Sorien Wrote:so that there's a reason to put points into more than just one or two of the four stats, and then change auto assign so that the player can customize which points it will add in each level.
Hell, it might not be a bad idea to change how the stats affect different skills as well.
People can put points into HP. Most don't. Even if different stats affect different things, it won't be long before someone comes up with the one stat build to trump them all and customization gets thrown out the window.
Even if players are given the opportunity to buff up their defense/hp/accuracy/avoidability in any meaningful way, it just won't negate the fact that, with bosses having time limits and some monsters having high hp, offense is what matters most. The ability to customize one's character simply can't trump the "
ATTACK! ATTACK! ATTACK! ORE WA SENSHI" mindset of Maplers.
When it comes to MapleStory, simplicity is best. After the failure that was secondary stat requirements, the only two effective methods of stat distribution are dumping it all into the primary stat, or, as in games like La Tale or Elsword, simply having stats automatically distribute themselves, so that there's no customization whatsoever.
Still, the second has far more potential to screw over classes because, you know, Nexon sucks horribly at balancing and would make a number of classes underpowered. Probably warriors, just for the sake of ironically having what should be the strongest class instead be mid to bottom tier.
Getting rid of secondary stat requirements is probably the best possible thing they could do without running the risk of screwing something else up.