Scheduled Game Update - June 27, 2012
Alloy Wrote:I'd go ahead and just confirm it. Consider that phantom just CAN'T steal from a pirate if this isn't the case.

It was already established that that was not the case. Phantom skills work by tapping in on the other adventurers skilldata so they'd be stealing the old skills.
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Alloy Wrote:I'd go ahead and just confirm it. Consider that phantom just CAN'T steal from a pirate if this isn't the case.

Consider that you can NOT say that unless you happen to know that Phantom's skill "stealing" is done by activating a copy of the skill in question that is pre-programmed into Phantom's own skill table. If, for example, it's done "by reference" (i.e., Phantom's skill table entry for a stolen skill contains only a pointer or a skill-id, not all the details), then phantom can steal any version.
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Quote:Hello Maplers,

We will be performing an unscheduled server maintenance beginning on June 28, 2012 to address an issue that's causing game servers to crash. The maintenance will last approximately 4.5 hours.

Thank you for your patience, and we apologize for the inconvenience.

-Time-
Pacific: 10:30 AM Thursday, June 28, 2012 - 3 PM Thursday, June 28, 2012
Eastern: 1:30 PM Thursday, June 28, 2012 - 6 PM Thursday, June 28, 2012


-What will be unavailable-
All MapleStory game servers
http://maplestory.nexon.net/Community/#%...26nxid%3D6
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Blake Wrote:That would actually be a really nice implementation. Have a dummy monster in a standalone map that you can change the stats of to test things out.

Wow that really would be a good feed back. And it could tell you your DPS and/or DPM. and you can set it to measure over a specific period of time If you wanted to. so you could include buffs and things. And maybe other things that I cant think of now.
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Kubi Wrote:http://maplestory.nexon.net/Community/#%...26nxid%3D6

Well wanted to play a bit before work today, but with prepatch errors and other nonsense by the time I got it working the game was down. Hopefully I can try when home tonight.
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CarrionCrow Wrote:It was already established that that was not the case. Phantom skills work by tapping in on the other adventurers skilldata so they'd be stealing the old skills.

SaptaZapta Wrote:Consider that you can NOT say that unless you happen to know that Phantom's skill "stealing" is done by activating a copy of the skill in question that is pre-programmed into Phantom's own skill table. If, for example, it's done "by reference" (i.e., Phantom's skill table entry for a stolen skill contains only a pointer or a skill-id, not all the details), then phantom can steal any version.

Thing is, though, that most skills will be unstealable, because they use entirely new IDs in most cases, like thieves. That was the main doubt everyone had about their skillbooks/passed mastery books... And ok, it turned out to be that everything worked... Ok, starting to have my doubts too.
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Well, looks like I won't be able to solo Bodyguards anymore -_-
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Lmao. I knew it was too good to be true to have a timely patch and get to play on my day off.
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If Phantom is released earlier than the Pirate Revamp, seeing that Pirates have current and new skills in the data; would it be possible for a Phantom to steal current Pirate skills (example, Corkscrew Blow) and keep it until the current skills are overwritten (patched) by the new skills.

Pretty much making a Phantom play as a vintage Pirate.
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Loose Wrote:If Phantom is released earlier than the Pirate Revamp, seeing that Pirates have current and new skills in the data; would it be possible for a Phantom to steal current Pirate skills (example, Corkscrew Blow) and keep it until the current skills are overwritten (patched) by the new skills.

Pretty much making a Phantom play as a vintage Pirate.

As hilarious and trollish as that would be, I don't think that's how phantom works Sad
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Loose Wrote:If Phantom is released earlier than the Pirate Revamp, seeing that Pirates have current and new skills in the data; would it be possible for a Phantom to steal current Pirate skills (example, Corkscrew Blow) and keep it until the current skills are overwritten (patched) by the new skills.

Pretty much making a Phantom play as a vintage Pirate.

Possibly, But the problem with that is, Any skill that turns into another skill, the Phantom's skill would also turn into that as well, Because the explorer data that Phantom's skill pull's from would have changed.

Say a Phantom stole Corkscrew Blow, When the Pirate Update hits, That corkscrew blow would change into the new Corkscrew. Same with Barrage>Octopunch, Etc...

I cant think of any skill that would be useful to save between Pre- to Post pirate revamp
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PirateIzzy Wrote:Well, looks like I won't be able to solo Bodyguards anymore -_-

Did they fix the bug that makes them not attack then?
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CarrionCrow Wrote:Did they fix the bug that makes them not attack then?

Yup. Didnt get to see for myself before servers went down, but i believe proxied uploaded a video at bga and it stunned him.
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CarrionCrow Wrote:Did they fix the bug that makes them not attack then?

Yes they did.
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Bomber Wrote:Yes they did.

HARD MODE ACTIVATED.



Well, more like normal mode...
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Untradeable Wrote:Possibly, But the problem with that is, Any skill that turns into another skill, the Phantom's skill would also turn into that as well, Because the explorer data that Phantom's skill pull's from would have changed.

Say a Phantom stole Corkscrew Blow, When the Pirate Update hits, That corkscrew blow would change into the new Corkscrew. Same with Barrage>Octopunch, Etc...

I cant think of any skill that would be useful to save between Pre- to Post pirate revamp

I can actually see some potential for code disasters depending on how exactly the system works, once the skill changeovers happen.
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Leaves Wrote:I can actually see some potential for code disasters depending on how exactly the system works, once the skill changeovers happen.
And why is that?
It would be no different to put a skill in the stolen skill ui of phantom as it would be to put it on a hotkey.
Deleted or changed skills would be removed from the hotkeys.
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Stimulates Wrote:Yup. Didnt get to see for myself before servers went down, but i believe proxied uploaded a video at bga and it stunned him.

[Image: 8xjV1.png]
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Stimulates Wrote:It would be no different to put a skill in the stolen skill ui of phantom as it would be to put it on a hotkey.

Possibly not. It would depend on what that system actually does, as mentioned earlier. Whether it's referencing other original skills or referencing Phantom version of those skills, and whether the changes will use the same IDs (which as I understand, they do?).

I mean, any time you're screwing around with the order of implementation you expose potential for flaws. When new material is written, it's done so with consideration of what is already implemented. In KMS, Pirate revamp already happened by Phantom time from what I recall, so this test case would've never come up and thus it is theoretically possible that issues will arise.
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I'm assuming something like this might happen:

[Image: phantomstealrevamp.png]
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