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To call the Dragon Warrior a complete Sair reskin is a farce. There is no evidence to support that in the data. Here are the new jobIDs:
Code:
508
509
570
571
572
580
581
582
590
591
592
So, there are a few interesting things to say about just the presence of these job IDs:
- It is not a reskin. All current corsairs and vipers will retain their skills and status (at least I think so... I don't see how or why CMST would suddenly want to switch everyone's classes to something they didn't want).
- Given the presence of 508 and 509, this would mean that the starter classes are split depending upon which class you take and choosing that starting class will force you to take a specific second job (a la Dual Blade).
- These classes have four advancements (1, 2, 3, 4)
- These are pirate classes.
EDIT: So it turns out that 509, the 580 jobID path, and the 590 jobID path are total copies from other pirate classes. Although they are new jobIDs, they do not appear to have any new skills that we have not already seen elsewhere. The jobs are complete carbon copies of other jobs.
For that reason, I have only included jobs 508 and the 570 job path below - which is the Dragon Warrior class path.
EDIT: I cannot provide a full extraction due to technical difficulties. I'd explain why but it would take about 500 words and most would NOPE out of it anyway.
2012-06-18, 01:01 PM (This post was last modified: 2012-06-18, 04:36 PM by Fiel.)
Credit: JoeTang and Locked for translations!
Dragon Warrior (I)
Knight Movement
Knight Movement Description: Permanently increases Accuracy, Maximum Speed, and Jump. Info: type = 50 Maximum Level: 10
1
Accuracy: +22, Max Speed: +2%, Jump: +1%
2
Accuracy: +44, Max Speed: +4%, Jump: +2%
3
Accuracy: +66, Max Speed: +6%, Jump: +3%
4
Accuracy: +88, Max Speed: +8%, Jump: +4%
5
Accuracy: +110, Max Speed: +10%, Jump: +5%
6
Accuracy: +132, Max Speed: +12%, Jump: +6%
7
Accuracy: +154, Max Speed: +14%, Jump: +7%
8
Accuracy: +176, Max Speed: +16%, Jump: +8%
9
Accuracy: +198, Max Speed: +18%, Jump: +9%
10
Accuracy: +220, Max Speed: +20%, Jump: +10%
Lion's Power
Lion's Power Description: Increases critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +2%, Minimum Critical Damage: +1%
2
Critical Hit Rate: +4%, Minimum Critical Damage: +2%
3
Critical Hit Rate: +6%, Minimum Critical Damage: +3%
4
Critical Hit Rate: +8%, Minimum Critical Damage: +4%
5
Critical Hit Rate: +10%, Minimum Critical Damage: +5%
6
Critical Hit Rate: +12%, Minimum Critical Damage: +6%
7
Critical Hit Rate: +14%, Minimum Critical Damage: +7%
8
Critical Hit Rate: +16%, Minimum Critical Damage: +8%
9
Critical Hit Rate: +18%, Minimum Critical Damage: +9%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
Violent Impact
Violent Impact Description: Step forward, unleashing a powerful hit with your fists. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: screw - 810 ms Range:210% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 10,Damage: 384%, Max Enemies Hit: 6
2
MP Cost: 11,Damage: 388%, Max Enemies Hit: 6
3
MP Cost: 11,Damage: 392%, Max Enemies Hit: 6
4
MP Cost: 12,Damage: 396%, Max Enemies Hit: 6
5
MP Cost: 12,Damage: 400%, Max Enemies Hit: 6
6
MP Cost: 13,Damage: 404%, Max Enemies Hit: 6
7
MP Cost: 13,Damage: 408%, Max Enemies Hit: 6
8
MP Cost: 14,Damage: 412%, Max Enemies Hit: 6
9
MP Cost: 14,Damage: 416%, Max Enemies Hit: 6
10
MP Cost: 15,Damage: 420%, Max Enemies Hit: 6
11
MP Cost: 15,Damage: 424%, Max Enemies Hit: 6
12
MP Cost: 16,Damage: 428%, Max Enemies Hit: 6
13
MP Cost: 16,Damage: 432%, Max Enemies Hit: 6
14
MP Cost: 17,Damage: 436%, Max Enemies Hit: 6
15
MP Cost: 17,Damage: 440%, Max Enemies Hit: 6
16
MP Cost: 18,Damage: 444%, Max Enemies Hit: 6
17
MP Cost: 18,Damage: 448%, Max Enemies Hit: 6
18
MP Cost: 19,Damage: 452%, Max Enemies Hit: 6
19
MP Cost: 19,Damage: 456%, Max Enemies Hit: 6
20
MP Cost: 20,Damage: 460%, Max Enemies Hit: 6
Dragon Wing Fist
Dragon Wing Fist Description: Attack the enemy with a quick hit, unleashing a whirlwind from an uppercut. Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 18,Damage: 254%,Max Enemies Hit: 6
2
MP Cost: 18,Damage: 258%,Max Enemies Hit: 6
3
MP Cost: 18,Damage: 262%,Max Enemies Hit: 6
4
MP Cost: 18,Damage: 266%,Max Enemies Hit: 6
5
MP Cost: 18,Damage: 270%,Max Enemies Hit: 6
6
MP Cost: 20,Damage: 274%,Max Enemies Hit: 6
7
MP Cost: 20,Damage: 278%,Max Enemies Hit: 6
8
MP Cost: 20,Damage: 282%,Max Enemies Hit: 6
9
MP Cost: 20,Damage: 286%,Max Enemies Hit: 6
10
MP Cost: 20,Damage: 290%,Max Enemies Hit: 6
11
MP Cost: 22,Damage: 294%,Max Enemies Hit: 6
12
MP Cost: 22,Damage: 298%,Max Enemies Hit: 6
13
MP Cost: 22,Damage: 302%,Max Enemies Hit: 6
14
MP Cost: 22,Damage: 306%,Max Enemies Hit: 6
15
MP Cost: 22,Damage: 310%,Max Enemies Hit: 6
16
MP Cost: 24,Damage: 314%,Max Enemies Hit: 6
17
MP Cost: 24,Damage: 318%,Max Enemies Hit: 6
18
MP Cost: 24,Damage: 322%,Max Enemies Hit: 6
19
MP Cost: 24,Damage: 326%,Max Enemies Hit: 6
20
MP Cost: 24,Damage: 330%,Max Enemies Hit: 6
Frontflip
Frontflip Description: While jumping, flip forward in the air, traveling a short distance. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: spiritJump - 240 ms Animations:effect Maximum Level: 10
MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380
2
MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380
3
MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380
4
MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380
5
MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380
6
MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380
7
MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380
8
MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380
9
MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380
10
MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380
11
MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380
12
MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380
13
MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380
14
MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380
15
MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380
16
MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380
17
MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380
18
MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380
19
MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380
20
MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380
Dragon Warrior (II)
Gun Booster
Gun Booster Description: Increases the attack speed of your weapon. Must have a Gun equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Gun Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Mental Clarity
Mental Clarity Description: Clear your mind to temporarily improve your weapon attack and accuracy. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
Double Spiral Description: Summon the strength of a superhuman to charge through your enemies and push them forward. Can be linked with Violent Impact. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: doubleSpiral - 900 ms Range:350% Animations:effect, hit Maximum Level: 20
1
MP Cost: 15, Damage: 249%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
2
MP Cost: 17, Damage: 252%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
3
MP Cost: 17, Damage: 255%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
4
MP Cost: 19, Damage: 258%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
5
MP Cost: 19, Damage: 261%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
6
MP Cost: 21, Damage: 264%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
7
MP Cost: 21, Damage: 267%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
8
MP Cost: 23, Damage: 270%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
9
MP Cost: 23, Damage: 273%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
10
MP Cost: 25, Damage: 276%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
11
MP Cost: 25, Damage: 279%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
12
MP Cost: 27, Damage: 282%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
13
MP Cost: 27, Damage: 285%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
14
MP Cost: 29, Damage: 288%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
15
MP Cost: 29, Damage: 291%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
16
MP Cost: 31, Damage: 294%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
17
MP Cost: 31, Damage: 297%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
18
MP Cost: 33, Damage: 300%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
19
MP Cost: 33, Damage: 303%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
20
MP Cost: 35, Damage: 306%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
Panda Earthquake
Panda Earthquake Description: Summon a panda to slam the ground, causing a shockwave that hits multiple enemies. Info: type = 1, areaAttack = 1 Delays: shockwave - 1170 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: 18, Damage: 455%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 460%, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 465%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 470%, Max Enemies Hit: 6
5
MP Cost: 20, Damage: 475%, Max Enemies Hit: 6
6
MP Cost: 22, Damage: 480%, Max Enemies Hit: 6
7
MP Cost: 22, Damage: 485%, Max Enemies Hit: 6
8
MP Cost: 22, Damage: 490%, Max Enemies Hit: 6
9
MP Cost: 24, Damage: 495%, Max Enemies Hit: 6
10
MP Cost: 24, Damage: 500%, Max Enemies Hit: 6
11
MP Cost: 24, Damage: 505%, Max Enemies Hit: 6
12
MP Cost: 26, Damage: 510%, Max Enemies Hit: 6
13
MP Cost: 26, Damage: 515%, Max Enemies Hit: 6
14
MP Cost: 26, Damage: 520%, Max Enemies Hit: 6
15
MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
16
MP Cost: 28, Damage: 530%, Max Enemies Hit: 6
17
MP Cost: 28, Damage: 535%, Max Enemies Hit: 6
18
MP Cost: 30, Damage: 540%, Max Enemies Hit: 6
19
MP Cost: 30, Damage: 545%, Max Enemies Hit: 6
20
MP Cost: 30, Damage: 550%, Max Enemies Hit: 6
Knight's Patience
Knight's Patience Description: Recovers HP and MP at a set interval. Info: type = 50, pvp = 0 Maximum Level: 10
1
Recovers 1% HP and MP every 14 sec.
2
Recovers 1% HP and MP every 13 sec.
3
Recovers 2% HP and MP every 12 sec.
4
Recovers 2% HP and MP every 11 sec.
5
Recovers 3% HP and MP every 10 sec.
6
Recovers 3% HP and MP every 9 sec.
7
Recovers 4% HP and MP every 8 sec.
8
Recovers 4% HP and MP every 7 sec.
9
Recovers 5% HP and MP every 6 sec.
10
Recovers 5% HP and MP every 5 sec.
Triple Fire
Triple Fire Description: When using Double Shot, fire one more bullet with extra power. Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Double Shot Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 124%, Number of Hits: 3
2
MP Cost: 10, Damage: 127%, Number of Hits: 3
3
MP Cost: 11, Damage: 130%, Number of Hits: 3
4
MP Cost: 11, Damage: 133%, Number of Hits: 3
5
MP Cost: 11, Damage: 136%, Number of Hits: 3
6
MP Cost: 12, Damage: 139%, Number of Hits: 3
7
MP Cost: 12, Damage: 142%, Number of Hits: 3
8
MP Cost: 12, Damage: 145%, Number of Hits: 3
9
MP Cost: 13, Damage: 148%, Number of Hits: 3
10
MP Cost: 13, Damage: 151%, Number of Hits: 3
11
MP Cost: 13, Damage: 154%, Number of Hits: 3
12
MP Cost: 14, Damage: 157%, Number of Hits: 3
13
MP Cost: 14, Damage: 160%, Number of Hits: 3
14
MP Cost: 14, Damage: 163%, Number of Hits: 3
15
MP Cost: 15, Damage: 166%, Number of Hits: 3
16
MP Cost: 15, Damage: 169%, Number of Hits: 3
17
MP Cost: 15, Damage: 172%, Number of Hits: 3
18
MP Cost: 16, Damage: 175%, Number of Hits: 3
19
MP Cost: 16, Damage: 178%, Number of Hits: 3
20
MP Cost: 16, Damage: 181%, Number of Hits: 3
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity. Info: type = 50 Maximum Level: 20
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
11
Strength: +33, Dexterity: +33
12
Strength: +36, Dexterity: +36
13
Strength: +39, Dexterity: +39
14
Strength: +42, Dexterity: +42
15
Strength: +45, Dexterity: +45
16
Strength: +48, Dexterity: +48
17
Strength: +51, Dexterity: +51
18
Strength: +54, Dexterity: +54
19
Strength: +57, Dexterity: +57
20
Strength: +60, Dexterity: +60
Gun Mastery
Gun Mastery Description: Increases the weapon mastery and accuracy of Guns. Info: type = 50 Maximum Level: 20
1
Gun Mastery: +12%, Accuracy: +6
2
Gun Mastery: +14%, Accuracy: +12
3
Gun Mastery: +16%, Accuracy: +18
4
Gun Mastery: +18%, Accuracy: +24
5
Gun Mastery: +20%, Accuracy: +30
6
Gun Mastery: +22%, Accuracy: +36
7
Gun Mastery: +24%, Accuracy: +42
8
Gun Mastery: +26%, Accuracy: +48
9
Gun Mastery: +28%, Accuracy: +54
10
Gun Mastery: +30%, Accuracy: +60
11
Gun Mastery: +32%, Accuracy: +66
12
Gun Mastery: +34%, Accuracy: +72
13
Gun Mastery: +36%, Accuracy: +78
14
Gun Mastery: +38%, Accuracy: +84
15
Gun Mastery: +40%, Accuracy: +90
16
Gun Mastery: +42%, Accuracy: +96
17
Gun Mastery: +44%, Accuracy: +102
18
Gun Mastery: +46%, Accuracy: +108
19
Gun Mastery: +48%, Accuracy: +114
20
Gun Mastery: +50%, Accuracy: +120
Dragon Warrior (III)
Abdominal Breathing
Abdominal Breathing Description: Teach your body to improve itself, increasing your critical hit rate and allowing you to ignore some of the enemy's defense. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +11%, Defense Ignored: +1%
2
Critical Hit Rate: +12%, Defense Ignored: +2%
3
Critical Hit Rate: +13%, Defense Ignored: +3%
4
Critical Hit Rate: +14%, Defense Ignored: +4%
5
Critical Hit Rate: +15%, Defense Ignored: +5%
6
Critical Hit Rate: +16%, Defense Ignored: +6%
7
Critical Hit Rate: +17%, Defense Ignored: +7%
8
Critical Hit Rate: +18%, Defense Ignored: +8%
9
Critical Hit Rate: +19%, Defense Ignored: +9%
10
Critical Hit Rate: +20%, Defense Ignored: +10%
11
Critical Hit Rate: +21%, Defense Ignored: +11%
12
Critical Hit Rate: +22%, Defense Ignored: +12%
13
Critical Hit Rate: +23%, Defense Ignored: +13%
14
Critical Hit Rate: +24%, Defense Ignored: +14%
15
Critical Hit Rate: +25%, Defense Ignored: +15%
16
Critical Hit Rate: +26%, Defense Ignored: +16%
17
Critical Hit Rate: +27%, Defense Ignored: +17%
18
Critical Hit Rate: +28%, Defense Ignored: +18%
19
Critical Hit Rate: +29%, Defense Ignored: +19%
20
Critical Hit Rate: +30%, Defense Ignored: +20%
Roll of the Dice
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Double-barrel Shot Description: Fire buckshot forward to hit many enemies. Info: type = 1 Delays: doubleBarrel - 1230 ms Range:416% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 22, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 22, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 22, Damage: 375%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 24, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 24, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 24, Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 26, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 26, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 26, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 28, Damage: 410%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 28, Damage: 415%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 28, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 30, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 30, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 30, Damage: 435%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 32, Damage: 440%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 32, Damage: 445%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 32, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 6
Chivalrous Toughness
Chivalrous Toughness Description: With knight-like toughness, improve your physical and magical defense, and maximum HP and MP. Info: type = 50 Maximum Level: 20
1
Physical and Magical Defense: +2%, Max HP and MP: +30
2
Physical and Magical Defense: +3%, Max HP and MP: +60
3
Physical and Magical Defense: +5%, Max HP and MP: +90
4
Physical and Magical Defense: +6%, Max HP and MP: +120
5
Physical and Magical Defense: +8%, Max HP and MP: +150
6
Physical and Magical Defense: +9%, Max HP and MP: +180
7
Physical and Magical Defense: +11%, Max HP and MP: +210
8
Physical and Magical Defense: +12%, Max HP and MP: +240
9
Physical and Magical Defense: +14%, Max HP and MP: +270
10
Physical and Magical Defense: +15%, Max HP and MP: +300
11
Physical and Magical Defense: +17%, Max HP and MP: +330
12
Physical and Magical Defense: +18%, Max HP and MP: +360
13
Physical and Magical Defense: +20%, Max HP and MP: +390
14
Physical and Magical Defense: +21%, Max HP and MP: +420
15
Physical and Magical Defense: +23%, Max HP and MP: +450
16
Physical and Magical Defense: +24%, Max HP and MP: +480
17
Physical and Magical Defense: +26%, Max HP and MP: +510
18
Physical and Magical Defense: +27%, Max HP and MP: +540
19
Physical and Magical Defense: +29%, Max HP and MP: +570
20
Physical and Magical Defense: +30%, Max HP and MP: +600
Tiger's Prey
Tiger's Prey Description: Summon wild beasts to attack your enemies, causing an explosion afterwards. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: bulletSmash2 - 1140 ms Range:292% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
Truth Seeker's Fist Description: Summon your father's power, unleashing a storm of punches. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage; 102%, Number of Hits: 8
2
MP Cost: 20, Damage; 104%, Number of Hits: 8
3
MP Cost: 20, Damage; 106%, Number of Hits: 8
4
MP Cost: 20, Damage; 108%, Number of Hits: 8
5
MP Cost: 22, Damage; 110%, Number of Hits: 8
6
MP Cost: 22, Damage; 112%, Number of Hits: 8
7
MP Cost: 22, Damage; 114%, Number of Hits: 8
8
MP Cost: 22, Damage; 116%, Number of Hits: 8
9
MP Cost: 22, Damage; 118%, Number of Hits: 8
10
MP Cost: 24, Damage; 120%, Number of Hits: 8
11
MP Cost: 24, Damage; 122%, Number of Hits: 8
12
MP Cost: 24, Damage; 124%, Number of Hits: 8
13
MP Cost: 24, Damage; 126%, Number of Hits: 8
14
MP Cost: 24, Damage; 128%, Number of Hits: 8
15
MP Cost: 26, Damage; 130%, Number of Hits: 8
16
MP Cost: 26, Damage; 132%, Number of Hits: 8
17
MP Cost: 26, Damage; 134%, Number of Hits: 8
18
MP Cost: 26, Damage; 136%, Number of Hits: 8
19
MP Cost: 26, Damage; 138%, Number of Hits: 8
20
MP Cost: 28, Damage; 140%, Number of Hits: 8
21
MP Cost: 28, Damage; 142%, Number of Hits: 8
22
MP Cost: 28, Damage; 144%, Number of Hits: 8
Dragon Warrior (IV)
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Continual Aiming
Continual Aiming Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Info: type = 50 Delays: homing - 960 ms Animations:effect, hit.0, mob, ball Maximum Level: 20
1
MPCost: 25, Damage: 458%, Bonus Damage: +1%
2
MPCost: 25, Damage: 466%, Bonus Damage: +2%
3
MPCost: 25, Damage: 474%, Bonus Damage: +3%
4
MPCost: 25, Damage: 482%, Bonus Damage: +4%
5
MPCost: 28, Damage: 490%, Bonus Damage: +5%
6
MPCost: 28, Damage: 498%, Bonus Damage: +6%
7
MPCost: 28, Damage: 506%, Bonus Damage: +7%
8
MPCost: 28, Damage: 514%, Bonus Damage: +8%
9
MPCost: 28, Damage: 522%, Bonus Damage: +9%
10
MPCost: 31, Damage: 530%, Bonus Damage: +10%
11
MPCost: 31, Damage: 538%, Bonus Damage: +11%
12
MPCost: 31, Damage: 546%, Bonus Damage: +12%
13
MPCost: 31, Damage: 554%, Bonus Damage: +13%
14
MPCost: 31, Damage: 562%, Bonus Damage: +14%
15
MPCost: 34, Damage: 570%, Bonus Damage: +15%
16
MPCost: 34, Damage: 578%, Bonus Damage: +16%
17
MPCost: 34, Damage: 586%, Bonus Damage: +17%
18
MPCost: 34, Damage: 594%, Bonus Damage: +18%
19
MPCost: 34, Damage: 602%, Bonus Damage: +19%
20
MPCost: 37, Damage: 610%, Bonus Damage: +20%
21
MPCost: 37, Damage: 618%, Bonus Damage: +21%
22
MPCost: 37, Damage: 626%, Bonus Damage: +22%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Dartle
Dartle Description: Fire bullets rapidly. Hold down the skill key to continuously attack. Info: type = 2, rapidAttack = 1, knockbackLimit = 90 Delays: rapidfire - 120 ms Pre-requisite: Level 20 Triple Fire Final Attack: Gun Animations:prepare, keydown, keydown0, hit.0, hit.1, hit.2, keydownend, keydownend0 Maximum Level: 30
1
MP Cost: 6, Damage: 243%
2
MP Cost: 6, Damage: 246%
3
MP Cost: 6, Damage: 249%
4
MP Cost: 6, Damage: 252%
5
MP Cost: 6, Damage: 255%
6
MP Cost: 6, Damage: 258%
7
MP Cost: 6, Damage: 261%
8
MP Cost: 6, Damage: 264%
9
MP Cost: 6, Damage: 267%
10
MP Cost: 7, Damage: 270%
11
MP Cost: 7, Damage: 273%
12
MP Cost: 7, Damage: 276%
13
MP Cost: 7, Damage: 279%
14
MP Cost: 7, Damage: 282%
15
MP Cost: 7, Damage: 285%
16
MP Cost: 7, Damage: 288%
17
MP Cost: 7, Damage: 291%
18
MP Cost: 7, Damage: 294%
19
MP Cost: 7, Damage: 297%
20
MP Cost: 8, Damage: 300%
21
MP Cost: 8, Damage: 303%
22
MP Cost: 8, Damage: 306%
23
MP Cost: 8, Damage: 309%
24
MP Cost: 8, Damage: 312%
25
MP Cost: 8, Damage: 315%
26
MP Cost: 8, Damage: 318%
27
MP Cost: 8, Damage: 321%
28
MP Cost: 8, Damage: 324%
29
MP Cost: 8, Damage: 327%
30
MP Cost: 9, Damage: 330%
31
MP Cost: 9, Damage: 333%
32
MP Cost: 9, Damage: 336%
Headshot
Headshot Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage. Info: type = 2, suddenDeath = 1 Delays: headShot - 1710 ms Final Attack: Gun Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
2
MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
3
MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
4
MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
5
MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
6
MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
7
MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
8
MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
9
MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
10
MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
11
MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
12
MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
13
MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
14
MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
15
MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
16
MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
17
MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
18
MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
19
MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
20
MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
21
MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
22
MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
23
MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
24
MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
25
MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
26
MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
27
MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
28
MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
29
MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
30
MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
31
MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
32
MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
Heroic Raid
Heroic Raid Description: Summon a friend of the knight to help shoot the area in front of you. Info: type = 1, areaAttack = 1, knockbackLimit = 100 Delays: fusillade - 1710 ms Range:400% Final Attack: Gun Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 25, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 28, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 28, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 28, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 31, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 31, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 31, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 34, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 34, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 34, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 37, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 37, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 37, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 40, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 40, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 40, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 43, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 43, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 43, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6
21
MP Cost: 46, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6
22
MP Cost: 46, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6
23
MP Cost: 46, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6
24
MP Cost: 49, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6
25
MP Cost: 49, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6
26
MP Cost: 49, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6
27
MP Cost: 52, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6
28
MP Cost: 52, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6
29
MP Cost: 52, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6
30
MP Cost: 55, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6
31
MP Cost: 55, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6
32
MP Cost: 55, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6
Proud Dragon's Regret
Proud Dragon's Regret Description: Summon the dragon to fill the entire map in a sea of flames. Hits several enemies. Note: 亢?有悔 appears to be an idiom, for which the meaning I do not know, but the skill name is the direct translation. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 28 sec
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Pirate Style
Pirate Style Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 45, Duration: 66 sec, Damage: +1%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +22%, Avoidability: -15
2
MP Cost: 45, Duration: 72 sec, Damage: +1%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +24%, Avoidability: -30
3
MP Cost: 45, Duration: 78 sec, Damage: +2%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +26%, Avoidability: -45
4
MP Cost: 47, Duration: 84 sec, Damage: +2%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +28%, Avoidability: -60
5
MP Cost: 47, Duration: 90 sec, Damage: +3%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +30%, Avoidability: -75
6
MP Cost: 47, Duration: 96 sec, Damage: +3%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +32%, Avoidability: -90
7
MP Cost: 47, Duration: 102 sec, Damage: +4%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +34%, Avoidability: -105
8
MP Cost: 49, Duration: 108 sec, Damage: +4%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +36%, Avoidability: -120
9
MP Cost: 49, Duration: 114 sec, Damage: +5%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +38%, Avoidability: -135
10
MP Cost: 49, Duration: 120 sec, Damage: +5%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +40%, Avoidability: -150
11
MP Cost: 49, Duration: 126 sec, Damage: +6%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +42%, Avoidability: -165
12
MP Cost: 51, Duration: 132 sec, Damage: +6%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +44%, Avoidability: -180
13
MP Cost: 51, Duration: 138 sec, Damage: +7%, Elemental and Status Effect Resistance: +33%, Knock-back Resistance: +46%, Avoidability: -195
14
MP Cost: 51, Duration: 144 sec, Damage: +7%, Elemental and Status Effect Resistance: +34%, Knock-back Resistance: +48%, Avoidability: -210
15
MP Cost: 51, Duration: 150 sec, Damage: +8%, Elemental and Status Effect Resistance: +35%, Knock-back Resistance: +50%, Avoidability: -225
16
MP Cost: 53, Duration: 156 sec, Damage: +8%, Elemental and Status Effect Resistance: +36%, Knock-back Resistance: +52%, Avoidability: -240
17
MP Cost: 53, Duration: 162 sec, Damage: +9%, Elemental and Status Effect Resistance: +37%, Knock-back Resistance: +54%, Avoidability: -255
18
MP Cost: 53, Duration: 168 sec, Damage: +9%, Elemental and Status Effect Resistance: +38%, Knock-back Resistance: +56%, Avoidability: -270
19
MP Cost: 53, Duration: 174 sec, Damage: +10%, Elemental and Status Effect Resistance: +39%, Knock-back Resistance: +58%, Avoidability: -285
20
MP Cost: 55, Duration: 180 sec, Damage: +10%, Elemental and Status Effect Resistance: +40%, Knock-back Resistance: +60%, Avoidability: -300
21
MP Cost: 55, Duration: 186 sec, Damage: +11%, Elemental and Status Effect Resistance: +41%, Knock-back Resistance: +62%, Avoidability: -315
22
MP Cost: 55, Duration: 192 sec, Damage: +11%, Elemental and Status Effect Resistance: +42%, Knock-back Resistance: +64%, Avoidability: -330
Sharpshooter's Dignity
Sharpshooter's Dignity Description: Infuse the soul of the warrior into your firearms, improving your proficiency with them. When attacking, your bullets will do additonal explosive damage. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Gun Mastery Animations:hit.0 Maximum Level: 30
1
Gun Mastery: 76%,Explosive Damage: 61%
2
Gun Mastery: 76%,Explosive Damage: 62%
3
Gun Mastery: 77%,Explosive Damage: 63%
4
Gun Mastery: 77%,Explosive Damage: 64%
5
Gun Mastery: 78%,Explosive Damage: 65%
6
Gun Mastery: 78%,Explosive Damage: 66%
7
Gun Mastery: 79%,Explosive Damage: 67%
8
Gun Mastery: 79%,Explosive Damage: 68%
9
Gun Mastery: 80%,Explosive Damage: 69%
10
Gun Mastery: 80%,Explosive Damage: 70%
11
Gun Mastery: 81%,Explosive Damage: 71%
12
Gun Mastery: 81%,Explosive Damage: 72%
13
Gun Mastery: 82%,Explosive Damage: 73%
14
Gun Mastery: 82%,Explosive Damage: 74%
15
Gun Mastery: 83%,Explosive Damage: 75%
16
Gun Mastery: 83%,Explosive Damage: 76%
17
Gun Mastery: 84%,Explosive Damage: 77%
18
Gun Mastery: 84%,Explosive Damage: 78%
19
Gun Mastery: 85%,Explosive Damage: 79%
20
Gun Mastery: 85%,Explosive Damage: 80%
21
Gun Mastery: 86%,Explosive Damage: 81%
22
Gun Mastery: 86%,Explosive Damage: 82%
23
Gun Mastery: 87%,Explosive Damage: 83%
24
Gun Mastery: 87%,Explosive Damage: 84%
25
Gun Mastery: 88%,Explosive Damage: 85%
26
Gun Mastery: 88%,Explosive Damage: 86%
27
Gun Mastery: 89%,Explosive Damage: 87%
28
Gun Mastery: 89%,Explosive Damage: 88%
29
Gun Mastery: 90%,Explosive Damage: 89%
30
Gun Mastery: 90%,Explosive Damage: 90%
31
Gun Mastery: 91%,Explosive Damage: 91%
32
Gun Mastery: 91%,Explosive Damage: 92%
Frenzy
Frenzy Description: Increases Critical Hit Rate, and minimum Critical Damage. Against Boss monsters, Critical Hit Rate increases even more, and additional damage is dealt. Note: Name courtesy of [MENTION=5537]Locked[/MENTION]. Critical Hit Rate vs bosses is in addition to existing rate from this skill. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +1%, Damage: +1%
2
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +2%, Damage: +2%
3
Critical Hit Rate: +7%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +3%, Damage: +3%
4
Critical Hit Rate: +7%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +4%, Damage: +4%
5
Critical Hit Rate: +8%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +5%, Damage: +5%
6
Critical Hit Rate: +8%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +6%, Damage: +6%
7
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +7%, Damage: +7%
8
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +8%, Damage: +8%
9
Critical Hit Rate: +10%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +9%, Damage: +9%
10
Critical Hit Rate: +10%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +10%, Damage: +10%
11
Critical Hit Rate: +11%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +11%, Damage: +11%
12
Critical Hit Rate: +11%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +12%, Damage: +12%
13
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +13%, Damage: +13%
14
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +14%, Damage: +14%
15
Critical Hit Rate: +13%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +15%, Damage: +15%
16
Critical Hit Rate: +13%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +16%, Damage: +16%
17
Critical Hit Rate: +14%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +17%, Damage: +17%
18
Critical Hit Rate: +14%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +18%, Damage: +18%
19
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, VS Boss Monsters - Critical Hit Rate +19%, Damage: +19%
20
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, VS Boss Monsters - Critical Hit Rate +20%, Damage: +20%
时间旅行者
Medal - All Classes Set: (#-1) No set name Req Level: 130 STR: +6 DEX: +6 INT: +6 LUK: +6 HP: +400 MP: +400 WDEF: +50 MDEF: +50 Magic Attack: +1 Weapon Attack: +1 Accuracy: +200 Avoid: +200
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
2011年圣诞节勋章
Medal - All Classes Set: (#-1) No set name Req Level: 10 STR: +4 DEX: +4 INT: +4 LUK: +4 HP: +100 MP: +100 WDEF: +50 MDEF: +50 Magic Attack: +2 Weapon Attack: +2 Accuracy: +50 Avoid: +50
Untradeable
One-of-a-kind
0 slots
圣诞节的奇迹
Medal - All Classes Set: (#-1) No set name Req Level: 10 STR: +5 DEX: +5 INT: +5 LUK: +5 HP: +300 MP: +300 WDEF: +300 MDEF: +300 Magic Attack: +5 Weapon Attack: +5 Accuracy: +100 Avoid: +100 Speed: +10 Jump: +10
Untradeable
One-of-a-kind
0 slots
曾经的英雄
Medal - All Classes Set: (#-1) No set name Req Level: 10 HP: +50 MP: +50
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
神出鬼没
Medal - All Classes Set: (#-1) No set name Req Level: 30 HP: +100 MP: +100
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
怪盗渡鸦的弟子
Medal - All Classes Set: (#-1) No set name Req Level: 70 STR: +1 DEX: +1 INT: +1 LUK: +1 HP: +150 MP: +150
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
记得阿莉亚的人
Medal - All Classes Set: (#-1) No set name Req Level: 120 STR: +2 DEX: +2 INT: +2 LUK: +2 HP: +200 MP: +200
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
怪盗幻影
Medal - All Classes Set: (#-1) No set name Req Level: 200 HP: +50 Weapon Attack: +3 Accuracy: +5
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
少侠勋章
Medal - All Classes Set: (#-1) No set name Req Level: 8 HP: +50 MP: +50
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
侠士勋章
Medal - All Classes Set: (#-1) No set name Req Level: 30 HP: +100 MP: +100
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
大侠勋章
Medal - All Classes Set: (#-1) No set name Req Level: 70 STR: +1 DEX: +1 INT: +1 LUK: +1 HP: +150 MP: +150
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
神龙大侠勋章
Medal - All Classes Set: (#-1) No set name Req Level: 120 STR: +2 DEX: +2 INT: +2 LUK: +2 HP: +200 MP: +200
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
简易火枪
Gun - Pirates only Description: 宏武团传下来的基础火枪,但继承宏武团意志的人使用时可以发挥更好的效力。 Set: (#-1) No set name Req Level: 10 Weapon Attack: +20
Untradeable
Fast(5)
7 slots
金饰火枪
Gun - Pirates only Description: 宏武团传下来的基础火枪,但继承宏武团意志的人使用时可以发挥更好的效力。 Set: (#-1) No set name Req Level: 30 Req STR: 30 Req DEX: 70 Weapon Attack: +36
Untradeable
Fast(5)
7 slots
竹筒火枪
Gun - Pirates only Description: 宏武团传下来的基础火枪,但继承宏武团意志的人使用时可以发挥更好的效力。 Set: (#-1) No set name Req Level: 50 Req STR: 50 Req DEX: 140 Weapon Attack: +65
Untradeable
Fast(5)
7 slots
龙型火枪
Gun - Pirates only Description: 宏武团传下来的基础火枪,但继承宏武团意志的人使用时可以发挥更好的效力。 Set: (#-1) No set name Req Level: 70 Req STR: 70 Req DEX: 210 Weapon Attack: +76
Untradeable
Fast(5)
7 slots
龙之侠义火枪
Gun - Pirates only Description: 宏武团传下来的基础火枪,但继承宏武团意志的人使用时可以发挥更好的效力。 Set: (#-1) No set name Req Level: 120 Req STR: 120 Req DEX: 335 Weapon Attack: +90
Fast(5)
7 slots
Mercedes Arrow
魔法卡片
Mercedes Arrow - Thieves only Set: (#-1) No set name Req Level: 10
0 slots
幻象卡片
Mercedes Arrow - Thieves only Set: (#-1) No set name Req Level: 30
0 slots
终极卡片
Mercedes Arrow - Thieves only Set: (#-1) No set name Req Level: 70
0 slots
结局卡片
Mercedes Arrow - Thieves only Set: (#-1) No set name Req Level: 120
0 slots
魔法卡片
Mercedes Arrow - Thieves only Set: (#-1) No set name Req Level: 10
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
幻象卡片
Mercedes Arrow - Thieves only Set: (#-1) No set name Req Level: 30
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
终极卡片
Mercedes Arrow - Thieves only Set: (#-1) No set name Req Level: 70
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
未开封的宝盒
Mercedes Arrow - Pirates only Set: (#-1) No set name Req Level: 10 WDEF: +10 MDEF: +5
Untradeable
Cannot resell to merchants
Cannot be scrolled or potentialed
0 slots
残缺的宝盒
Mercedes Arrow - Pirates only Set: (#-1) No set name Req Level: 30 HP: +150 MP: +50 WDEF: +30 MDEF: +15
Untradeable
Cannot resell to merchants
Cannot be scrolled or potentialed
0 slots
天使祖母绿
Cape - All Classes Set: (#-1) No set name
Cash item
0 slots
圆圆水晶魔球
Cape - All Classes Set: (#-1) No set name
Cash item
胖胖雪人气球
Cape - All Classes Set: (#-1) No set name
Cash item
精灵精神披风
Cape - All Classes Set: (#-1) No set name
Cash item
落英飞天丝带
Cape - All Classes Description: 装备仙女的丝带,在做部分动作时可以漂浮在空中。 Set: (#-1) No set name
Cash item
0 slots
粉色旋律翅膀
Cape - All Classes Set: (#-1) No set name
Cash item
普赛克翅膀
Cape - All Classes Set: (#-1) No set name
Cash item
蓝色旋律翅膀
Cape - All Classes Set: (#-1) No set name
Cash item
粉嫩披风
Cape - All Classes Set: (#-1) No set name
Cash item
男脸53
Face - All Classes Set: (#-1) No set name
Cash item
男脸58
Face - All Classes Set: (#-1) No set name
Cash item
男脸59
Face - All Classes Set: (#-1) No set name
Cash item
男脸60
Face - All Classes Set: (#-1) No set name
Cash item
男脸61
Face - All Classes Set: (#-1) No set name
Cash item
男脸53
Face - All Classes Set: (#-1) No set name
Cash item
男脸58
Face - All Classes Set: (#-1) No set name
Cash item
男脸59
Face - All Classes Set: (#-1) No set name
Cash item
男脸60
Face - All Classes Set: (#-1) No set name
Cash item
男脸61
Face - All Classes Set: (#-1) No set name
Cash item
男脸53
Face - All Classes Set: (#-1) No set name
Cash item
男脸58
Face - All Classes Set: (#-1) No set name
Cash item
男脸59
Face - All Classes Set: (#-1) No set name
Cash item
男脸60
Face - All Classes Set: (#-1) No set name
Cash item
男脸61
Face - All Classes Set: (#-1) No set name
Cash item
男脸53
Face - All Classes Set: (#-1) No set name
Cash item
男脸58
Face - All Classes Set: (#-1) No set name
Cash item
男脸59
Face - All Classes Set: (#-1) No set name
Cash item
男脸60
Face - All Classes Set: (#-1) No set name
Cash item
男脸61
Face - All Classes Set: (#-1) No set name
Cash item
男脸53
Face - All Classes Set: (#-1) No set name
Cash item
男脸58
Face - All Classes Set: (#-1) No set name
Cash item
男脸59
Face - All Classes Set: (#-1) No set name
Cash item
男脸60
Face - All Classes Set: (#-1) No set name
Cash item
男脸61
Face - All Classes Set: (#-1) No set name
Cash item
男脸53
Face - All Classes Set: (#-1) No set name
Cash item
男脸58
Face - All Classes Set: (#-1) No set name
Cash item
男脸59
Face - All Classes Set: (#-1) No set name
Cash item
男脸60
Face - All Classes Set: (#-1) No set name
Cash item
男脸61
Face - All Classes Set: (#-1) No set name
Cash item
男脸53
Face - All Classes Set: (#-1) No set name
Cash item
男脸58
Face - All Classes Set: (#-1) No set name
Cash item
男脸59
Face - All Classes Set: (#-1) No set name
Cash item
男脸60
Face - All Classes Set: (#-1) No set name
Cash item
男脸61
Face - All Classes Set: (#-1) No set name
Cash item
男脸53
Face - All Classes Set: (#-1) No set name
Cash item
男脸58
Face - All Classes Set: (#-1) No set name
Cash item
男脸59
Face - All Classes Set: (#-1) No set name
Cash item
男脸60
Face - All Classes Set: (#-1) No set name
Cash item
男脸61
Face - All Classes Set: (#-1) No set name
Cash item
女脸52
Face - All Classes Set: (#-1) No set name
Cash item
女脸56
Face - All Classes Set: (#-1) No set name
Cash item
女脸57
Face - All Classes Set: (#-1) No set name
Cash item
女脸58
Face - All Classes Set: (#-1) No set name
Cash item
女脸52
Face - All Classes Set: (#-1) No set name
Cash item
女脸56
Face - All Classes Set: (#-1) No set name
Cash item
女脸57
Face - All Classes Set: (#-1) No set name
Cash item
女脸58
Face - All Classes Set: (#-1) No set name
Cash item
女脸52
Face - All Classes Set: (#-1) No set name
Cash item
女脸56
Face - All Classes Set: (#-1) No set name
Cash item
女脸57
Face - All Classes Set: (#-1) No set name
Cash item
女脸58
Face - All Classes Set: (#-1) No set name
Cash item
女脸52
Face - All Classes Set: (#-1) No set name
Cash item
女脸56
Face - All Classes Set: (#-1) No set name
Cash item
女脸57
Face - All Classes Set: (#-1) No set name
Cash item
女脸58
Face - All Classes Set: (#-1) No set name
Cash item
女脸52
Face - All Classes Set: (#-1) No set name
Cash item
女脸56
Face - All Classes Set: (#-1) No set name
Cash item
女脸57
Face - All Classes Set: (#-1) No set name
Cash item
女脸58
Face - All Classes Set: (#-1) No set name
Cash item
女脸52
Face - All Classes Set: (#-1) No set name
Cash item
女脸56
Face - All Classes Set: (#-1) No set name
Cash item
女脸57
Face - All Classes Set: (#-1) No set name
Cash item
女脸58
Face - All Classes Set: (#-1) No set name
Cash item
女脸52
Face - All Classes Set: (#-1) No set name
Cash item
女脸56
Face - All Classes Set: (#-1) No set name
Cash item
女脸57
Face - All Classes Set: (#-1) No set name
Cash item
女脸58
Face - All Classes Set: (#-1) No set name
Cash item
女脸52
Face - All Classes Set: (#-1) No set name
Cash item
女脸56
Face - All Classes Set: (#-1) No set name
Cash item
女脸57
Face - All Classes Set: (#-1) No set name
Cash item
女脸58
Face - All Classes Set: (#-1) No set name
Cash item
黑色奢华发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色奢华发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色奢华发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色奢华发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色奢华发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色奢华发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色奢华发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色奢华发型
Hair - All Classes Set: (#-1) No set name
Cash item
黑色波浪马尾辫
Hair - All Classes Set: (#-1) No set name
Cash item
红色波浪马尾辫
Hair - All Classes Set: (#-1) No set name
Cash item
橙色波浪马尾辫
Hair - All Classes Set: (#-1) No set name
Cash item
黄色波浪马尾辫
Hair - All Classes Set: (#-1) No set name
Cash item
绿色波浪马尾辫
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色波浪马尾辫
Hair - All Classes Set: (#-1) No set name
Cash item
紫色波浪马尾辫
Hair - All Classes Set: (#-1) No set name
Cash item
褐色波浪马尾辫
Hair - All Classes Set: (#-1) No set name
Cash item
黑色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
黑色婴儿卷发
Hair - All Classes Set: (#-1) No set name
Cash item
红色婴儿卷发
Hair - All Classes Set: (#-1) No set name
Cash item
橙色婴儿卷发
Hair - All Classes Set: (#-1) No set name
Cash item
黄色婴儿卷发
Hair - All Classes Set: (#-1) No set name
Cash item
绿色婴儿卷发
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色婴儿卷发
Hair - All Classes Set: (#-1) No set name
Cash item
紫色婴儿卷发
Hair - All Classes Set: (#-1) No set name
Cash item
褐色婴儿卷发
Hair - All Classes Set: (#-1) No set name
Cash item
黑色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
黑色炎男发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色炎男发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色炎男发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色炎男发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色炎男发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色炎男发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色炎男发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色炎男发型
Hair - All Classes Set: (#-1) No set name
Cash item
黑色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色原子发型
Hair - All Classes Set: (#-1) No set name
Cash item
黑色清新短发
Hair - All Classes Set: (#-1) No set name
Cash item
红色清新短发
Hair - All Classes Set: (#-1) No set name
Cash item
橙色清新短发
Hair - All Classes Set: (#-1) No set name
Cash item
黄色清新短发
Hair - All Classes Set: (#-1) No set name
Cash item
绿色清新短发
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色清新短发
Hair - All Classes Set: (#-1) No set name
Cash item
紫色清新短发
Hair - All Classes Set: (#-1) No set name
Cash item
褐色清新短发
Hair - All Classes Set: (#-1) No set name
Cash item
黑色波浪蓬蓬头
Hair - All Classes Set: (#-1) No set name
Cash item
红色波浪蓬蓬头
Hair - All Classes Set: (#-1) No set name
Cash item
橙色波浪蓬蓬头
Hair - All Classes Set: (#-1) No set name
Cash item
黄色波浪蓬蓬头
Hair - All Classes Set: (#-1) No set name
Cash item
绿色波浪蓬蓬头
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色波浪蓬蓬头
Hair - All Classes Set: (#-1) No set name
Cash item
紫色波浪蓬蓬头
Hair - All Classes Set: (#-1) No set name
Cash item
褐色波浪蓬蓬头
Hair - All Classes Set: (#-1) No set name
Cash item
黑色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色骑士发型
Hair - All Classes Set: (#-1) No set name
Cash item
黑色阿莉亚发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色阿莉亚发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色阿莉亚发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色阿莉亚发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色阿莉亚发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色阿莉亚发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色阿莉亚发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色阿莉亚发型
Hair - All Classes Set: (#-1) No set name
Cash item
黑色希神发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色希神发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色希神发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色希神发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色希神发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色希神发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色希神发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色希神发型
Hair - All Classes Set: (#-1) No set name
Cash item
黑色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
黑色微卷中发
Hair - All Classes Set: (#-1) No set name
Cash item
红色微卷中发
Hair - All Classes Set: (#-1) No set name
Cash item
橙色微卷中发
Hair - All Classes Set: (#-1) No set name
Cash item
黄色微卷中发
Hair - All Classes Set: (#-1) No set name
Cash item
绿色微卷中发
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色微卷中发
Hair - All Classes Set: (#-1) No set name
Cash item
紫色微卷中发
Hair - All Classes Set: (#-1) No set name
Cash item
褐色微卷中发
Hair - All Classes Set: (#-1) No set name
Cash item
黑色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色武道魂发型
Hair - All Classes Set: (#-1) No set name
Cash item
黑色害羞乖女发型
Hair - All Classes Set: (#-1) No set name
Cash item
红色害羞乖女发型
Hair - All Classes Set: (#-1) No set name
Cash item
橙色害羞乖女发型
Hair - All Classes Set: (#-1) No set name
Cash item
黄色害羞乖女发型
Hair - All Classes Set: (#-1) No set name
Cash item
绿色害羞乖女发型
Hair - All Classes Set: (#-1) No set name
Cash item
蓝色害羞乖女发型
Hair - All Classes Set: (#-1) No set name
Cash item
紫色害羞乖女发型
Hair - All Classes Set: (#-1) No set name
Cash item
褐色害羞乖女发型
Hair - All Classes Set: (#-1) No set name
Cash item
日式和服(男
Longcoat - All Classes Set: (#-1) No set name
Cash item
怪盗幻影套服(男
Longcoat - All Classes Set: (#109) 怪盗幻影套
Cash item
薄荷雪披风
Longcoat - All Classes Set: (#-1) No set name
Cash item
精灵精神外套
Longcoat - All Classes Set: (#-1) No set name
Cash item
端庄韩服
Longcoat - All Classes Description: 装备后,可以看见可爱的兔子行礼。 Set: (#-1) No set name
Cash item
奶茶小王子(男
Longcoat - All Classes Set: (#-1) No set name
Cash item
日式和服(女
Longcoat - All Classes Set: (#-1) No set name
Cash item
怪盗幻影套服(女
Longcoat - All Classes Set: (#109) 怪盗幻影套
Cash item
希纳斯裙子
Longcoat - All Classes Set: (#-1) No set name
Cash item
樱桃雪披风
Longcoat - All Classes Set: (#-1) No set name
Cash item
精灵精神外套
Longcoat - All Classes Set: (#-1) No set name
Cash item
端庄韩服
Longcoat - All Classes Description: 装备后,可以看见可爱的兔子行礼。 Set: (#-1) No set name
Cash item
奶茶小公主(女
Longcoat - All Classes Set: (#-1) No set name
Cash item
小恶魔套服
Longcoat - All Classes Set: (#-1) No set name
Cash item
粉娃娃裙
Longcoat - All Classes Set: (#-1) No set name
Cash item
骑士团初心者长袍
Longcoat - All Classes Set: (#-1) No set name
Cash item
Untradeable
魔族高贵外套
Longcoat - All Classes Set: (#-1) No set name
Cash item
凉爽夏日全身装
Longcoat - All Classes Set: (#-1) No set name
Cash item
兔子耳朵
Pet Equip - All Classes Description: #c萌太郎 #喜欢的兔子耳朵。 Set: (#-1) No set name
Cash item
0 slots
拉瓦那头盔
Pet Equip - All Classes Description: #c萌太郎 #中意的拉瓦那头盔。 Set: (#-1) No set name
Cash item
0 slots
沙漠狐狸的星星围巾
Pet Equip - All Classes Description: #c沙漠狐狸#从好朋友那里得到的神秘的星星围巾。 Set: (#-1) No set name
Cash item
10 slots
企鹅围巾耳罩
Pet Equip - All Classes Description: 让#c企鹅#可以度过一个温暖的冬天的围巾和耳罩。 Set: (#-1) No set name
Cash item
10 slots
捉到的鱼
Pet Equip - All Classes Description: 只有#c波斯猫#可以装备的鱼。 Set: (#-1) No set name
Cash item
10 slots
品克缤的耳机
Pet Equip - All Classes Description: 只有#c品克缤#可以装备的播放欢快音乐的耳机。 Set: (#-1) No set name
Cash item
10 slots
热吻情侣戒指
Ring - All Classes Description: 特效对戒,购买后输入异性角色名称,双方可各获得一枚热吻戒指。当两人装备戒指并靠近,会有专属特效哦。注意:若该商品与其他特效装备道具同时使用,会只显示戒指特效。 Set: (#-1) No set name
Cash item
Fiel Wrote:Bit too early to ask that yet. I'm more concerned about getting the skills for the new classes rather than talk about the old ones being changed.
Ok, Was just curious. I'm sure you'll let us know everything as soon as you know it. Thanks!
Weren't the skills already extracted though?
I'm an idiot when it comes to code and stuff, but the skills are apparently exactly the same as post-revamp pirates. So i'm guessing it is a reskin.
Razmos Wrote:Weren't the skills already extracted though?
I'm an idiot when it comes to code and stuff, but the skills are apparently exactly the same as post-revamp pirates. So i'm guessing it is a reskin.
I trust Fiel's extractions way more though.
My skill extractions include a lot more data than that.
Well... They certainly did the job IDs strangely (in comparison to other versions). Assuming that data ends up being final, it doesn't look like the original two Pirates got their revamp.
508+570 are the new Dragon Warrior class, 509 is pre-Justice Pirate, and 580+590 are pre-Justice Brawler and Gunslinger. It's a bit odd that they would add 580+590 since they are duplicates.
Perhaps, 510 and 520 will have the revamped pirate skills, while they switch over to using 580+590 for Pirates now, so they retain old skills? Seems like a lot of work, though.
Corsair single target DPS with the addition of critical rage, corsair mobbing DPS with the addition of spiral/dspiral (dat rushing combo w/ bullet tiger smash), passive healing from endurance, and the vertical mobility that surpasses everyone except phantoms. Only thing they didn't get from the bucc/sair fusion is no horizontal mobility and no significant amount of damage reduction.