Posting Freak
Posts: 4,045
Threads: 73
Joined: 2008-07
Gender: Male
First of all, I freaking want the Pirate hero, more than needing it for what It can add to the game's gameplay, we need it as the missing link to end the 5 Heores arc and maybe actually getting into development of the black Mage himself (not his minions). I also want to see the Instructor Knights replace the current Cygnus Knights (I'm prolly the only one but heck who else against this idea even plays a cyrrent CK anymore). And maybe... just maybe a resistance thief.
We don't really need more classes, but since they already started these branches long ago, they might aswell finish them now. Not doing so would be like NexAm and Masteria.
Posting Freak
Posts: 913
Threads: 21
Joined: 2010-11
Pirate Hero, Thief Resistance, third Adventurer Archer.
That's it.
After that, I would prefer they do something like, say, revamp the game to have quest based leveling from 1 all the way to 200, then try to design some level 200 content other than bosses that are only "hard" because you need to spend hundreds to be able to do the damage to kill them in time, and because they have that damned damage reflect thing that gets you because you can't see them cast it behind all the numbers and attack animations because there's 10+ people blasting them.
You know. Something that would make the game interesting to play beyond that twisted part of my soul that keeps pulling me back to the game whenever a new class comes out.
Posting Freak
Posts: 2,529
Threads: 174
Joined: 2008-10
I would like it if they stopped releasing limited time classes because there is no net gain of content.
Posting Freak
Posts: 11,912
Threads: 42
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: Colorado
IGN: Musiphe
Server: Reboot
Level: 290
Job: Hero
Guild: Delight
Guild Alliance: Cataclysm
I like new classes, but I really wish they would just finish with the current branches before moving on and creating new ones.
Posting Freak
Posts: 1,809
Threads: 44
Joined: 2009-11
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: ZekkenAdele
Server: Scania
Level: 246
Job: Adele
Guild: DarkLily
Guild Alliance: Arcane
Farm: HarvestxMoon
GOTTA TRAIN EM ALL, MAPLESTORY!
Member
Posts: 72
Threads: 10
Joined: 2011-05
I want them to actually try to make a new job instead of just pulling things from different classes. Maybe then I would actually enjoy new classes instead of dreading them.
Senior Member
Posts: 558
Threads: 3
Joined: 2011-04
I never want them to stop. I prefer the incomprehensible chaos of constant new classes.
Member
Posts: 65
Threads: 4
Joined: 2011-01
2012-06-13, 05:55 PM
(This post was last modified: 2012-06-13, 05:58 PM by RuhoTheWolf.)
I would like to see a job, that's not human or alien, more like a monster, or a robot. And would be able to (physically and visual) grow through skills and level increasement. Say they hit lvl 100, the robot would get a new booster, so they move around quicker, or a new GPU, that makes their attacks one grade faster. And the monster would get spikes on his back, so he does auto damage reflect.
This would IMO be an intersting class, because development is actually achieved by playing.
Ps And not by spending cash.