KMS 1.2.164 - Prelude
#61
Elven Emily Wrote:Just looked, and Demon Slayers max every skill and get 58 leftover. Either fifth job, or some kind of system to deal with the remaining SP like allowing you to use them in previous jobs or convert them into AP or something.

About every class will be able to max every 4th job skill and have at least over 40 SP left.
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#62
They reduced the SP to 4 per level for most classes.
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#63
Chameleonic Wrote:They reduced the SP to 4 per level for most classes.

Increased?
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#64
donovan Wrote:Increased?

No, decreased. Since 3rd job is now lv 60 and 4th is lv 100 they reduced SP to 4 per level and reduced the Skill levels.

http://orangemushroom.wordpress.com/2012...e-tempest/
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#65
Chameleonic Wrote:No, decreased. Since 3rd job is now lv 60 and 4th is lv 100 they reduced SP to 4 per level and reduced the Skill levels.

http://orangemushroom.wordpress.com/2012...e-tempest/

Yea.. But we have been getting 3 SP per level up since I don't know, forever?! Excellent

Clearly you mix it up with AP.
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#66
Hahahahaha you are right....never mind me, carry on.
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#67
anondesu9000 Wrote:But seriously, there's no point to including a boss that can't be killed. An unkillable boss defeats the purpose of letting us fight it in the first place. If an unkillable boss is unkillable, then it's nothing more than schmuck bait that exists only to troll the playerbase. It'd be much better if they included new content that people could, you know, actually enjoy, instead of it being something for non-hackers to avoid.

Hai, Blizzard has done the same thing to a handful of bosses in WoW since 2005, and they eventually nerfed them down from "impossible status" to "killable status".
Nexon is far from the only company to do this kind of thing.
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#68
Dark Link Wrote:Hai, Blizzard has done the same thing to a handful of bosses in WoW since 2005, and they eventually nerfed them down from "impossible status" to "killable status".
Nexon is far from the only company to do this kind of thing.

But Nexon's "undefeatable" bosses are usually the product of programming error...
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#69
Baklava Wrote:But Nexon's "undefeatable" bosses are usually the product of programming error...

Not Pink Bean.
It was created to be mathematically undefeatable, by the damage cap of the day and with the restrictive time limit placed on it.
Then came potential and a new damage cap, and presto, His Pinkness went from undefeatable to soloable virtually overnight, without being nerfed/modified/fixed in the slightest.

Same could be done with any boss. Give it too many HP, or skills that keep people from attacking/killing it, let us crash against it for a few months (while spending NX to bring our ranges up to 500k and more, to no avail), then come out with a new mechanism that lets us do 10x the damage and inhibit its attacks/buffs 10x as effectively. For the right amount of NX, of course. And then it will die, and the true power behind it will be revealed...
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#70
SaptaZapta Wrote:Not Pink Bean.
It was created to be mathematically undefeatable, by the damage cap of the day and with the restrictive time limit placed on it.
Then came potential and a new damage cap, and presto, His Pinkness went from undefeatable to soloable virtually overnight, without being nerfed/modified/fixed in the slightest.

Same could be done with any boss. Give it too many HP, or skills that keep people from attacking/killing it, let us crash against it for a few months (while spending NX to bring our ranges up to 500k and more, to no avail), then come out with a new mechanism that lets us do 10x the damage and inhibit its attacks/buffs 10x as effectively. For the right amount of NX, of course. And then it will die, and the true power behind it will be revealed...

HAH. Nope. There was a glitch that, after killing the statues, Pink Bean wouldn't spawn. Yes, talking about released Pink Bean.
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#71
SaptaZapta Wrote:Not Pink Bean.
It was created to be mathematically undefeatable, by the damage cap of the day and with the restrictive time limit placed on it.
Then came potential and a new damage cap, and presto, His Pinkness went from undefeatable to soloable virtually overnight, without being nerfed/modified/fixed in the slightest.

Same could be done with any boss. Give it too many HP, or skills that keep people from attacking/killing it, let us crash against it for a few months (while spending NX to bring our ranges up to 500k and more, to no avail), then come out with a new mechanism that lets us do 10x the damage and inhibit its attacks/buffs 10x as effectively. For the right amount of NX, of course. And then it will die, and the true power behind it will be revealed...

Were you even part of a group that Pink Beans in the past? I can assure you that there were many times that worlds were close without the need of potential. The damage cap was changed in Big Bang, which was after the Pink Bean kill by the way.
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#72
Locked Wrote:Were you even part of a group that Pink Beans in the past? I can assure you that there were many times that worlds were close without the need of potential. The damage cap was changed in Big Bang, which was after the Pink Bean kill by the way.

I admit that I was not. I'm going by what reports I had read, and "close" is not "defeatable."

Also, the damage cap was raised twice. From 99,999 to 199,999 and then later to 999,999. I don't remember when each happened. Do you?
Also, forgot to mention, Wheels were introduced at some point there.
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#73
SaptaZapta Wrote:I admit that I was not. I'm going by what reports I had read, and "close" is not "defeatable."

Also, the damage cap was raised twice. From 99,999 to 199,999 and then later to 999,999. I don't remember when each happened. Do you?
Also, forgot to mention, Wheels were introduced at some point there.

That why there chaos pink bean now.... goodluck soloing chaos pinkbean...
it impossible to solo chaos pinkbean req team
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#74
SaptaZapta Wrote:I admit that I was not. I'm going by what reports I had read, and "close" is not "defeatable."

Also, the damage cap was raised twice. From 99,999 to 199,999 and then later to 999,999. I don't remember when each happened. Do you?
Also, forgot to mention, Wheels were introduced at some point there.

Pink Bean was introduced July 2009.
Wheels were introduced in August 2009.
99,999 -> 199,999 was changed in April 2009.
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#75
Not to mention expeditions that were doing well were reportedly getting "banned for the HACK reason" during the battle.
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#76
Expecting:
2nd Patch: Luminous
3rd patch: Dragon Sword / Resistande Thief and Pirate Hero???
4th patch: Black Mage
5th patch: 5th Job and the epiloge (Maple story 2 anyone?)
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#77
Quote:and Pirate Hero???

It...it's over man. I'm sorry.
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#78
I thought we went over this the pirates we know now didn't exist back then.
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#79
Yeah, but I think you're giving Wizet too much credit for assuming that they're remaining consistent with the story. They've proven time and time again that they just plain hate Pirates.

They made Cannon Shooters just so they could make them suffer. Weren't that great to begin with? Nerf 'em! And let's not forget those wallpapers where Cannon Shooter kept on getting snubbed.
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#80
Awwww. I'm sure cannoneer will get his happy ending one day.




 Spoiler
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