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Jett information thread
Toy room? Depends on the server you play in, I suppose. If it's too crowded, there's also that room with jesters and voodoos/hoodoos which is pretty good.
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If you don't mind the miss rate, there's always Roids.
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Are NLC Aliens any good?

And whats the best map of those?
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Their hp:exp ratio is the most overpowered crap we have right now. And I believe that the best map is the last one, correct me if I'm wrong.
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FenixR Wrote:Are NLC Aliens any good?
Yes, very. They're broken as pineapple hp:exp wise, and they deal a fraction of the damage of other monsters as well. On top of it, the two good maps have pretty wtp spawn.

FenixR Wrote:And whats the best map of those?
Corridor 6 is the best one. Good luck trying to get a map during 2x (or even during regular times?). Corridor 5 is a solid alternative, and Corridor 4 is passable if you -need- a map.

Depending on your server, other monsters like MDT/DGP may flat out be better during those levels since you may spend more time map hunting and holding your map than actually doing real grinding.
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FenixR Wrote:Are NLC Aliens any good?

And whats the best map of those?

They're great, but the atmosphere there may not be so nice with the typical(more like war zone though) KS-ing and all.

They give 3k base EXP, and if I remember correctly they have about 65k? HP. It's basically Jesters on 2x(while on 1x default) and a bit more with more spawn.

Best map should be Corridor 6.
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ShinkuDragon Wrote:i recommend adding very scarcely to physical training, ONLY if you need some points to be able to wear stuff

I'm sure you mean while training, but if you're not I would say that by the end of 2nd job you should have it maxed, instead leaving static thumper unmaxed (as it gets replaced).
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Until what levels are Aliens good?
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Aliens are good until about 110 or 115, then at that point you can goto LHC.
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So I decided to give it a shot to this "class" and it's pretty fun, if this is what sairs are gonna get overall I'm more than ready to get back to my sair.
But oh boy, dat turret animation... it looks like a bad drawn gif image when it shots to the left.
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Chewy Wrote:I'm sure you mean while training, but if you're not I would say that by the end of 2nd job you should have it maxed, instead leaving static thumper unmaxed (as it gets replaced).

yea, that, leveling thumper first is better damage-wise, but if you can't use your new weapon due to str lack, adding a few points early on will do more good than not.
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This is how I trained and built my Jett (currently level 100):

10 - 30: Pirate Quests/Jellyfish
30 - 38: Mushroom Kingdom
38 - 46: Kerning Square (Quests)
46 - 5x: KFT Tigers
5x - 6x: Flower Fish & Shrimp
6x - 7x: Ludibrium Robots
70 - 90: Roids and Creepy Baby Robots
90 - 100: Pirates
-- I am here --
100 - 1xx: Deep Ludibrium stuff?
1xx - 1xx: Leafe stuff?

- 1st Job:
1 Tornado
Max Flash Jump
Max Critical
Max that other thing
Max Double Shot
Max Tornado

- 2nd Job:
1 Shockwave
5 Mastery
12 Booster
Max Mastery
Max Perseverance
Max Clarity
Max Training
Max Booster
Max Triple Shot
16 Shockwave

- 3rd Job:
1 Lasers
1 Turret
1 Missile
1 Drone Blast
Max damage boosting skill
Max Lasers
Max Dice
Max Turret (I thought I could have multiple Turrets, but I can't)
-- I am here --
Max HP Boost
Max Missile
xx Drones

- 4th Job:
Dump points into skills, test them and choose the ones that I think are pretty cool, like I always do with all classes and all jobs; I don't need guides to play this game. : )

Good luck!
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Fun fact, Jett gains 241 skill points in 4th job and only has 230 skill points to spend. 4th job shouldn't be hard to figure out.
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I was quite surprised at lvl 75 when you get a Jett quest that involves in the Black Wings. So far the story is so much better than I expected after the travesty they did with Masteria.
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CarrionCrow Wrote:I was quite surprised at lvl 75 when you get a Jett quest that involves in the Black Wings. So far the story is so much better than I expected after the travesty they did with Masteria.

i kinda dislike the fact that it seems that's the only quest we get about jett, and then job advance (which i still have to do) but the story is not bad, but also kinda lack-luster.
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I just got to 3rd job on my Jett and got 16 SP on the job advancement, I'm assuming this is a glitch, but has anyone else had an issue like this? I got it on my Mercedes too, I think I started 1st job with 6 or 8 SP. Really hoping it won't affect my 4th job, because I think it might not allow me to because I'll have unused SP. :|

 Spoiler
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Mazz Wrote:I just got to 3rd job on my Jett and got 16 SP on the job advancement, I'm assuming this is a glitch, but has anyone else had an issue like this? I got it on my Mercedes too, I think I started 1st job with 6 or 8 SP. Really hoping it won't affect my 4th job, because I think it might not allow me to because I'll have unused SP. :|
I think that you could use them all on maxing first, second and third job. You're lucky that Jett never have enough sp for any of her jobs.
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The Jett Special Hat looks so stupid. I'd rather go around wearing the goggles :<
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Raph589 Wrote:I think that you could use them all on maxing first, second and third job. You're lucky that Jett never have enough sp for any of her jobs.

jett has the same SP deal that wossname has
resistance

you cant spend 2nd on 1st, 3rd on 2nd or 1st, or 4th on 1st 2nd or 3rd
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 Spoiler
 Spoiler

Yep, thought so, I'm screwed.

SP doesn't work in 2nd/1st job, so I can't spend it.
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