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Quote:STR: +1~40.
DEX: +1~40.
INT: +1~40.
LUK: +1~40.
Accuracy: +10~400.
Avoidability: +10~400.
Weapon DEF: +10~400.
Magic DEF: +10~400.
MaxHP: +15~600.
MaxMP: +15~600.
Jump: +2~20.
Speed: +2~20.
Weapon ATT: +3~30.
Magic ATT: +3~30.
Critical Rate: +1%~30%.
All Stats: +1~40.
Attack Speed: +1.
Weapon DEF taken from Magic DEF or vice versa: 1%~10%.
MaxHP taken from MaxMP or vice versa: 5%~50%.
Amount taken from one stat and put into another: 1%~10%.
(^Only works for STR <-> DEX, INT -> LUK, DEX <- LUK)
Accuracy: +1%~+20%.
Avoidability: +1%~20%.
Weapon DEF: +1%~20%.
Magic DEF: +1%~20%.
MaxHP: +1%~20%.
MaxMP: +1%~20%.
Accuracy: +1%~10%.
Avoidability: +1%~10%.
Bossing Damage: +1%~20%.
General Damage: +1%~10%.
Attacking Damage: +2%~20%.
Instant Death: +1%~+10%.
Abnormal Status Resistance: +1%~+10%.
Weapon/Magic DEF -> Damage: +3%~+50%.
Damage Ignore: +1%~10%.
Cancel Cooldown Chance: +1%~20%.
Passive Skills Level: +1.
Amount of Enemies Hit: +1.
Buff Duration: +2%~50%.
Drop Rate: +1%~20%.
Mesos Rate: +1%~20%.
These are the possible inner abilities according to shakar's old blog post.
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Quote:Critical Rate: +1%~30%.
Wat. That seems ridiculously OP. 55% crit Shadower, anyone? 61% with two Marksmen?
Quote:General Damage: +1%~10%.
Attacking Damage: +2%~20%.
Is there a difference?
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MrTouchnGo Wrote:Is there a difference?
I'm gonna guess that the first one is %total damage and the other is %watt / %matt
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MrTouchnGo Wrote:Is there a difference?
I think that only the application, Total damage is applied to the damage range and Attacking damage (W.att % maybe?) the total amount of W/M.att you have, they should increase the range for the same amount but since one doesn't stack with the other, they are multiplicative not additive.
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...well, that's weird. Since they do pretty much the same thing to your overall damage, giving them different percentages is kind of lolzy.
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Dark Link Wrote:What about Hell mode, or is that not worth it?
We didn't have a strong enough party to even attempt it. You'd need 6 people doing very high dps and people who don't die from the big insta-kill attack that the boss does.
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My plan of attack: Attack Speed, Attack Power (W. Att,) and Cancel Cooldown Chance.
This is going to take a while for me though considering the stats are random. I'm going to be using a lot of circulations.
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I highly recommend people to take advantage of Azwan when its released since you can enter as many times as you want. Post Azwan the area got nerfed to 5 per day limit.
Also for Azwan map, is there a party exp bonus for it? I think this would be a great way for people to level w/o that crazy 5pq limit.
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Omg an inner ability to raise a speed level????
DO. WANT.
And uhm what? Amount of enemies hit +1?
Blast hitting two mobs? What?
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MrTouchnGo Wrote:And do the circulators or whatever reset all three lines at once or one of your choosing?
Can anyone answer this? o.o
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MrTouchnGo Wrote:Can anyone answer this? o.o
All of them unless you have an Inner Ability Lock.
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Quote:Amount taken from one stat and put into another: 1%~10%.
(^Only works for STR <-> DEX, INT -> LUK, DEX <- LUK)
I know this becomes useless with Tempest, but I'm going to ask anyway. Does this calculate the stated % of one stat and add it to the other with no penalty to the former stat, or does this actually transfer the stated % of the former stat to the other?
i.e.Is it...
A. Character has LUK -> DEX 10% and 4 DEX 600 LUK. Final result: 64 DEX 600 LUK
OR
B. Character has LUK -> DEX 10% and 4 DEX 600 LUK. Final result: 64 DEX 540 LUK
Also, does it use the base stat or the total stat? My guess is the former.
Quote:Weapon/Magic DEF -> Damage: +3%~+50%.
How about this? Is Shield Mastery applied to this at all? If it is, Paladins will benefit the most from this.
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Been spammed with blue notices for, "The Fight for Azwan battlefield has been updated" for the majority of today.
Finally stopped at around 11:00pm EST and rewarded 30% more EXP while hunting. Lulz.
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Death Wrote:Omg an inner ability to raise a speed level????
DO. WANT.
And uhm what? Amount of enemies hit +1?
Blast hitting two mobs? What?
Don't think that applies to blast. Else hurricane would be hitting 2 mobs as well.
Hanabira.Kage Wrote:I know this becomes useless with Tempest, but I'm going to ask anyway. Does this calculate the stated % of one stat and add it to the other with no penalty to the former stat, or does this actually transfer the stated % of the former stat to the other?
i.e.Is it...
A. Character has LUK -> DEX 10% and 4 DEX 600 LUK. Final result: 64 DEX 600 LUK
OR
B. Character has LUK -> DEX 10% and 4 DEX 600 LUK. Final result: 64 DEX 540 LUK
Also, does it use the base stat or the total stat? My guess is the former.
How about this? Is Shield Mastery applied to this at all? If it is, Paladins will benefit the most from this.
No penalty.
Not sure about the Shield mastery query.
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Hanabira.Kage Wrote:How about this? Is Shield Mastery applied to this at all? If it is, Paladins will benefit the most from this. They'll have 9999 DEF even more with it! The paladins I know already hit max DEF, one has had it since 15x or 16x? Some have it even earlier. :/
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Does a higher honor level = to better stats on a single line?
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Well, I know what I will spend by summer doing now: Azwan.
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Infernal Wrote:Does a higher honor level = to better stats on a single line?
I don't think the amount of lines effects stats, but there are 10 levels of circulators (which are used to reset the inner ability stats) with each one having a chance at better effects.
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Wow, really excited about this. Finally I can do something cooperative with many people.
When do we fight Hilla?
And... +1 monsters hit? Lolpierce
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Fairly certain +1 enemies hit only applies to skills that already hit multiple targets.
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