[1.2.179] Lots of changes to Night Walker
#1
I will be going over Night Walker changes in the other topic. The changes are very extensive.

 NPC

 Mob
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#2
Pirate NPC looks awesome.
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#3
I'm impressed with the semblance of the drawings and the NPCs.
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#4
They're all white.

Something looks kinda wrong with the thief guy. His legs are like... eh.
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#5
Jenuz Wrote:They're all white.

Something looks kinda wrong with the thief guy. His legs are like... eh.

He's leaning against a wall?

The night walker is in a tree for that matter.
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#6
Fiel why are there more than 1 of each job instructor?
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#7
The Red Mage has this really... moe feel to her. If she had some tears at the corner of her eyes...
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#8
Well great, I spent a fair amount of time in paint cropping the job instructors from screenshots of the cygnus promotional website for my signature. And now Fiel has images of them up.
Lol, not mad just frustrated.
I'm curious to know why there are two of some of the instructors.
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#9
Quote:[Image: 1104102.png]

Heart


Whatever they do to night walkers, I don't think it'll make a real impact on the class itself. It's still going to be L7/TTspam to max level.
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#10
One for 2nd job and 1 for 3rd job I assume ?
I love the artwork they did on these new NPC Smile can't wait to learn more about them!
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#11
Baklava Wrote:Heart


Whatever they do to night walkers, I don't think it'll make a real impact on the class itself. It's still going to be L7/TTspam to max level.

Psh, look at the Nightwalker thread for the changes.
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#12
ClawofBeta Wrote:Psh, look at the Nightwalker thread for the changes.
Quote:- Sudden Attack requires 10 points in Dark Sight
- Vampire greatly weakened
- Avenger weakened
- Venomous Star weakened
- Few skill icons changed

I still don't see much difference. They weakened everything to make L7/TT the skill. >_>;
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#13
there's also about 20 different recolored monsters from the last few patches... Recolored pigs and snails and trees and crap. if anyone wants to see them just say so. :p
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#14
Yeah, but the pirate looks the best out of all of em.

Still loving the Windbreakers though Tongue
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#15
IsaacGS Wrote:there's also about 20 different recolored monsters from the last few patches... Recolored pigs and snails and trees and crap. if anyone wants to see them just say so. :p

I say so!. Shine
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#16
[Image: stand0-18.png][Image: stand0-19.png][Image: stand0-21.png]
(Sorry cactuar, it's not level 140. Sad )
[Image: stand0-23.png][Image: stand0-24.png][Image: stand0-25.png]

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#17
IsaacGS Wrote:[Image: stand0-18.png][Image: stand0-19.png][Image: stand0-21.png]
(Sorry cactuar, it's not level 140. Sad )
[Image: stand0-23.png][Image: stand0-24.png][Image: stand0-25.png]

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Oh god that is awesome.
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#18
IsaacGS Wrote:[Image: stand0-18.png][Image: stand0-19.png][Image: stand0-21.png]
(Sorry cactuar, it's not level 140. Sad )
[Image: stand0-23.png][Image: stand0-24.png][Image: stand0-25.png]

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You've ruined my day. I hope you're happy.

On the other hand, this Night Walker update made me... happy? I mean, they were a poison class. We all know how well those work out...
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#19
IsaacGS Wrote:these trees have bizarre stats. 10,000 HP, only take 1 damage per hit, and heal 30 HP every few seconds. They also have an insane attack value, they can kill anyone with a touch.

Our attacks always do 1 damage, but the tree can heal 30 HP every few seconds?

What?Hurt
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#20
Dragon Wrote:Our attacks always do 1 damage, but the tree can heal 30 HP every few seconds?

What?Hurt
The trees are for the Goldrich maze thing, I've found that out. There's also a number of reactors for the maze which seem to have to do with various minigame type rooms. Seems to me that this is a puzzle area. If Mu Lung Dojo is the pure bossfight part of PQs, this thing is what's left when you remove the monster fighting. It's all really confusing though. There seems to be a reactor designed to either incapacitate or eliminate the tree, so there may be a more effective way to kill it.

Rest of the monsters remain a mystery. they don't spawn naturally, but they could still be triggered by an NPC or something (A la APQ, as a punishment for an incorrect combo). We'll just have to wait for some better info on it.
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