Akali
Crescent Slash Energy Cost Decreased per level to 60/55/50/45/40, from 60.
Crescent Slash now Triggers Mark of the Assassin.
E was a huge energy waste before and now it's going to pop marks too? This is gonna be GREAT! I can't wait! Yummy.
Caitlyn
Ace in the Hole Range Increased to 2000/2500/3000, from 1900/2050/2200.
This should make it a little more sniper like, it's too bad they don't want to make it do real damage though.
Gragas
Health Increased to 523, from 493.
Bodyslam Mana Cost Decreased to 50 at all levels, from 50/55/60/65/70.
That bodyslam change is very nice, gragas will be slightly less dependent on his W for mana now.
Janna
Monsoon Cooldown Increased to 150/135/120, from 120 at all levels.
Zephy Passive Decreased at early levels to 4/7/10/13/16%, from 8/10/12/14/16%
Zephyr Active Decreased to Slow for 3 seconds, from 4.
Zephyr Cooldown Increased to 12 at all levels, from 12/11/10/9/8.
Deserved it. She is so powerful at almost every level of play and on all maps. Hopefully will make her a little less of a cc machine to play against.
Kennen
Range Decreased to 550, from 575.
pineapple there goes AD kennen..
I liked playing him on dominion too.
Kog'Maw
Living Artillery Subsequent Cast Maximum Increased to 400 Mana, from 200.
Hory chit! Blue buff ap kog just got a lot less scary over long poke fights.
Lux
Mana Per 5 Increased to 6, from 5.
Finales Funkeln Mana Cost Decreased to 100 at all levels, from 100/150/200.
Light Binding Mana Cost Decreased to 50/60/70/80/90, from 60/75/90/105/120.
Here is my favorite champ right now. The mp5 change feels almost like a slap in the face if they hadn't changed the mana costs too. All is well.
Miss Fortune
Double Up Range Decreased to 550, from 625.
Make It Rain Slow % Increased to 20/28/36/44/52, from 20/25/30/35/40.
Make It Rain Mana Cost Decreased to 80 at all levels, from 80/85/90/95/100.
Ok what the hell? Why change her double up range.. That was pretty freaking mean when they buff one of her more useless skills for laning. Her E changed exactly 0 for lane phase because it is level 1 the entire time.
Nautilus
Depth Charge Damage Decreased at early levels to 200/325/450, from 250/350/450.
Depth Charge Cooldown Increased at early levels to 140/110/80, from 120/100/80.
Dredge Line Damage Decreased at early levels to 60/105/150/195/240, from 80/120/160/200/240.
Dredge Line Cooldown Increased to 18, from 14.
Ouch. Not surprised though it is a xyph champ after all huehue.
Nunu
Consume Damage Increased at early levels to 500/600/700/800/900, from 400/525/650/775/900.
Consume Cooldown Decreased to 16/14/12/10/8, from 18/16/14/12/10.
Visionary Attack Requirement Decreased to 5, from 7.
Screw the jungle, midlane rift or bottom lane dominion nunu just said thank you riot.
Sona
Hymn of Valor Mana Cost Decreased to 45/50/55/60/65, from 65 at all levels.
Sweet that's a good start.
Soraka
Astral Blessing Armor Buff Duration Decreased to 3 seconds, from 5.
Wish Cooldown Increased to 160/145/130, from 120/110/100.
Well the armor buff duration nerf hurts for large trades. Wish nerfs are barely noticeable, I will continue to play her on rift.
Ziggs
Bouncing Bomb Mana Cost Decreased to 50/60/70/80/90, from 60/70/80/90/100.
Awesome he is pretty mana heavy as he was before this.
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Athene's Unholy Grail
Ability Power Increased to 90, from 80.
Magic Resist Increased to 40, from 36.
YES! I am loving this item on some tanks and some supports on dominion, welcome buffs to an already strong item.
Ionic Spark
Item Cost Decreased to 2100, from 2300.
Recipe Cost Decreased to 575, from 775.
Chain Lightning Damage Increased to 125, from 110.
Yeah I don't think so. This thing needs to work on towers like SotD did and it would be great.
Quicksilver Sash
Item Cost Increased to 1640, from 1440.
Recipe Cost Increased to 900, from 700.
Magic Resist Decreased to 48, from 56.
Ouch.