulator that they gave out in a Hot Time, that instantly brought your Inner Ability to S Rank.
Speaking of which, if you do get that, I highly suggest getting all three lines before using it because it will make all of them S Rank iirc. And don't reset them, they'll most likely go back to C Rank. 
the description of the ultimate circulator on MA says it only works on the last line though
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