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From my understanding there are 2 decks.
Well basically, my rationale was to have a balance of damage and survivability.
Deck 1
1. Demon Slayer - reduces status
2. Paladin - increases damage
3. DK - 5% hp
3 Warriors bonus - adds 10% hp
Deck 2 - Not too sure
1. Marksman - adds to crit
2. Bam - reduces damage
3.Bucc - adds damage?
Are there others better combination out there?
Was wondering.
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the 3 warrior bonus adds 10% of your HP to damage i think, if you really want damage i'd recommend 2 buccs, top one can be something like bucc/pally/drk and you get the adventurer bonus, bottom one can be bucc/bam/something (maybe another pally?)
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Try getting the triple pirate and triple adventurer bonus with a cannoneer, captain, buccaneer. 6% pdr ignore if you have one of them as an S card (triple pirate bonus) and 8% if one of them is 200.
SSS bonus is atk, stats, and 3% boss damage. triple adventurer is +7 allstat.
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i thought you could make 6 warriors and stack the 10% hp effect? giving you 20%?
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So basically the ideal case would be
Deck 1 - 1 of them level 200 with the rest level 120
1. Demon Slayer - reduces status
2. Paladin - increases damage
3. level 120 bucc #1 - increases dmg
3 Warriors bonus - adds 10% hp
Deck 2 - With 1 of them level 200 and the others level 120
1. Marksman - adds to crit
2. Dk - 5% hp / lvl 120 Paladin #2
3. level 120 Bucc #2 - adds damage?
Alternative Deck 2 - If soloing Empress using Phantom
1. Evan - lvl 120
2. Aran - lvl 120
3. Bucc - lvl 120
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Forgot that bucc is a pirate... Anyway the optimal thing is really scewy.
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Bucc's bonus at 4th job is 4*level to damage range, right? So it's more damage than the warrior set on characters who gain less than 40 base hp per level.
I think I'm sticking to 3 warriors + 3 adventurers sets cause I can form S-ranks with my current characters. (Aran, DW, DS + Paladin, Dragon Knight, Outlaw) If Jett turns out to be a Pirate and eligible I might get the 3 pirate one.
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For a Marksman, I'm assuming the 10% HP to damage bonus would be pretty weak compared to others. So I was thinking, CS/Bucc/Sair for Adventurer and Pirate bonus, and MM/BaM/?Pally? for the other effects... I'm not quite sure what pally bonus does so if someone could inform me, that'd be good.