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Quote:Dark Bind and Magic Crash were changed again. Now, after their effect on a monster runs out, that monster is 100% immune to the effects of that skill for the next minute
So...Nexon dun goof'd?
We found this out tonight during CHT when we accidentally chained Magic Crash on the left head.
[video=youtube;02J42ybXtKY]http://www.youtube.com/watch?v=02J42ybXtKY[/video]
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...
well lol nexon, this isn't even chaining, they totally removed the guard effect.
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LETS GO SHINKU LETS KEEL EMPRESS NAO
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I fucking love the Tales of the Abyss insert music.
Also, lol @ bosses essentially being perma stunned. Who needs Hackers "disarming" bosses?! We can do it ourselves now!
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Lol. I wonder since when this was possible.
L> contagious empress kills.
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remember those 6 DS you wanted for killing chaos PB?
i got them a new job.
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So further testing this "cheese" strat. Activating a 2nd, or "new", Dark Bind actually resets the duration of Dark Bind. I'm pretty sure we knew that would work, but you never know knowing Nexon logic. I'm assuming the same will work for Magic Crash.
This will work for when people want to be cautious and Crash / Bind a second or two before the old duration finishes, in case of "instant cast" DR.
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It started when familiars broke again, which was maybe a week ago now? The emergency SC yesterday didn't fix it either (as you're probably aware). I'm assuming the next patch/sc will fix it again, that's what usually happens with these weird glitches.
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Dark Link Wrote:So further testing this "cheese" strat. Activating a 2nd, or "new", Dark Bind actually resets the duration of Dark Bind. I'm pretty sure we knew that would work, but you never know knowing Nexon logic. I'm assuming the same will work for Magic Crash.
This will work for when people want to be cautious and Crash / Bind a second or two before the old duration finishes, in case of "instant cast" DR.
This also happened when me and cris were duoing empress v2's the other day. I thought i just timed things wrong and ignored it lmao.
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Green4Ever Wrote:inb4 legit Empress runs?
Already been done.
Unless your definition of legit involves not ever touching any item that's been possibly duped.
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Fantasmo Wrote:Already been done.
Unless your definition of legit involves not ever touching any item that's been possibly duped.
just wondering, any legit 1-parties that you know of yet?
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ShinkuDragon Wrote:just wondering, any legit 1-parties that you know of yet?
Not in particular. I dont really know much about the runs in question either, just things that people have told me.
Seems like it wouldn't be hard with this crash thing though.
3 crashers/binders+3 max damage mercs should be able to get it done.
I believe even a Dualblade has pulled off the dps to get it down(with mob no fight back or whatever). 3 crashers with this glitch is basically the same thing.
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Fantasmo Wrote:Already been done.
Unless your definition of legit involves not ever touching any item that's been possibly duped.
By legit I mean no mob disarm/godmode/etc and killed inside where it's meant to be killed, not killed from one of the summoning sacks.
I'm pretty sure that has not been done in GMS.
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Green4Ever Wrote:By legit I mean no mob disarm/godmode/etc and killed inside where it's meant to be killed, not killed from one of the summoning sacks.
I'm pretty sure that has not been done in GMS.
Yes, I believe it's been done in scania.
It isn't really too hard if you can get the people together.
60 heals@700m each=42b+2.1b+3b v1s+10b v2s= around 55b damage.
Assuming you crashed/bind for 40 sec/60, that would require 82b damage in an hour.
Divide that by (maximum) 30 people, and you get 2.6b hour/person or 43m damage per minute. 43m damage per minute is pretty damn easy.
Cut it to 15 people and you need 86m/min/person which still is pretty easy.
Putting it into perspective, a Mercedes only needs to hit 60k/arrow at empress to do more than 87m/min.
Also, having 5-6 DS with this broken bind is essentially the same as using no fight back.
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Fantasmo Wrote:Yes, I believe it's been done in scania.
It isn't really too hard if you can get the people together.
60 heals@700m each=42b+2.1b+3b v1s+10b v2s= around 55b damage.
Assuming you crashed/bind for 40 sec/60, that would require 82b damage in an hour.
Divide that by (maximum) 30 people, and you get 2.6b hour/person or 43m damage per minute. 43m damage per minute is pretty damn easy.
Cut it to 15 people and you need 86m/min/person which still isn't too difficult.
You can only have 18 people inside.
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Locked Wrote:You can only have 18 people inside.
Fine then, my 15 person calculation still stands.
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Fantasmo Wrote:Yes, I believe it's been done in scania.
It isn't really too hard if you can get the people together.
60 heals@700m each=42b+2.1b+3b v1s+10b v2s= around 55b damage.
Assuming you crashed/bind for 40 sec/60, that would require 82b damage in an hour.
Divide that by (maximum) 30 people, and you get 2.6b hour/person or 43m damage per minute. 43m damage per minute is pretty damn easy.
Cut it to 15 people and you need 86m/min/person which still is pretty easy.
Putting it into perspective, a Mercedes only needs to hit 60k/arrow at empress to do more than 87m/min.
Also, having 5-6 DS with this broken bind is essentially the same as using no fight back.
you need 8 DS though, the CD lag can screw you up.
the heals are 812M if i remember right.
and you need 15 people able to deal 87M per minute, that's Not easy, considering 8 of them must be demon slayers (how many 190 DS you know able to deal so much damage, do you think you'd be able to get them all together?)
it works on paper.
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Empress is 65 heals, so quick fix your Math and you should be good.
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ShinkuDragon Wrote:you need 8 DS though, the CD lag can screw you up.
the heals are 812M if i remember right.
and you need 15 people able to deal 87M per minute, that's Not easy, considering 8 of them must be demon slayers (how many 190 DS you know able to deal so much damage, do you think you'd be able to get them all together?)
it works on paper.
Yea, that's why I said the hard part was getting people together.
I calculated it for 1 crash+1 bind every 60 seconds, which requires 2 DS and 2 warrior max.
Also, a loss of dps can be compensated by other people dealing extra dps.
A merc who hits 700k/arrow of ishtar theoretically makes up for 8 people hitting 87m/ minute.
And I usually dont go in a party, so I don't get her to heal usually, but when I do I recall healing between 700-750m.
I'll check if I have any SSs at hand.
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