KMST 1.2.434 - Resistance Update, Sakura Castle, Chaos Pink Bean
#21
if i counted right:

14 PB's
6 of each owl statue
5 of the solomons
4 ariels

one random PB that does buffs.

14+6+5+4

60.9B hp total <.<
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#22
Credit: JoeTang for Translations

 Battlemage (I)
 Battlemage (II)
 Battlemage (III)
 Battlemage (IV)
 Wild Hunter (I)
 Wild Hunter (II)
 Wild Hunter (III)
 Wild Hunter (IV)
 Mechanic (I)
 Mechanic (II)
 Mechanic (III)
 Mechanic (IV)
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#23
Hmm.. Battle Mage update seems okay so far...

Staff Booster - 200 sec! FINALLY
Adv Dark Aura - Uhh.. triple stack DoT ? :f6:

Battle Rage - Hmm, it seems they fused Energize with Enrage into a single skill.. don't know if like... sure not liking that 270 cool down on it though Rolleyes

Twister Spin - it looks like they made it work the same way as Phantom's Tempest of Cards except with a bonus "grab" function.

Finishing Blow - stun? meh, critical rate? neat!



Sonic Roar for WH - facepalm... lower the delay on it dammit. Still doesn't seem worth using unless you can hit 6 mil (1m x 6 hit) or something.
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#24
PeePeeAyeDeeKay Wrote:Hmm.. Battle Mage update seems okay so far...

Staff Booster - 200 sec! FINALLY
Adv Dark Aura - Uhh.. triple stack DoT ? :f6:

Battle Rage - Hmm, it seems they fused Energize with Enrage into a single skill.. don't know if like... sure not liking that 270 cool down on it though Rolleyes

Twister Spin - it looks like they made it work the same way as Phantom's Tempest of Cards except with a bonus "grab" function.

Finishing Blow - stun? meh, critical rate? neat!



Sonic Roar for WH - facepalm... lower the delay on it dammit. Still doesn't seem worth using unless you can hit 6 mil (1m x 6 hit) or something.

Totally didn't notice the increased buff duration of Staff Booster. SCORE! Big Grin
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#25
Wow Btlm get a 90% crit rate when fighting 1v1
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#26
Fiel Wrote:WDEF: 180%
MDEF: 180%

How will this work? Will you heal PB/the statues unless you have >80% of PDR ignore or what?
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#27
kruimel0 Wrote:How will this work? Will you heal PB/the statues unless you have >80% of PDR ignore or what?
you'd need 56% ignore to be able to deal any damage* assumming everything else works as it has always have.
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#28
Just checked the numbers. They are correct.
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#29
ShinkuDragon Wrote:you'd need 56% ignore to be able to deal any damage* assumming everything else works as it has always have.

Owhyea, ofcourse, my fault, but still. Will you heal if you have less? That sounds like an odd system to me. Are there any other mobs with >100% PDR?
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#30
Seem like Nexon has done it again. ANOTHER COPY-PASTA. This time its from Kadae Castle (JMS World Tour)
They just really run out of ideas....
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#31
ShinkuDragon Wrote:if i counted right:

14 PB's
6 of each owl statue
5 of the solomons
4 ariels

one random PB that does buffs.

14+6+5+4

60.9B hp total <.<

Damn, I was pretty close in calling us fighting all 5 statues throughout every phase Sad

kruimel0 Wrote:Owhyea, ofcourse, my fault, but still. Will you heal if you have less? That sounds like an odd system to me. Are there any other mobs with >100% PDR?

You'll probably just do 1 damage 24/7.

I expect some hefty nerfs to CPB, because 61bil HP in 1 hour seems impossible considering how many DR / MR / PR skills there are.

Also, lol @ Level 135 weapons being BETTER than Empress weapons, too bad the 6 set effect is way too good to pass up.
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#32
I'm so confused. What's up with that Pink Bean.
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#33
you made me look again.

polearm:
러브리스 디에스이라에
Polearm - Warriors only
Set: (#126) 카오스 핑크빈 세트Ⅱ
Req Level: 135
Req STR: 400
STR: +38
DEX: +22
Weapon Attack: +131
Accuracy: +100
Charm EXP: +100
Equip tradeblock
Platinum Scissors of Karma
Fast(5)
8 slots

sigh, fast 5 with 131 attack, nexon...
thank god for the set effect~
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#34
Razmos Wrote:Equippable bullets D:
I hope that's not for Mechanics. Possible Pirate Hero hints? I'm pretty sure Phantom's cards were labelled as Mercedes Arrows too


Mechanics can change the colour of their robot now?

Oh Boy.. It seems those "Magnum Bullets" are for Mechanics.. Just looked through the patch notes myself. They seem to be the same as DS/Mikhail Shields in the way that you get them from job advancement and the 4th job one being Potential-able.

 Spoiler
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#35
Nerfed ninja castle theme dungeon?
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#36
PeePeeAyeDeeKay Wrote:Oh Boy.. It seems those "Magnum Bullets" are for Mechanics.. Just looked through the patch notes myself.

 Spoiler

oooh! Different colored mechs! I need to see those!

But what I find more interesting... Is that they are seemingly trying to fill all of the unused "shield" character equipment slots... Hopefully, Night Lords will eventually get a star pouch, Bowmen quivers, Buccaneers some arm protection, gunslingers bullet holders...

It would be ideal.
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#37
Any pictures of the Mech Color options?
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#38
Alloy Wrote:oooh! Different colored mechs! I need to see those!

But what I find more interesting... Is that they are seemingly trying to fill all of the unused "shield" character equipment slots... Hopefully, Night Lords will eventually get a star pouch, Bowmen quivers, Buccaneers some arm protection, gunslingers bullet holders...

It would be ideal.

And Arans get an ice cube or something for theirs =D
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#39
Those weapons make 140 weapons look like trash.
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#40
Interesting Battle Mage changes, to say the least. Yay on the Body Boost cooldown though! Not sure how I feel about the Staff Booster duration increase.... I mean I still have to recast Drain every 120 anyways (b> 40 more seconds plz?). Thank God the Energize effects are passive in Battle Rage or w/e.

Lol at the WH buffs. EXPECTING SOMETHING WHs? lolnope. Mech buffs are passable too. I'm more interested in being able to change how my toaster looks.

That staff is Slow (8) zzzzzzz. b> more Fast staves.
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